Ask the [DEV]s a (?) - Part 2

General discussion of the Project Reality: BF2 modification.
Post Reply
crazygamelover
Posts: 130
Joined: 2013-04-30 00:11

Re: Ask the [DEV]s a (?) - Part 2

Post by crazygamelover »

Will the Syrian Arab Army be in 1.4, or is it too soon to say?
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

crazygamelover wrote:Will the Syrian Arab Army be in 1.4, or is it too soon to say?
Its the goal atm.
Image

AfSoccer "I just don't see the natural talent."
Image
fatalsushi83
Posts: 551
Joined: 2013-12-03 07:49

Re: Ask the [DEV]s a (?) - Part 2

Post by fatalsushi83 »

The AKM is simply awesome. Will you replace more 47s with it in the next patch? Would be nice if Taliban and HAMAS got them. Interesting how only the Militia LAT gets one while the rest of the kits are stuck with the rare 47.

Also, just a little subjective feedback but it feels like the AKM is more controllable than the 74 because of less side to side recoil. 74 still swings left and right like crazy but I dont know if that's a realism thing.
Mineral
PR:BF2 Lead Developer
Posts: 8532
Joined: 2012-01-02 12:37

Re: Ask the [DEV]s a (?) - Part 2

Post by Mineral »

fatalsushi83 wrote:The AKM is simply awesome. Will you replace more 47s with it in the next patch? Would be nice if Taliban and HAMAS got them. Interesting how only the Militia LAT gets one while the rest of the kits are stuck with the rare 47.

Also, just a little subjective feedback but it feels like the AKM is more controllable than the 74 because of less side to side recoil. 74 still swings left and right like crazy but I dont know if that's a realism thing.
We will implement more AKM's in a future update yes :)
Image
Cossack
Posts: 1689
Joined: 2009-06-17 09:25

Re: Ask the [DEV]s a (?) - Part 2

Post by Cossack »

AK-47 vs. AK-74

Please decrease little bit more the recoil for 74 :)

If you think M4 has recoil than 74 has it even less. Why? Because smaller rounds, most badass factory installed muzzle brake called DTK :)

Airsoft knows what I am talking about.
Image

ImageImageImage
sgtsev3n
Posts: 187
Joined: 2014-12-15 23:18

Re: Ask the [DEV]s a (?) - Part 2

Post by sgtsev3n »

how long did it took to create a 4km map like kashan desert with the numbers of devs working on the map (not counting model creation, just terrain making, object placing etc)
Mineral
PR:BF2 Lead Developer
Posts: 8532
Joined: 2012-01-02 12:37

Re: Ask the [DEV]s a (?) - Part 2

Post by Mineral »

Kashan probably took like 5minutes.

Actually nice maps like S.Valley or Black Gold take months. Not just development, but testing and tweaking as well :) While there is always one mapper, there are countless testers involved as well. And the mapper can ask assistance of others to create new statics, trees, textures, effects, etc, ...
Image
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

fatalsushi83 wrote: Also, just a little subjective feedback but it feels like the AKM is more controllable than the 74 because of less side to side recoil. 74 still swings left and right like crazy but I dont know if that's a realism thing.
AKM

Code: Select all

ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/2.4/2.4/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.9/1.45/1.45
AK74

Code: Select all

ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/1.5/1.5/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.9/1.4/1.4
Not sure why you think the akm has less side to side than the 74 when the ak74m seems to have less.
Image

AfSoccer "I just don't see the natural talent."
Image
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Ask the [DEV]s a (?) - Part 2

Post by ComradeHX »

'[R-DEV wrote:Rabbit;2076774']AKM

Code: Select all

ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/2.4/2.4/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.9/1.45/1.45
AK74

Code: Select all

ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/1.5/1.5/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.9/1.4/1.4
Not sure why you think the akm has less side to side than the 74 when the ak74m seems to have less.
Could it be the animation again?

It makes no sense for AKM/74 to have much side-to-side recoil; it was quite obvious that AK-"47"(I have fired a 7.62 AK without muzzle brake, which is pretty close) had rightside bias to recoil(why AKM slant brake directing gas up/right), but muzzle brake took away most of that.
[R-DEV]Mineral wrote:We will implement more AKM's in a future update yes :)
Was there a good reason Taliban didn't get AKM and Grenadiers still get AK-"47"?
Anyone working on getting the grenade launcher model/animation onto AKM?
Mineral
PR:BF2 Lead Developer
Posts: 8532
Joined: 2012-01-02 12:37

Re: Ask the [DEV]s a (?) - Part 2

Post by Mineral »

Yeah I'll look into fitting the GP25 on there at some point.

The reason it wasn't implemented more was I was the only one doing so and I didn't have enouph time to find more sources to justify adding it to more factions. But now that I have some help we'll see some more soon.
Image
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Ask the [DEV]s a (?) - Part 2

Post by ComradeHX »

[R-DEV]Mineral wrote:Yeah I'll look into fitting the GP25 on there at some point.

The reason it wasn't implemented more was I was the only one doing so and I didn't have enouph time to find more sources to justify adding it to more factions. But now that I have some help we'll see some more soon.
There was not much source indicating that Taliban is armed with so many AK-"47" in the first place.
camo
PR:BF2 Developer
Posts: 3156
Joined: 2013-01-26 09:00

Re: Ask the [DEV]s a (?) - Part 2

Post by camo »

It wasn't a factor of having sources indicating that Taliban had ak47's over akm's. It was just there wasn't enough time to research and justify a change at all.

Now that there's time to research it is a justified change that will probably happen.
Last edited by camo on 2015-06-05 18:40, edited 3 times in total.
Image
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Ask the [DEV]s a (?) - Part 2

Post by ComradeHX »

sgtsev3n
Posts: 187
Joined: 2014-12-15 23:18

Re: Ask the [DEV]s a (?) - Part 2

Post by sgtsev3n »

ComradeHX wrote:Explosion in video looks like some old Red Alert 95 explosions...
he uses project reality effects as base and just edited them a bit, he admits that here in the comments:
Explosion effect image - Medal of Freedom Mod for Battlefield 2 - Mod DB
Raklodder
Posts: 940
Joined: 2013-04-22 08:36

Re: Ask the [DEV]s a (?) - Part 2

Post by Raklodder »

[R-DEV]Psyrus wrote:I doubt that is going to happen, fracturing the community and doubling the build-load on the poor dev who takes it on (currently still Ancientman) is something I believe we would like to avoid. It is 2015, 1TB of space is hovering at around $50US, saving 500-1000MB by removing the minimods would be an illogical thing to do IMHO
I share your concerns (only meant to ask because my love for this mod is huge and want to keep the standards as high as possible) but what about a feature in the launcher where you may tick a box that says "opt-out from mini-mods"?
Last edited by Raklodder on 2015-06-05 22:25, edited 3 times in total.
SIDEKILL3R
Posts: 394
Joined: 2013-02-28 06:45

Re: Ask the [DEV]s a (?) - Part 2

Post by SIDEKILL3R »

Devs, Will Project Reality Map gallery be updated for 1.3 including all current maps?

It's very useful for myself when setting map votes and picking certain layers
SIDEKILL3R
Posts: 394
Joined: 2013-02-28 06:45

Re: Ask the [DEV]s a (?) - Part 2

Post by SIDEKILL3R »

Devs, Will Project Reality Map gallery be updated for 1.3 including all current maps?

It's very useful for myself when setting map votes and picking certain layers


**Sorry for double post werid**
DavisWinch
Posts: 1
Joined: 2015-06-06 05:08

Re: Ask the [DEV]s a (?) - Part 2

Post by DavisWinch »

Just curious does anyone know how to fix this when I hold num0 of squad radio it keeps doing the radio on and radio stop transmitting noise and gets faster and faster and does not transmit
SIDEKILL3R
Posts: 394
Joined: 2013-02-28 06:45

Re: Ask the [DEV]s a (?) - Part 2

Post by SIDEKILL3R »

In the launcher go to options and section where you turn off the send and receive transmission noises
Post Reply

Return to “PR:BF2 General Discussion”