HK-417 Texturing
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Re: HK-417 Texturing
Looks amazing, looking forward to the glock as well
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
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Re: HK-417 Texturing
Did a render myself:
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.
-Paul Howe
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Re: HK-417 Texturing
Even nicer render
May be a little confusing what with Norway using it for Sniper and Dutch for Marksman though, presumably using the same model but with different scope and deviation settings?
May be a little confusing what with Norway using it for Sniper and Dutch for Marksman though, presumably using the same model but with different scope and deviation settings?
Stop the fascist BNP
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Re: HK-417 Texturing
Now thats a Render!'[R-MOD wrote:KP;873924']Did a render myself:
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Re: HK-417 Texturing
Oh, yeah, missed that post. It's OK for me (as long as I'm credited for it along with you), though you might want to send a PM to Jaymz and ask whether it's OK by the PR team, because it's based off PR's M4 model.MaFiA_do_OsAmA wrote:KP and about the permission?
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.
-Paul Howe
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Re: HK-417 Texturing
Final Update
Now it comes the Gran Finale. I finished everthing on the HK-417 model, now i'm moving to finish the Glock 17. I have managed to repair the missing faces problems + Proper Smooths + 2 Texture variations + New Textures for the Stock/Grip/Bipod + Normal maps (Bumb maps) + DDS Files. It's ready to be coded and i hope you like it.
Now it comes the Gran Finale. I finished everthing on the HK-417 model, now i'm moving to finish the Glock 17. I have managed to repair the missing faces problems + Proper Smooths + 2 Texture variations + New Textures for the Stock/Grip/Bipod + Normal maps (Bumb maps) + DDS Files. It's ready to be coded and i hope you like it.
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Re: HK-417 Texturing
If anyone wants to see the Normal Maps, talk to me. May the desert variation looks a bit weird, it's because i'm not too good at handpainting, but i do my best =D
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Re: HK-417 Texturing
you need to make the desert version a bit lighter other than that, great job!MaFiA_do_OsAmA wrote:If anyone wants to see the Normal Maps, talk to me. May the desert variation looks a bit weird, it's because i'm not too good at handpainting, but i do my best =D
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Re: HK-417 Texturing
When this faction is out out, im gonna steal every single Hk-417 i find
Known as LABANEN3 ingame
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Re: HK-417 Texturing
You don't see the stamp because the way i took the view of the model don't show it. But look ate the old updtades, the stamps are there.black-wolf wrote:The black is sexy, but don't they miss their H&K stamp?
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Re: HK-417 Texturing
Looks ace m8
Now cant wait to have this puppy imported animated and coded, any news on this?
Now cant wait to have this puppy imported animated and coded, any news on this?
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Re: HK-417 Texturing
No, it's ready to coded. Everthing is finished.
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Re: HK-417 Texturing
Is it succesfully exported into BF2 then allready
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Re: HK-417 Texturing
Really? Can you send to me the files? I want to see the result on vanilla.[R-CON]Glimmerman wrote:Is it succesfully exported into BF2 then allready