Release: Project Normandy

General discussion of the Project Reality WWII modification.
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AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Release: Project Normandy

Post by AfterDune »

Seems the server is stable now. The US jeeps were causing lots of trouble. We took them out for now, so far it's been working fine! :)
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SWIZZ=kettcar=
Posts: 167
Joined: 2007-07-15 15:58

Re: Release: Project Normandy

Post by SWIZZ=kettcar= »

wtf i missed the release? shame on me, and damn you bf3, buh
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doggreen
Posts: 109
Joined: 2007-12-20 03:25

Re: Release: Project Normandy

Post by doggreen »

40mmrain wrote:I hate playing as germans. Using the k98 vs. garands, or m1a1s is frustrating as hell.

The geweher is great, but man is hard to use the mauser.

I believe it is a matter of you get used to the K98, with only one shot you love it knocks the enemy do not forget that it is only 5 bullets. I think the team of Project Normandy did in my view he did this over correct due compensation of weapon

K98


Cartridge 8x57mm IS/7.92 ? 57mm IS
Action Bolt-action
Muzzle velocity 760 m / s (2.493 ft / s)
Effective range 500 m (550 yd) with iron sights
800 + m (875 yd +) with telescopic sight
Feed system 5-round stripper clip, internal magazine
Sights Iron sights or telescopic sight.

Against that was the M1 Garand


Cartridge .30-06 Springfield (7.62x63mm)
7.62x51mm NATO (.308 Winchester) (Used by the U.S. Navy and some commercial companies to modernize the M1 and Increase performance)
Action Gas-operated, rotating bolt
Muzzle velocity 2.800 ft / s (853 m / s)
Effective range 440 yd (402 m) [3]
Feed system 8-round "en bloc" clip internal magazine
Sights Aperture rear sight, barleycorn-type front sight

I am absolutely confident that the minimod will improve each day for all involved in this project are on track :smile: ;)
This is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning

Winston Churchill
KiNg828
Posts: 172
Joined: 2009-12-02 19:45

Re: Release: Project Normandy

Post by KiNg828 »

Time for 128 players, I cant get in the 64 player server lol ;(
SWIZZ=kettcar=
Posts: 167
Joined: 2007-07-15 15:58

Re: Release: Project Normandy

Post by SWIZZ=kettcar= »

srsly: why is there only one server? thats not enough and the other is closed. same with the Mappack last weekend, thats boring.
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AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Release: Project Normandy

Post by AfterDune »

There are two servers up normally, but one got shut down due to crashes. Don't worry, it'll be up later/tomorrow, when it's updated with the latest serverside patch.
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Lajning
Posts: 46
Joined: 2009-08-09 19:06

Re: Release: Project Normandy

Post by Lajning »

I too have completely missed this minimod. Installing it as we speak. I can't wait to try it out!
SWIZZ=kettcar=
Posts: 167
Joined: 2007-07-15 15:58

Re: Release: Project Normandy

Post by SWIZZ=kettcar= »

[R-DEV]AfterDune wrote:There are two servers up normally, but one got shut down due to crashes. Don't worry, it'll be up later/tomorrow, when it's updated with the latest serverside patch.
sounds good, see you this weekend. :p

btw who did this map?
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Smiddey723
Posts: 901
Joined: 2010-03-27 18:59

Re: Release: Project Normandy

Post by Smiddey723 »

just had fun on the NEW server (before it crashed). I was a machine gunner in the control center with 2 squad of americans coming charging in on us from both sides was awesome!

then the server crashed :(

All i can say is excellent work on everything, if someone continues to develop this mod it would be amazing and i can only dream what 128 players would do for this addon :mrgreen:
.:2p:.Smiddey
Bluedrake42
Posts: 1933
Joined: 2009-07-23 17:52

Re: Release: Project Normandy

Post by Bluedrake42 »

MY PENIS IS ASPLODE
SWIZZ=kettcar=
Posts: 167
Joined: 2007-07-15 15:58

Re: Release: Project Normandy

Post by SWIZZ=kettcar= »

can be that the last servercrash was my fault. ill try to enter a opel blitz as US guy. in this moment we get the actually crash^^
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AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Release: Project Normandy

Post by AfterDune »

Seriously? Hmmm...
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SWIZZ=kettcar=
Posts: 167
Joined: 2007-07-15 15:58

Re: Release: Project Normandy

Post by SWIZZ=kettcar= »

only a suggestion, test it again.(opel blitz north of FOX at the small road, behind the hedgerow. if this is a spawnplace) im off for today
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ledo1222
Posts: 689
Joined: 2009-03-16 01:39

Re: Release: Project Normandy

Post by ledo1222 »

Server just went down was full, german sq was holding craters was just shooting.
-The Mods cant Silence me!
-Its all a Conspiracy all OF IT!
-Boys get the duck tape ready..... Umm.....

Been palying PR:ARMA2 since 0.1v beta
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AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Release: Project Normandy

Post by AfterDune »

Such an awesome round! :(

Don't konw why it crashed. Will check it out tomorrow - off to bed now ;) .




(Project Normandy has its own section in the forums now btw ;) )
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Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: Release: Project Normandy

Post by Doc.Pock »

woohoo new section to get this recognised. but it needs a new img as its the same as for vietnam and i almoast missed it for -nam suggestion forum
TomG101
Posts: 20
Joined: 2009-10-08 04:49

Re: Release: Project Normandy

Post by TomG101 »

good job guys
lucky.BOY
Posts: 1438
Joined: 2010-03-03 13:25

Re: Release: Project Normandy

Post by lucky.BOY »

I first tought, what the hell is a normandy thread doing in vietnam suggestion forum? Then i was like:
--snip--


EDIT:
I have quickly made some icons for this forum, If you want, you can use one of them till some profesional makes a good one :)

Enjoy
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-lucky
Last edited by lucky.BOY on 2011-12-02 19:30, edited 1 time in total.
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Release: Project Normandy

Post by Pvt.LHeureux »

Yes we need a new image for the section. Also I think we should test things out.

Try to test what happen when you enter an enemy vehicle THAT WAS ALREADY USED BY THE ENEMY
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
=]H[= EasyAlpha
Posts: 104
Joined: 2011-07-06 22:15

Re: Release: Project Normandy

Post by =]H[= EasyAlpha »

lol yelled 5,4,3,2,1 go for a boat landing, got banned for chat spam... illl play when you release this to other servers....

Other then that it seemed like fun
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