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Posted: 2008-04-18 08:12
by CodeRedFox
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OK a quick update, Allot of things have changes including the new UK base.

After doing allot of research I converted the UK base to a ex-Talaban stronghold (which I guess is done alot).

Too many changes to list!

Pics are from the editor and are not final or light correctly. More of a quick show.

UK Base.
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New Cave system. (Early WIP)
Geometry Object may end up being used, whole other gorilla to tackle.
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New roads.
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Mountains have been smoothed out to get rid of stepping issues. But kept the ability to climp down.
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Almost 300 more objects added
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Posted: 2008-04-18 08:16
by bosco_
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Wow, the base looks photorealistic.

Posted: 2008-04-18 09:33
by Jantje|NL^
I like this map,..

Looks cool..

How long did it take you to make this.. lol..

Posted: 2008-04-18 09:45
by Maxfragg
great, simply breathtaking, i guess you've made it into the PR mappool

Posted: 2008-04-18 11:28
by =Romagnolo=
The last updated version is nice. Your ability with mapping is amazing. Great job, I'm very excited to play in it.

Posted: 2008-04-18 14:32
by Bernt
Wow nice :D if i have a server i run this map soon :)

Posted: 2008-04-18 14:39
by Rhino
looking much better, can see a few issues in the screenshots you posted but give me a download link and ill give you some more feedback :D

Posted: 2008-04-18 14:40
by Tannhauser
coderedfox wrote: Almost 300 new objects added
THIS IS SPARTAAAA!!! :twisted:

Posted: 2008-04-18 14:50
by Mora
No these are new objects... :razz:

Posted: 2008-04-18 15:17
by Saint
i like :D

Posted: 2008-04-18 15:22
by Jantje|NL^
coderedfox wrote: Almost 300 new objects added
300 NEW objects..

or

300 objects EXTRA in your map?

Posted: 2008-04-18 16:10
by CodeRedFox
[quote=""'[R-DEV"]Rhino;656530']looking much better, can see a few issues in the screenshots you posted but give me a download link and ill give you some more feedback :D [/quote]

No No, not ready to show any one, this was all one nights work about 3 hours. I still have to go back and rotate, move, ans rethink things. Along with correct lighting (at the end). I'll post something when I thinks its ready :-D

[quote="Jantje|NL^""]300 NEW objects..

or

300 objects EXTRA in your map?[/quote]

That would be 300 extra objects, i.e. extra walls.

I have a huge situation coming up, the undergrowth for fields isnt going to cut it. So I need to look into static fields. This may or may not become a custom object that needs to be made. Need to look through PR fields. Unfortunately the last time I used them they would flicker on and off which is why I went with Undergrowth.

Posted: 2008-04-18 17:10
by Rhino
coderedfox wrote:I have a huge situation coming up, the undergrowth for fields isnt going to cut it. So I need to look into static fields. This may or may not become a custom object that needs to be made. Need to look through PR fields. Unfortunately the last time I used them they would flicker on and off which is why I went with Undergrowth.
may be able to help you a little on that, later on thou.

Posted: 2008-04-18 19:14
by Dr Rank
coderedfox wrote:Need to look through PR fields. Unfortunately the last time I used them they would flicker on and off which is why I went with Undergrowth.
the 50m versions of the fields flicker on and off in the editor but not in game so its fine to used them ;)

Posted: 2008-04-19 07:13
by CodeRedFox
UPDATE: Working on original mesh poppies crop fields as I speak. These are like the PR crops. Works great.

These will be a beta until I can find some real poppies to photograph. (borrowed the images)

Pics are comming

Posted: 2008-04-19 09:26
by CodeRedFox
These are PR static like fields created by me.

Future plans is to create two more different kinda Afgan crops seen in the area. I'll try to keep everyone updated.

Poppies : Created
Wheat : PR Created
Other flower colors : "discussing"
Fava Bean : "discussing"


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Posted: 2008-04-19 09:38
by marcoelnk
nice :D where you got the idea from ^^ ?

Posted: 2008-04-19 09:39
by Maxfragg
awsome, you can now even smell the heroin :-D Image

Posted: 2008-04-19 09:43
by CodeRedFox
Yeah marcoelnk good tip on dropping the Undergrowth!

I imported one of the PR crops and figured it out. I have allot of tweaks I need to do but this and my cave system are underway.