[Map] Assault on Grozny (2km) [Released]

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BroCop
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Re: [Map] Grozny (2km) [WIP]

Post by BroCop »

The editor spews out allot of error messages that you can simply ignore.

If you are using something you shouldnt be using, dont worry people will notice it from a mile away :p
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Ason
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Re: [Map] Grozny (2km) [WIP]

Post by Ason »

[R-DEV]Rhino wrote:No, that error is pretty common, means bugged UV which doesn't help performance but won't crate any visual errors and doesn't hurt performance too much afaik, but never compared it.
Alright thanks! Btw Is there a way of copying objects? Like group 3 containers in a row and then copy the 3 so i don have to place 1 at a time each time, I'm thinking of using containers around the russian base since they didn't have Hescoes(?) , and btw do you know if I use Hescoes is it a big "no-no" since russia didn't use them irl, or can you look past those small things? I'm trying to do the map so I have the highest chance of getting it into PR.
Arc_Shielder
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Re: [Map] Grozny (2km) [WIP]

Post by Arc_Shielder »

Select the objects you want in the Level Editor by pressing first click. Then do CTRL C to copy, move to the location you want to place down your copies and do CTRL V.
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Ason
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Re: [Map] Grozny (2km) [WIP]

Post by Ason »

Arcturus_Shielder wrote:Select the objects you want in the Level Editor by pressing first click. Then do CTRL C to copy, move to the location you want to place down your copies and do CTRL V.
Ah nice, thanks!
BroCop
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Re: [Map] Grozny (2km) [WIP]

Post by BroCop »

Or just select, hold CTRL and move the objects with one of the arrows (it will clone the objects selected)
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Dukuu_npanop
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Re: [Map] Grozny (2km) [WIP]

Post by Dukuu_npanop »

Epic Work, first of all! I think it also is vital to add, that this battle took place in January both times, though I am not saying that you should add snow (it's not always snowy in winter in the Northern Caucausus), but for the sake of realistic atmosphere it would be nice if you add mud instead of green grass and bare trees because of usual ones.

Also, I need to say that I customized some PR maps making them look like chechen war style. There I changed some militia kits, replacing kits with PASGT-helmets with taliban and hamas analogs.
Last edited by Dukuu_npanop on 2013-02-07 08:40, edited 1 time in total.
Reason: added about helmets
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Ason
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Re: [Map] Grozny (2km) [WIP]

Post by Ason »

Or just select, hold CTRL and move the objects with one of the arrows (it will clone the objects selected)
thanks! :)
Dukuu_npanop wrote:Epic Work, first of all! I think it also is vital to add, that this battle took place in January both times, though I am not saying that you should add snow (it's not always snowy in winter in the Northern Caucausus), but for the sake of realistic atmosphere it would be nice if you add mud instead of green grass and bare trees because of usual ones.

Also, I need to say that I customized some PR maps making them look like chechen war style. There I changed some militia kits, replacing kits with PASGT-helmets with taliban and hamas analogs.
Yes you are right, I also thought of this, but it's hard to find a good mud texture/color, and also I am using one atm ( Gravel) But yeah, I will try to change the green areas to darker muddier :)
I know what you mean with the trees, the problem is there is only 2 diffrent trees without leafs, so it's kinda boring to only have 2 diffrent kind of trees, which btw are the same but diffrent size. And also I think it will get alot harder for the chechens if there are no leafs since it's much easier to spot them, but I will see what i can do :)
If someone knows where i can find more trees without leafs that would be nice :)
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Ason
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Re: [Map] Grozny (2km) [WIP]

Post by Ason »

-updated minimap

Can I make OG appear in the minimap somehow ?
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Mineral
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Re: [Map] Grozny (2km) [WIP]

Post by Mineral »

yeah,read threw part 3:Advanced Tweaks:
https://www.realitymod.com/forum/f189-m ... nimap.html
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rodrigoma
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Re: [Map] Grozny (2km) [WIP]

Post by rodrigoma »

Mrslobodan wrote:-updated minimap

Can I make OG appear in the minimap somehow ?
first you should really get a dds plugin for something, either get Photoshop, or Gimp but I don't think it works that well
Much better than just a cropped screenshot from the editor :mrgreen:
It is a good idea to read that thread by Rhino as Mineral posted , but dont worry much about it you haven't even generated any terrain Lightmaps yet
BroCop
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Re: [Map] Grozny (2km) [WIP]

Post by BroCop »

Or, just lightmap a small patch of terrain (quality doesnt matter) near the OG, and voila it appears next time you generate the minimap

EDIT: Basically what MW posted
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Ason
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Re: [Map] Grozny (2km) [WIP]

Post by Ason »

[R-CON]rodrigoma wrote:first you should really get a dds plugin for something, either get Photoshop, or Gimp but I don't think it works that well
Much better than just a cropped screenshot from the editor :mrgreen:
It is a good idea to read that thread by Rhino as Mineral posted , but dont worry much about it you haven't even generated any terrain Lightmaps yet
Alright, I will do that, btw do i need to pay for ps or can i get it free somewhere?

Now here is another thing which is kinda annoying, I paint OG over an area and I only get the OG on a very small part of the painted area, while other areas are much more dense :S
I tried changing density but it increase a littlebit but then it increase a whole lot on other places, is it somethign wrong or is this just how the OG works when you paint a too small area like i did?
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EDIT: Don't worry about the roads and houses, not final product yet :P
BroCop
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Re: [Map] Grozny (2km) [WIP]

Post by BroCop »

Fiddle around with the settings of the material (to be more specific MinDistToSame and MinDistToOthers)

Or just simply create a new material with different settings and paint it there (common practice it would appear)
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Ason
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Re: [Map] Grozny (2km) [WIP]

Post by Ason »

CroCop wrote:Fiddle around with the settings of the material (to be more specific MinDistToSame and MinDistToOthers)

Or just simply create a new material with different settings and paint it there (common practice it would appear)
Yeah that's what i tried but it didn't change much, only in other parts,
but it's no big problem i can make staticobjects trees inside the city since i dont need that much :)
just wanted to know if something was wrong or something.
waldov
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Re: [Map] Grozny (2km) [WIP]

Post by waldov »

Mrslobodan wrote:Alright, I will do that, btw do i need to pay for ps or can i get it free somewhere?

Now here is another thing which is kinda annoying, I paint OG over an area and I only get the OG on a very small part of the painted area, while other areas are much more dense :S
I tried changing density but it increase a littlebit but then it increase a whole lot on other places, is it somethign wrong or is this just how the OG works when you paint a too small area like i did?
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EDIT: Don't worry about the roads and houses, not final product yet :P
I know its major WIP but that's definitely the Grozny i remember keep it up mate. ;)
Dukuu_npanop
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Re: [Map] Grozny (2km) [WIP]

Post by Dukuu_npanop »

Mrslobodan wrote:thanks! :)



Yes you are right, I also thought of this, but it's hard to find a good mud texture/color, and also I am using one atm ( Gravel) But yeah, I will try to change the green areas to darker muddier :)
I know what you mean with the trees, the problem is there is only 2 diffrent trees without leafs, so it's kinda boring to only have 2 diffrent kind of trees, which btw are the same but diffrent size. And also I think it will get alot harder for the chechens if there are no leafs since it's much easier to spot them, but I will see what i can do :)
If someone knows where i can find more trees without leafs that would be nice :)
You can use less kind of trees for better performance either, chechens can use houses or wrecked models to hide ;)
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Ason
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Re: [Map] Grozny (2km) [WIP]

Post by Ason »

waldov wrote:I know its major WIP but that's definitely the Grozny i remember keep it up mate. ;)
Thanks m8 :D I also got a feeling it really might look like Grozny in the end :P
You can use less kind of trees for better performance either, chechens can use houses or wrecked models to hide
Yeah, you are right, two flies in one hit as we say in swedish :P I have removed about half the green and yellow trees and added double trees with only branches, I know it would be so much more realistic with only trees without leafs, I'll see what I can do :D
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Ason
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Re: [Map] Grozny (2km) [WIP]

Post by Ason »

Outskirts wip:
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Last edited by Ason on 2013-02-08 13:33, edited 2 times in total.
Rabbit
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Re: [Map] Grozny (2km) [WIP]

Post by Rabbit »

Level is looking good, but it looks VERY flat, I would sink some roads down around the houses outside the city to give up more of a look like you posted.
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AfSoccer "I just don't see the natural talent."
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Ason
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Re: [Map] Grozny (2km) [WIP]

Post by Ason »

gx wrote:Level is looking good, but it looks VERY flat, I would sink some roads down around the houses outside the city to give up more of a look like you posted.
Yeah Im also thinking of making it more unflat(?) somehow, do you know ifI can lower the splines under the ground and then apply spline ? Or do i need to lower the terrain manually first withthe lower tool ?
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