[Weapon] Light Machine Guns

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ratlover232
Posts: 269
Joined: 2007-01-18 00:40

Re: [Weapons] Light Machine Guns

Post by ratlover232 »

Good god. Can we give one a scope too?
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DeadboyUSMC
Posts: 122
Joined: 2007-11-28 21:37

Re: [Weapons] Light Machine Guns

Post by DeadboyUSMC »

ratlover232 wrote:Good god. Can we give one a scope too?
I've seen it before. Not as if it's unrealistic. I've personally seen M249's with ACOG's and holosights, hell, I even found this online:

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An ACOG and vertical grip!

Now that's pretty, pretty badass.
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OkitaMakoto
Retired PR Developer
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Re: [Weapons] Light Machine Guns

Post by OkitaMakoto »

sweeeeeeeeeeeeeeeeeeeeeeeeeeeeet.
Dunehunter
Retired PR Developer
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Re: [Weapons] Light Machine Guns

Post by Dunehunter »

Move over spec ops kit, that -is- pretty badass.

[R-MOD]Jigsaw] I am drunk. I decided to come home early because I can''t realy seea nyithng. I hthknk i madea bad choicce. :|
Spaz
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Re: [Weapons] Light Machine Guns

Post by Spaz »

'[uBp wrote:Irish;756714']yea... except when they're trying to make a well placed shot they're going to be looking down the sights. I dont think we train our troops to be rambo's...

Sure you aquire your target but then you fire down your sights. You can shoot off your tracers...but you're still going to be looking down your sights while you're doing it.
Im not sure if you understand what i meen, my point is that you can shot accuret fire even if you are not looking down your sight. Just beacuse you are not looking down your sight your gun will get a massiv recoil. But if you want to be able to see where you are aiming you should look down your sight, so what im trying to say is that you COULD look over your sight and use tracers to hit target irl.
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Spec
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Re: [Weapons] Light Machine Guns

Post by Spec »

Spaz wrote:Im not sure if you understand what i meen, my point is that you can shot accuret fire even if you are not looking down your sight. Just beacuse you are not looking down your sight your gun will get a massiv recoil. But if you want to be able to see where you are aiming you should look down your sight, so what im trying to say is that you COULD look over your sight and use tracers to hit target irl.
Yes. But for the sake of anti-pronespam i think its fine the way it is. Now you cant run, jump down and instantly shoot without problems.
cyberzomby
Posts: 5336
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Re: [Weapons] Light Machine Guns

Post by cyberzomby »

Yup. Remember that Project Reality is still a game and some people will play it like a game. They dont care wether this is totaly realistic or that they want to go out to patrol the forest. They only care for some uber pwnage! :P
Spaz
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Re: [Weapons] Light Machine Guns

Post by Spaz »

Spec_Operator wrote:Yes. But for the sake of anti-pronespam i think its fine the way it is. Now you cant run, jump down and instantly shoot without problems.
I agree I don't want it ingame but some guy said it was unrealistic, im just saying its not.
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Scot
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Re: [Weapons] Light Machine Guns

Post by Scot »

Umm sorry if this is mentioned before, and sorry if I'm wrong, but for the minimi, he ***** the machine gun, then checks if the belt is fed properly? Is that right? Sorry again, it probably is, but was just wondering.
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Chuc
Retired PR Developer
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Re: [Weapons] Light Machine Guns

Post by Chuc »

Yeah, he just pulls the bolt back then after inspection he pushes the handle forward.
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nedlands1
Posts: 1467
Joined: 2006-05-28 09:50

Re: [Weapons] Light Machine Guns

Post by nedlands1 »

[R-DEV]Chuc wrote:Yeah, he just pulls the bolt back then after inspection he pushes the handle forward.
He's just filling in the time. Army life can be very uneventful you know. :wink:
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Scot
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Re: [Weapons] Light Machine Guns

Post by Scot »

Aha I see, okay, so he doesn't fully **** it, he brings the working parts to rear, inspects, releases them... okiedokie!
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[NPK]ShieldBreaker
Posts: 90
Joined: 2007-09-07 18:17

Re: [Weapons] Light Machine Guns

Post by [NPK]ShieldBreaker »

Spaz wrote:Im not sure if you understand what i meen, my point is that you can shot accuret fire even if you are not looking down your sight. Just beacuse you are not looking down your sight your gun will get a massiv recoil. But if you want to be able to see where you are aiming you should look down your sight, so what im trying to say is that you COULD look over your sight and use tracers to hit target irl.
I understand what you mean Spaz. You could do that irl as long as you hold the mg correctly. As for the game we have two positions to use, sights (with the buttstock firmly at the shoulder) and hips (buttstock not at shoulder). If you fire the Hk21 for expample irl prone, without the stock properly positioned you will have a hard time hitting targets. Keep in mind that it's 7,62 at a very high rate of fire. That kicks like a mule :-D You have to make use of the buttstock (looking down the sights) to maintain accuracy.

Having it your way in-game Spaz I think it would be cool, having an extra setting (hold shift or something) to look above the sights. Sounds complicated to make and of little value though.

I haven't fired any of the PR LMGs irl, but I was the designated MG3 gunner the two last months of my service btw. I were lucky enough to fire live rounds with this baby twice. The first straight forward fun with 25 rounds prone but the last was awesome. Fired 50 rounds prone first and then 25 in "ctrl" stance. It was totally awesome even though it was really hard hitting a target 50 meters away. It becomes very unstable without the bipod. I can imagine how insanely hard hitting a target even 25 meters standing shooting from the hip must be.

The new machineguns really hits home 8)
Looks AWESOME!
[uBp]Irish
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Re: [Weapons] Light Machine Guns

Post by [uBp]Irish »

Ok spaz. i see what you're saying, i think we're just misunderstanding each other.

I'm just saying, i doubt you would have a guy in prone, with an MG against his shoulder, shooting, while not looking down the sights. It just seems that via training you would always be looking down your sights at what ever you're shooting at, not hopeing that you're aiming in the right direction.
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Spaz
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Re: [Weapons] Light Machine Guns

Post by Spaz »

'[uBp wrote:Irish;757450']Ok spaz. i see what you're saying, i think we're just misunderstanding each other.

I'm just saying, i doubt you would have a guy in prone, with an MG against his shoulder, shooting, while not looking down the sights. It just seems that via training you would always be looking down your sights at what ever you're shooting at, not hopeing that you're aiming in the right direction.
Yeah I know what you meen you would be aiming down you sight but what im saying is that you COULD look over the sigth and there would not be a massive recoil just like ShieldBreaker is saying as long as you got the gun in the right position agains your shoulder you can fire without looking down your sights. And once again I don't want this ingame beacuse it would help the prone spamers.

Back on topic I think there will be a lot of prone diving anyway beacuse ppl will run around with the bipods down and as soon as they see an enemy they will prone and fire.
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Spaz
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Re: [Weapons] Light Machine Guns

Post by Spaz »

Spaz wrote:Back on topic I think there will be a lot of prone diving anyway beacuse ppl will run around with the bipods down and as soon as they see an enemy they will prone and fire.
Lol why is there no edit button so that I can edit my post when it looks like a 5 year old kid made it...


*Translating: I think there will be a problem beacuse the prone divers will just run around with the bipods down and as soon as they see an enemy they will go prone and fire.
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Claymore
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Re: [Weapons] Light Machine Guns

Post by Claymore »

The videos are mega cool but I'm getting worried by one thing. Was the zoom in removed when looking through the ironsights? I really like it when there's a small level of zoom when you look through the ironsights as it helps to compensate for the limitations of hardware - while you can see distant targets in real life, the lcd is only so small and runs at certain resolution. It may be even more noticeable for people that run BF2 with the widescreen fix that increases the view angle while making objects look smaller.
Killer-Ape
Posts: 387
Joined: 2007-02-26 16:00

Re: [Weapons] Light Machine Guns

Post by Killer-Ape »

From what Personal Defense video and this one I cant see any zoom on the 3d iron sights, is this correct?
Killer-Ape
Posts: 387
Joined: 2007-02-26 16:00

Re: [Weapons] Light Machine Guns

Post by Killer-Ape »

Claymore wrote:The videos are mega cool but I'm getting worried by one thing. Was the zoom in removed when looking through the ironsights? I really like it when there's a small level of zoom when you look through the ironsights as it helps to compensate for the limitations of hardware - while you can see distant targets in real life, the lcd is only so small and runs at certain resolution. It may be even more noticeable for people that run BF2 with the widescreen fix that increases the view angle while making objects look smaller.
I never liked the small zoom anyway.. Works well in Red Orchestra so it might work in PR as well. I hope they actually removed it on all iron sights.
Sgt.Sheep
Posts: 27
Joined: 2008-07-31 22:20

Re: [Weapons] Light Machine Guns

Post by Sgt.Sheep »

Claymore wrote:The videos are mega cool but I'm getting worried by one thing. Was the zoom in removed when looking through the ironsights? I really like it when there's a small level of zoom when you look through the ironsights as it helps to compensate for the limitations of hardware - while you can see distant targets in real life, the lcd is only so small and runs at certain resolution. It may be even more noticeable for people that run BF2 with the widescreen fix that increases the view angle while making objects look smaller.
I think the zoom is/was there to decrease the FOV, simulating a "fixation" on the target while aiming with the sights.
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