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Re: Release: Project Normandy
Posted: 2011-12-01 20:39
by AfterDune
Seems the server is stable now. The US jeeps were causing lots of trouble. We took them out for now, so far it's been working fine!
![Smile :)](./images/smilies/icon_e_smile.gif)
Re: Release: Project Normandy
Posted: 2011-12-01 20:56
by SWIZZ=kettcar=
wtf i missed the release? shame on me, and damn you bf3, buh
Re: Release: Project Normandy
Posted: 2011-12-01 21:12
by doggreen
40mmrain wrote:I hate playing as germans. Using the k98 vs. garands, or m1a1s is frustrating as hell.
The geweher is great, but man is hard to use the mauser.
I believe it is a matter of you get used to the K98, with only one shot you love it knocks the enemy do not forget that it is only 5 bullets. I think the team of Project Normandy did in my view he did this over correct due compensation of weapon
K98
Cartridge 8x57mm IS/7.92 ? 57mm IS
Action Bolt-action
Muzzle velocity 760 m / s (2.493 ft / s)
Effective range 500 m (550 yd) with iron sights
800 + m (875 yd +) with telescopic sight
Feed system 5-round stripper clip, internal magazine
Sights Iron sights or telescopic sight.
Against that was the M1 Garand
Cartridge .30-06 Springfield (7.62x63mm)
7.62x51mm NATO (.308 Winchester) (Used by the U.S. Navy and some commercial companies to modernize the M1 and Increase performance)
Action Gas-operated, rotating bolt
Muzzle velocity 2.800 ft / s (853 m / s)
Effective range 440 yd (402 m) [3]
Feed system 8-round "en bloc" clip internal magazine
Sights Aperture rear sight, barleycorn-type front sight
I am absolutely confident that the minimod will improve each day for all involved in this project are on track
![Wink ;)](./images/smilies/icon_e_wink.gif)
Re: Release: Project Normandy
Posted: 2011-12-01 21:40
by KiNg828
Time for 128 players, I cant get in the 64 player server lol ;(
Re: Release: Project Normandy
Posted: 2011-12-01 21:43
by SWIZZ=kettcar=
srsly: why is there only one server? thats not enough and the other is closed. same with the Mappack last weekend, thats boring.
Re: Release: Project Normandy
Posted: 2011-12-01 21:57
by AfterDune
There are two servers up normally, but one got shut down due to crashes. Don't worry, it'll be up later/tomorrow, when it's updated with the latest serverside patch.
Re: Release: Project Normandy
Posted: 2011-12-01 22:03
by Lajning
I too have completely missed this minimod. Installing it as we speak. I can't wait to try it out!
Re: Release: Project Normandy
Posted: 2011-12-01 22:06
by SWIZZ=kettcar=
[R-DEV]AfterDune wrote:There are two servers up normally, but one got shut down due to crashes. Don't worry, it'll be up later/tomorrow, when it's updated with the latest serverside patch.
sounds good, see you this weekend.
btw who did this map?
Re: Release: Project Normandy
Posted: 2011-12-01 22:13
by Smiddey723
just had fun on the NEW server (before it crashed). I was a machine gunner in the control center with 2 squad of americans coming charging in on us from both sides was awesome!
then the server crashed
All i can say is excellent work on everything, if someone continues to develop this mod it would be amazing and i can only dream what 128 players would do for this addon
![Mr. Green :mrgreen:](./images/smilies/icon_mrgreen.gif)
Re: Release: Project Normandy
Posted: 2011-12-01 22:29
by Bluedrake42
MY PENIS IS ASPLODE
Re: Release: Project Normandy
Posted: 2011-12-01 22:46
by SWIZZ=kettcar=
can be that the last servercrash was my fault. ill try to enter a opel blitz as US guy. in this moment we get the actually crash^^
Re: Release: Project Normandy
Posted: 2011-12-01 22:47
by AfterDune
Seriously? Hmmm...
Re: Release: Project Normandy
Posted: 2011-12-01 22:53
by SWIZZ=kettcar=
only a suggestion, test it again.(opel blitz north of FOX at the small road, behind the hedgerow. if this is a spawnplace) im off for today
Re: Release: Project Normandy
Posted: 2011-12-02 01:23
by ledo1222
Server just went down was full, german sq was holding craters was just shooting.
Re: Release: Project Normandy
Posted: 2011-12-02 01:24
by AfterDune
Such an awesome round!
Don't konw why it crashed. Will check it out tomorrow - off to bed now
![Wink ;)](./images/smilies/icon_e_wink.gif)
.
(Project Normandy has its own section in the forums now btw
![Wink ;)](./images/smilies/icon_e_wink.gif)
)
Re: Release: Project Normandy
Posted: 2011-12-02 13:16
by Doc.Pock
woohoo new section to get this recognised. but it needs a new img as its the same as for vietnam and i almoast missed it for -nam suggestion forum
Re: Release: Project Normandy
Posted: 2011-12-02 13:26
by TomG101
good job guys
Re: Release: Project Normandy
Posted: 2011-12-02 16:45
by lucky.BOY
I first tought, what the hell is a normandy thread doing in vietnam suggestion forum? Then i was like:
--snip--
EDIT:
I have quickly made some icons for this forum, If you want, you can use one of them till some profesional makes a good one
Enjoy
![Image](http://i.imgur.com/euoAW.gif)
-lucky
Re: Release: Project Normandy
Posted: 2011-12-02 19:25
by Pvt.LHeureux
Yes we need a new image for the section. Also I think we should test things out.
Try to test what happen when you enter an enemy vehicle THAT WAS ALREADY USED BY THE ENEMY
Re: Release: Project Normandy
Posted: 2011-12-02 22:42
by =]H[= EasyAlpha
lol yelled 5,4,3,2,1 go for a boat landing, got banned for chat spam... illl play when you release this to other servers....
Other then that it seemed like fun