[Screenshots] PR v0.87

Share your in-game experiences playing PR:BF2.
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duckhunt
Retired PR Developer
Posts: 3314
Joined: 2005-08-28 18:20

Re: PR v0.86 Screenshots

Post by duckhunt »

just had a fing awesome round on fallujah, when i was making the map it is exactly how i wanted it to be played, good apc support, rooftop fighting, and breaching doors along the streets 1 by 1. getting ltos of kills! only got to pause for 1 screen.

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goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: PR v0.86 Screenshots

Post by goguapsy »

yeah, i remember that part! im in the center-left of the screen, waiting to get in the compound, and you guys were like "DON`T GET IN THERE! THERE'S AN INSURGENT THERE!" and your nade landing right there... that would be such a good SS if i had taken :-(

Also remember that APC that found a cache and then raped the building, all we had to do was move and incendiate it? and then all the other times the APC helped us...

It was so nice!

https://www.realitymod.com/forum/f112-p ... r-ago.html
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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NyteMyre
Posts: 2394
Joined: 2008-08-31 10:10

Re: PR v0.86 Screenshots

Post by NyteMyre »

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I lol'd.... vanilla...you crazy *** :)
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: PR v0.86 Screenshots

Post by Outlawz7 »

The bastardized C2 and Leo-2 are fun to play with regardless.
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Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: PR v0.86 Screenshots

Post by Jigsaw »

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Minezzz

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Another addition to the faildam collection
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
SgtDad
Posts: 223
Joined: 2009-04-12 02:54

Re: PR v0.86 Screenshots

Post by SgtDad »

'[R-DEV wrote:~KILL~Pirate;1129153']Not sure how the hell he got way up there :shock:

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...

Out in that part of the country, they have to fertilize the trees with whatever they can get their hands on...


DOH! :shock:
THOSE WHO BEAT THEIR SWORDS INTO PLOWSHARES, WILL PLOW FOR THOSE WHO DON'T.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: PR v0.86 Screenshots

Post by goguapsy »

jigsaw-uk wrote:Image
Minezzz

WOW THATS... INTENSE!

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Another addition to the faildam collection
Epic Animation fail...
Perhaps make dynamic jdams?
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: [Top 100] PR v0.85 Screenshots

Post by Herbiie »

hiberNative wrote:it is! i'm used to 25-35 fps! and in a game like pr, you don't need to go much higher to have good playability. fast paced games like cs and unreal are different, though.
Bah! 25/35? Soo high! My old PC ran on 7-14 FPS (all settings on Looooow) ;)
Welshboy
Posts: 904
Joined: 2007-11-25 21:06

Re: [Top 100] PR v0.85 Screenshots

Post by Welshboy »

Herbiie wrote:Bah! 25/35? Soo high! My old PC ran on 7-14 FPS (all settings on Looooow) ;)
Necro post?

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warmonger89
Posts: 31
Joined: 2008-09-23 03:10

Re: PR v0.86 Screenshots

Post by warmonger89 »

'[R-DEV wrote:duckhunt;1129204']just had a fing awesome round on fallujah, when i was making the map it is exactly how i wanted it to be played, good apc support, rooftop fighting, and breaching doors along the streets 1 by 1. getting ltos of kills! only got to pause for 1 screen.

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I was on the opposite team that round, I may have taken you guys out with a TG member.

Not the best SS of the action...

Our squad was on the beach on Operation Barracuda when somebody came, swimming, so we had a grenade throwing contest, they didn't blow up, so we just shot him, lol.

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jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: PR v0.87 Screenshots

Post by jbgeezer »

[ATTACH]3893[/ATTACH]

Fisher-Price! Man Fisher-price, WTF!? :D
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Live by the sword, die by the sword...

Ingame:G-LockCobra
http://www.youtube.com/user/sotemot
N.Kuntze
Posts: 116
Joined: 2007-07-16 14:26

Re: PR v0.87 Screenshots

Post by N.Kuntze »

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WTF?!
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He was lying on my DPV!
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Look on the last line :!:
Reddish Red
Posts: 545
Joined: 2007-08-02 10:56

Re: PR v0.87 Screenshots

Post by Reddish Red »

A lone BRDM charges into north village, nearly running me over but manages to flip it like this:
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Rico11b: Better than that just take the body out of the game all together, and we'll have floating heads in game.
Shredhead99
Posts: 301
Joined: 2009-05-20 09:20

Re: PR v0.87 Screenshots

Post by Shredhead99 »

Bunker of magical floating sky-islands :lol: and really unwelcome wallglitch
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cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: PR v0.87 Screenshots

Post by cyberzomby »

echo wrote:ure post
Sweet! I totaly have to install my windows again so I can play PR. I need some time for it tho, so I didnt had a chance to enjoy the new CO position. It looks nice.
Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: PR v0.87 Screenshots

Post by Outlawz7 »

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Skodz
Posts: 791
Joined: 2007-05-26 06:31

Re: PR v0.86 Screenshots

Post by Skodz »

NyteMyre wrote:Image
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I lol'd.... vanilla...you crazy *** :)
Yeah, vanilla challenger are soooooo ugly vs PR challengers.
jbgeezer
Posts: 908
Joined: 2008-06-10 15:30

Re: PR v0.87 Screenshots

Post by jbgeezer »

OMG, when I saw vanilla challenger I almost threw up on my desktop! :p
Live by the sword, die by the sword...

Ingame:G-LockCobra
http://www.youtube.com/user/sotemot
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