[Screenshots] PR v0.87

Share your in-game experiences playing PR:BF2.
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Mad-Mike
Posts: 3137
Joined: 2008-01-25 13:21

Re: PR v0.87 Screenshots

Post by Mad-Mike »

wow lmao can see right to the Hotel - Sniper heaven
fishmuffins
Posts: 34
Joined: 2009-08-09 20:27

Re: PR v0.87 Screenshots

Post by fishmuffins »

flying BH on chicago 24/7 kashan, reloading a crate for a resupply, then POP, shizzloads of alarms and vibrations, so i get out and voila XD
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was lag... honest!
Rissien
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Joined: 2008-11-07 22:40

Re: PR v0.87 Screenshots

Post by Rissien »

fishmuffins wrote:flying BH on chicago 24/7 kashan, reloading a crate for a resupply, then POP, shizzloads of alarms and vibrations, so i get out and voila XD
Last time I saw something like that happen the spawning Huey blew up the one on its spawn and killed the pilot in it.
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MA3-USN Former

クラナド ァフターストーリー
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Zrix
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Re: PR v0.87 Screenshots

Post by Zrix »

And that is why you always stick to your own pad.
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OkitaMakoto
Retired PR Developer
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Joined: 2006-05-25 20:57

Re: PR v0.87 Screenshots

Post by OkitaMakoto »

Zrix wrote:And that is why you always stick to your own pad.
That goes for girls and PR. Gross...
>para<
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Joined: 2008-07-04 18:15

Re: PR v0.87 Screenshots

Post by >para< »

how you get that clear view lol ?
Mj Pain
Posts: 1036
Joined: 2008-05-07 21:18

Re: PR v0.87 Screenshots

Post by Mj Pain »

I tweaked with my PRSP..
This can easily be done yourself, if you want max view distance of 2km follow these steps:
Quote:
C:\Program Files\EA GAMES\Battlefield 2\mods\pr_sp_08\levels
Go to that folder, your shortcut may be different, but it's important to go to the levels folder of SP(you may also want to backup if you want to play Coop online)

Enter any levels folder.

Open up server.zip

Scroll down and open init.con with notepad

Find the line called:
Quote:
GameLogic.MaximumLevelViewDistance
There will be a number after that, now the maximum view distance for any PR map you will need is 2km, so the max is 2000, however for maps like Asad Khal, you will only need about 1000.

However, this will make your view distance complete.

Close the init.con and scroll down in the server.zip and find the sky.con

Right at the bottom will be some code looking like this:
Quote:
Renderer.fogStartEndAndBase 30.00/250.00/1.40/0.40
Any numbers will be here.

30 Stands for when the fog starts,
250 stands for when it ends.

The other two, I don't know, but they aren't important.

Change those to 1990/2000 or any values you want.

This should get you maximum level view distance in game for any map.
From this thread..
https://www.realitymod.com/forum/f311-p ... tance.html
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Lan
Posts: 358
Joined: 2008-10-26 02:15

Re: PR v0.87 Screenshots

Post by Lan »

What? I've never seen the lynx in the Al Basrah map :?
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Zrix
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Joined: 2005-12-02 14:25

Re: PR v0.87 Screenshots

Post by Zrix »

It was there briefly in 0.7 or 0.8. And I think it might still be there in singleplayer.
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Outlawz7
Retired PR Developer
Posts: 17261
Joined: 2007-02-17 14:59

Re: PR v0.87 Screenshots

Post by Outlawz7 »

Lynx was on Basrah in 0.85, when it was released and yes it's still on in PR SP.

Also 0.85 was out this January, so dunno where you get the 0.7 idea from?
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Zrix
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Re: PR v0.87 Screenshots

Post by Zrix »

Well, nowhere really. That's why I wasn't 100% positive it was correct.

But yea, 0.85 is correct.
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Mad-Mike
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Re: PR v0.87 Screenshots

Post by Mad-Mike »

Lan wrote:What? I've never seen the lynx in the Al Basrah map :?
what? you must be new ?
i miss it so bad :( even the merlin :cry:
Lan
Posts: 358
Joined: 2008-10-26 02:15

Re: PR v0.87 Screenshots

Post by Lan »

Mad-Mike wrote:what? you must be new ?
i miss it so bad :( even the merlin :cry:
Ive been playing for a year but i didnt play basrah until a few months ago, i always thought a heli would be useful on that map aswell i cant believe it was taken away :(
Mad-Mike
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Re: PR v0.87 Screenshots

Post by Mad-Mike »

ahhhh ok fair enough. u have missed out on alot then :D al basrah is my frav map :D
you can see the lynx on this ss of mine..
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anyway heres another SS, nt seen so many ppl around 1 crate. (must of been starving)
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Outlawz7
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Re: PR v0.87 Screenshots

Post by Outlawz7 »

Dealing with technicals old skool style
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Zrix
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Re: PR v0.87 Screenshots

Post by Zrix »

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8 kills and a FB :D
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Howitzer
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Re: PR v0.87 Screenshots

Post by Howitzer »

nice move from the Humvee :wink:
goguapsy
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Joined: 2009-06-06 19:12

Re: PR v0.87 Screenshots

Post by goguapsy »

KILLA, the dancing CIVILAN!

Insurgent car + Music = pwnage.
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Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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StealthBanana
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Joined: 2009-09-29 10:22

Re: PR v0.87 Screenshots

Post by StealthBanana »

we were defending that facility flag on kozelsk and used a brdm to block the staircase.
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long ago on muttrah..forklift convoy.
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bloodthirsty_viking
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Joined: 2008-03-03 22:02

Re: PR v0.87 Screenshots

Post by bloodthirsty_viking »

taliban firing line waiting for target
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we blocked the americans from getting back to outpost, by shooting em as try tried to ome over!
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He hit the mine infront of my tripmine... he almost slid into it, its like a parking space =P
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enjoying the jacuzzi (cant spell sorry)
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epic teamwork moment
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russian massicar at russian main...
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they kept trying and dieing, blocked there entrance =)
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the americans failed at getting to the cache... alot...
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we died alot aswell...
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american defence wall....
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db being t-bagged (2 times)
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the americans offered us a drink in our apc.
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my anti-apc wall!
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epic win defence
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BIG hideout.
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