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Re: [Map] Grozny (2km) [WIP]
Posted: 2013-02-06 21:41
by BroCop
The editor spews out allot of error messages that you can simply ignore.
If you are using something you shouldnt be using, dont worry people will notice it from a mile away
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Re: [Map] Grozny (2km) [WIP]
Posted: 2013-02-06 22:15
by Ason
[R-DEV]Rhino wrote:No, that error is pretty common, means bugged UV which doesn't help performance but won't crate any visual errors and doesn't hurt performance too much afaik, but never compared it.
Alright thanks! Btw Is there a way of copying objects? Like group 3 containers in a row and then copy the 3 so i don have to place 1 at a time each time, I'm thinking of using containers around the russian base since they didn't have Hescoes(?) , and btw do you know if I use Hescoes is it a big "no-no" since russia didn't use them irl, or can you look past those small things? I'm trying to do the map so I have the highest chance of getting it into PR.
Re: [Map] Grozny (2km) [WIP]
Posted: 2013-02-06 23:09
by Arc_Shielder
Select the objects you want in the Level Editor by pressing first click. Then do CTRL C to copy, move to the location you want to place down your copies and do CTRL V.
Re: [Map] Grozny (2km) [WIP]
Posted: 2013-02-06 23:28
by Ason
Arcturus_Shielder wrote:Select the objects you want in the Level Editor by pressing first click. Then do CTRL C to copy, move to the location you want to place down your copies and do CTRL V.
Ah nice, thanks!
Re: [Map] Grozny (2km) [WIP]
Posted: 2013-02-07 01:23
by BroCop
Or just select, hold CTRL and move the objects with one of the arrows (it will clone the objects selected)
Re: [Map] Grozny (2km) [WIP]
Posted: 2013-02-07 08:31
by Dukuu_npanop
Epic Work, first of all! I think it also is vital to add, that this battle took place in January both times, though I am not saying that you should add snow (it's not always snowy in winter in the Northern Caucausus), but for the sake of realistic atmosphere it would be nice if you add mud instead of green grass and bare trees because of usual ones.
Also, I need to say that I customized some PR maps making them look like chechen war style. There I changed some militia kits, replacing kits with PASGT-helmets with taliban and hamas analogs.
Re: [Map] Grozny (2km) [WIP]
Posted: 2013-02-07 12:49
by Ason
Or just select, hold CTRL and move the objects with one of the arrows (it will clone the objects selected)
thanks!
Dukuu_npanop wrote:Epic Work, first of all! I think it also is vital to add, that this battle took place in January both times, though I am not saying that you should add snow (it's not always snowy in winter in the Northern Caucausus), but for the sake of realistic atmosphere it would be nice if you add mud instead of green grass and bare trees because of usual ones.
Also, I need to say that I customized some PR maps making them look like chechen war style. There I changed some militia kits, replacing kits with PASGT-helmets with taliban and hamas analogs.
Yes you are right, I also thought of this, but it's hard to find a good mud texture/color, and also I am using one atm ( Gravel) But yeah, I will try to change the green areas to darker muddier
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I know what you mean with the trees, the problem is there is only 2 diffrent trees without leafs, so it's kinda boring to only have 2 diffrent kind of trees, which btw are the same but diffrent size. And also I think it will get alot harder for the chechens if there are no leafs since it's much easier to spot them, but I will see what i can do
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If someone knows where i can find more trees without leafs that would be nice
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Re: [Map] Grozny (2km) [WIP]
Posted: 2013-02-07 17:20
by Ason
-updated minimap
Can I make OG appear in the minimap somehow ?
Re: [Map] Grozny (2km) [WIP]
Posted: 2013-02-07 17:27
by Mineral
Re: [Map] Grozny (2km) [WIP]
Posted: 2013-02-07 19:26
by rodrigoma
Mrslobodan wrote:-updated minimap
Can I make OG appear in the minimap somehow ?
first you should really get a dds plugin for something, either get Photoshop, or Gimp but I don't think it works that well
Much better than just a cropped screenshot from the editor
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It is a good idea to read that thread by Rhino as Mineral posted , but dont worry much about it you haven't even generated any terrain Lightmaps yet
Re: [Map] Grozny (2km) [WIP]
Posted: 2013-02-07 20:02
by BroCop
Or, just lightmap a small patch of terrain (quality doesnt matter) near the OG, and voila it appears next time you generate the minimap
EDIT: Basically what MW posted
Re: [Map] Grozny (2km) [WIP]
Posted: 2013-02-07 22:03
by Ason
[R-CON]rodrigoma wrote:first you should really get a dds plugin for something, either get Photoshop, or Gimp but I don't think it works that well
Much better than just a cropped screenshot from the editor
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It is a good idea to read that thread by Rhino as Mineral posted , but dont worry much about it you haven't even generated any terrain Lightmaps yet
Alright, I will do that, btw do i need to pay for ps or can i get it free somewhere?
Now here is another thing which is kinda annoying, I paint OG over an area and I only get the OG on a very small part of the painted area, while other areas are much more dense :S
I tried changing density but it increase a littlebit but then it increase a whole lot on other places, is it somethign wrong or is this just how the OG works when you paint a too small area like i did?
EDIT: Don't worry about the roads and houses, not final product yet
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Re: [Map] Grozny (2km) [WIP]
Posted: 2013-02-07 23:13
by BroCop
Fiddle around with the settings of the material (to be more specific MinDistToSame and MinDistToOthers)
Or just simply create a new material with different settings and paint it there (common practice it would appear)
Re: [Map] Grozny (2km) [WIP]
Posted: 2013-02-07 23:34
by Ason
CroCop wrote:Fiddle around with the settings of the material (to be more specific MinDistToSame and MinDistToOthers)
Or just simply create a new material with different settings and paint it there (common practice it would appear)
Yeah that's what i tried but it didn't change much, only in other parts,
but it's no big problem i can make staticobjects trees inside the city since i dont need that much
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just wanted to know if something was wrong or something.
Re: [Map] Grozny (2km) [WIP]
Posted: 2013-02-08 03:15
by waldov
Mrslobodan wrote:Alright, I will do that, btw do i need to pay for ps or can i get it free somewhere?
Now here is another thing which is kinda annoying, I paint OG over an area and I only get the OG on a very small part of the painted area, while other areas are much more dense :S
I tried changing density but it increase a littlebit but then it increase a whole lot on other places, is it somethign wrong or is this just how the OG works when you paint a too small area like i did?
EDIT: Don't worry about the roads and houses, not final product yet
I know its major WIP but that's definitely the Grozny i remember keep it up mate.
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Re: [Map] Grozny (2km) [WIP]
Posted: 2013-02-08 07:02
by Dukuu_npanop
Mrslobodan wrote:thanks!
Yes you are right, I also thought of this, but it's hard to find a good mud texture/color, and also I am using one atm ( Gravel) But yeah, I will try to change the green areas to darker muddier

I know what you mean with the trees, the problem is there is only 2 diffrent trees without leafs, so it's kinda boring to only have 2 diffrent kind of trees, which btw are the same but diffrent size. And also I think it will get alot harder for the chechens if there are no leafs since it's much easier to spot them, but I will see what i can do
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If someone knows where i can find more trees without leafs that would be nice
You can use less kind of trees for better performance either, chechens can use houses or wrecked models to hide

Re: [Map] Grozny (2km) [WIP]
Posted: 2013-02-08 08:05
by Ason
waldov wrote:I know its major WIP but that's definitely the Grozny i remember keep it up mate.
Thanks m8
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I also got a feeling it really might look like Grozny in the end
You can use less kind of trees for better performance either, chechens can use houses or wrecked models to hide
Yeah, you are right, two flies in one hit as we say in swedish
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I have removed about half the green and yellow trees and added double trees with only branches, I know it would be so much more realistic with only trees without leafs, I'll see what I can do
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Re: [Map] Grozny (2km) [WIP]
Posted: 2013-02-08 13:25
by Ason
Outskirts wip:
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Re: [Map] Grozny (2km) [WIP]
Posted: 2013-02-08 15:44
by Rabbit
Level is looking good, but it looks VERY flat, I would sink some roads down around the houses outside the city to give up more of a look like you posted.
Re: [Map] Grozny (2km) [WIP]
Posted: 2013-02-08 16:15
by Ason
gx wrote:Level is looking good, but it looks VERY flat, I would sink some roads down around the houses outside the city to give up more of a look like you posted.
Yeah Im also thinking of making it more unflat(?) somehow, do you know ifI can lower the splines under the ground and then apply spline ? Or do i need to lower the terrain manually first withthe lower tool ?