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Re: Ask the [DEV]s a (?) - Part 2
Posted: 2015-06-05 00:38
by crazygamelover
Will the Syrian Arab Army be in 1.4, or is it too soon to say?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2015-06-05 01:04
by Rabbit
crazygamelover wrote:Will the Syrian Arab Army be in 1.4, or is it too soon to say?
Its the goal atm.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2015-06-05 08:42
by fatalsushi83
The AKM is simply awesome. Will you replace more 47s with it in the next patch? Would be nice if Taliban and HAMAS got them. Interesting how only the Militia LAT gets one while the rest of the kits are stuck with the rare 47.
Also, just a little subjective feedback but it feels like the AKM is more controllable than the 74 because of less side to side recoil. 74 still swings left and right like crazy but I dont know if that's a realism thing.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2015-06-05 08:49
by Mineral
fatalsushi83 wrote:The AKM is simply awesome. Will you replace more 47s with it in the next patch? Would be nice if Taliban and HAMAS got them. Interesting how only the Militia LAT gets one while the rest of the kits are stuck with the rare 47.
Also, just a little subjective feedback but it feels like the AKM is more controllable than the 74 because of less side to side recoil. 74 still swings left and right like crazy but I dont know if that's a realism thing.
We will implement more AKM's in a future update yes
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2015-06-05 09:20
by Cossack
AK-47 vs. AK-74
Please decrease little bit more the recoil for 74
If you think M4 has recoil than 74 has it even less. Why? Because smaller rounds, most badass factory installed muzzle brake called DTK
Airsoft knows what I am talking about.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2015-06-05 11:18
by sgtsev3n
how long did it took to create a 4km map like kashan desert with the numbers of devs working on the map (not counting model creation, just terrain making, object placing etc)
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2015-06-05 11:24
by Mineral
Kashan probably took like 5minutes.
Actually nice maps like S.Valley or Black Gold take months. Not just development, but testing and tweaking as well
While there is always one mapper, there are countless testers involved as well. And the mapper can ask assistance of others to create new statics, trees, textures, effects, etc, ...
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2015-06-05 12:24
by Rabbit
fatalsushi83 wrote:
Also, just a little subjective feedback but it feels like the AKM is more controllable than the 74 because of less side to side recoil. 74 still swings left and right like crazy but I dont know if that's a realism thing.
AKM
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ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/2.4/2.4/0
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AK74
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ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/1.5/1.5/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.9/1.4/1.4
Not sure why you think the akm has less side to side than the 74 when the ak74m seems to have less.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2015-06-05 16:32
by ComradeHX
'[R-DEV wrote:Rabbit;2076774']AKM
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ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/2.4/2.4/0
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AK74
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ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/1.5/1.5/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.9/1.4/1.4
Not sure why you think the akm has less side to side than the 74 when the ak74m seems to have less.
Could it be the animation again?
It makes no sense for AKM/74 to have much side-to-side recoil; it was quite obvious that AK-"47"(I have fired a 7.62 AK without muzzle brake, which is pretty close) had rightside bias to recoil(why AKM slant brake directing gas up/right), but muzzle brake took away most of that.
[R-DEV]Mineral wrote:We will implement more AKM's in a future update yes
Was there a good reason Taliban didn't get AKM and Grenadiers still get AK-"47"?
Anyone working on getting the grenade launcher model/animation onto AKM?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2015-06-05 16:41
by Mineral
Yeah I'll look into fitting the GP25 on there at some point.
The reason it wasn't implemented more was I was the only one doing so and I didn't have enouph time to find more sources to justify adding it to more factions. But now that I have some help we'll see some more soon.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2015-06-05 16:57
by ComradeHX
[R-DEV]Mineral wrote:Yeah I'll look into fitting the GP25 on there at some point.
The reason it wasn't implemented more was I was the only one doing so and I didn't have enouph time to find more sources to justify adding it to more factions. But now that I have some help we'll see some more soon.
There was not much source indicating that Taliban is armed with so many AK-"47" in the first place.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2015-06-05 18:33
by camo
It wasn't a factor of having sources indicating that Taliban had ak47's over akm's. It was just there wasn't enough time to research and justify a change at all.
Now that there's time to research it is a justified change that will probably happen.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2015-06-05 18:42
by sgtsev3n
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2015-06-05 20:48
by ComradeHX
Explosion in video looks like some old Red Alert 95 explosions...
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2015-06-05 21:56
by sgtsev3n
ComradeHX wrote:Explosion in video looks like some old Red Alert 95 explosions...
he uses project reality effects as base and just edited them a bit, he admits that here in the comments:
Explosion effect image - Medal of Freedom Mod for Battlefield 2 - Mod DB
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2015-06-05 22:19
by Raklodder
[R-DEV]Psyrus wrote:I doubt that is going to happen, fracturing the community and doubling the build-load on the poor dev who takes it on (currently still Ancientman) is something I believe we would like to avoid. It is 2015, 1TB of space is hovering at around $50US, saving 500-1000MB by removing the minimods would be an illogical thing to do IMHO
I share your concerns (only meant to ask because my love for this mod is huge and want to keep the standards as high as possible) but what about a feature in the launcher where you may tick a box that says
"opt-out from mini-mods"?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2015-06-06 04:14
by SIDEKILL3R
Devs, Will Project Reality Map gallery be updated for 1.3 including all current maps?
It's very useful for myself when setting map votes and picking certain layers
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2015-06-06 04:15
by SIDEKILL3R
Devs, Will Project Reality Map gallery be updated for 1.3 including all current maps?
It's very useful for myself when setting map votes and picking certain layers
**Sorry for double post werid**
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2015-06-06 05:11
by DavisWinch
Just curious does anyone know how to fix this when I hold num0 of squad radio it keeps doing the radio on and radio stop transmitting noise and gets faster and faster and does not transmit
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2015-06-06 06:36
by SIDEKILL3R
In the launcher go to options and section where you turn off the send and receive transmission noises