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Re: US Army Update Part 1

Posted: 2008-06-11 16:01
by gazzthompson
Technoelite wrote:great piece of work but i just wonderign why the hell no one has asked this yet we knoa that with just the 50 al on the stryker it will get owned by the MEC and Chinease APCS so i just woderign will we be seeing these varients.
u really think the devs are gunna pitch a 50.cal vs 30mm ect ??
US Army Update Part 1

Re: US Army Update Part 1

Posted: 2008-06-11 17:38
by Technoelite
i know that just wonderign hwy no ones asked the question u usually get a person saying somethign like that duh

Re: US Army Update Part 1

Posted: 2008-06-11 17:50
by Rhino
Technoelite wrote:i know that just wonderign hwy no ones asked the question u usually get a person saying somethign like that duh
try looking though more than the first page of comments?

Re: US Army Update Part 1

Posted: 2008-06-11 18:55
by Ironcomatose
[R-DEV]Rhino wrote:try looking though more than the first page of comments?
Since Rhino cant help being sarcastic(:wink :) i will just go ahead and say that, yes many many people brought up that same point. Just to clarify.

Re: US Army Update Part 1

Posted: 2008-06-11 18:56
by apalone
Nice!
When can we see US army update part 2? :p

Re: US Army Update Part 1

Posted: 2008-06-11 19:21
by jayceon515
What other maps except Kashan Desert is US Army going to be in?
If it's not a secret of course.

Re: US Army Update Part 1

Posted: 2008-06-12 02:11
by agentscar
Oh...I was meaning the specific type of ACOG,the one that's on the USMC M16's and stuff...

Re: US Army Update Part 1

Posted: 2008-06-12 13:47
by laikiunreal
Good points:

US ARMY added.(Incredible skin)
New awesome vehicles.
M4 carbine added.(woot!)
Lots of action to come!!

Bad points:

Want to play all day with a dislocated shoulder.
------------------
YOU CANT!! :cry:

Re: US Army Update Part 1

Posted: 2008-06-12 13:59
by Rhino
laikiunreal wrote:Bad points:

Want to play all day with a dislocated shoulder.
------------------
YOU CANT!! :cry:
where there is a will, there is a way ;)

Re: US Army Update Part 1

Posted: 2008-06-12 14:19
by Rhino
the "spec ops" weapon aint that powerful if you want to call it thou, its just different? Besides the PLA spec ops kit ingame current uses the QBZ-95 with scope, same as the rifleman, the diffrence with the spec op kit is his explosives etc...

Re: US Army Update Part 1

Posted: 2008-06-12 14:21
by bosco_
Ehh, the M4 used by the US Army base kits doesnt have full auto if you mean that... you mean the M4A1

Re: US Army Update Part 1

Posted: 2008-06-12 14:22
by Rhino
and ye like bosco said, the normal rifleman will use the M4, the specops will most likely use the M4A1 (which has full auto).

Re: US Army Update Part 1

Posted: 2008-06-12 15:20
by NiGHTWoLF
[R-DEV]Rhino wrote:where there is a will, there is a way ;)

Using the same sentiment rhino, I want fast roping :mrgreen:

Re: US Army Update Part 1

Posted: 2008-06-12 15:24
by Rhino
you chuck grappling hooks out of the back of the merlin :p

Re: US Army Update Part 1

Posted: 2008-06-12 17:03
by Scot
Implemented fully on every chopper :P But good job again guys, this mod is teh sex!

Re: US Army Update Part 1

Posted: 2008-06-12 17:19
by CodeSpartan
black-wolf wrote:Isnt it a little unbalanced to make a spec ops weapon spawnable? And, whats is going to be the usarmy specops weapon?
These are M4s, not M4A1s. They'll essentially work the same as M16A4s except they're shorter and a little less accurate.

Re: US Army Update Part 1

Posted: 2008-06-13 03:10
by agentscar
BTW,I've always wondered...What's up with that random little chunk missing on the left side of the "chickenplate" on the Humvee?

Quick Fact: Did you know Strykers are street legal in the U.S. ,you just have to have a "Wide Load" or "Oversized Load" thing on it.

Re: US Army Update Part 1

Posted: 2008-06-13 18:28
by ohnomelon
i never thought i'd be so excited to see acupat, let alone toy with the notion that at least in the fpv the pattern looks a little large? i'm guessing any lower and you'd lose the contrast from medium and far distances or something?