HK-417 Texturing

Discussion pertaining to the PR Norwegian Forces faction.
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FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: HK-417 Texturing

Post by FPaiva »

Yes.
Rangu
Posts: 843
Joined: 2007-02-08 14:34

Re: HK-417 Texturing

Post by Rangu »

Looks amazing, looking forward to the glock as well ;)
[R-DEV]Jaymz - If it wasn't for the F-18's incompetence, "Independence Day" would have ended half-way through.
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: HK-417 Texturing

Post by Glimmerman »

Nice render :)
KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: HK-417 Texturing

Post by KP »

Did a render myself:

Image
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
FLOZi
Posts: 66
Joined: 2008-02-12 14:37

Re: HK-417 Texturing

Post by FLOZi »

Even nicer render :D

May be a little confusing what with Norway using it for Sniper and Dutch for Marksman though, presumably using the same model but with different scope and deviation settings?
Stop the fascist BNP
mazur mikola
Posts: 128
Joined: 2007-11-20 11:58

Re: HK-417 Texturing

Post by mazur mikola »

ohh
nice
niiiiiiice
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: HK-417 Texturing

Post by FPaiva »

KP and about the permission?
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: HK-417 Texturing

Post by Glimmerman »

'[R-MOD wrote:KP;873924']Did a render myself:

Image
Now thats a Render! :D
KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: HK-417 Texturing

Post by KP »

MaFiA_do_OsAmA wrote:KP and about the permission?
Oh, yeah, missed that post. It's OK for me (as long as I'm credited for it along with you), though you might want to send a PM to Jaymz and ask whether it's OK by the PR team, because it's based off PR's M4 model.
Image
More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: HK-417 Texturing

Post by FPaiva »

Ok.
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: HK-417 Texturing

Post by FPaiva »

Final Update

Now it comes the Gran Finale. I finished everthing on the HK-417 model, now i'm moving to finish the Glock 17. I have managed to repair the missing faces problems + Proper Smooths + 2 Texture variations + New Textures for the Stock/Grip/Bipod + Normal maps (Bumb maps) + DDS Files. It's ready to be coded and i hope you like it.

Image

Image
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: HK-417 Texturing

Post by FPaiva »

If anyone wants to see the Normal Maps, talk to me. May the desert variation looks a bit weird, it's because i'm not too good at handpainting, but i do my best =D
halvor1
Posts: 1017
Joined: 2007-03-11 18:29

Re: HK-417 Texturing

Post by halvor1 »

MaFiA_do_OsAmA wrote:If anyone wants to see the Normal Maps, talk to me. May the desert variation looks a bit weird, it's because i'm not too good at handpainting, but i do my best =D
you need to make the desert version a bit lighter other than that, great job!
Naruto-kun
Posts: 1369
Joined: 2008-08-16 22:39

Re: HK-417 Texturing

Post by Naruto-kun »

When this faction is out out, im gonna steal every single Hk-417 i find :D
Known as LABANEN3 ingame :mrgreen:
Image
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: HK-417 Texturing

Post by FPaiva »

black-wolf wrote:The black is sexy, but don't they miss their H&K stamp?
You don't see the stamp because the way i took the view of the model don't show it. But look ate the old updtades, the stamps are there.
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: HK-417 Texturing

Post by Glimmerman »

Looks ace m8 :)

Now cant wait to have this puppy imported animated and coded, any news on this?
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: HK-417 Texturing

Post by FPaiva »

No, it's ready to coded. Everthing is finished.
Glimmerman
Retired PR Developer
Posts: 3237
Joined: 2007-08-14 11:12

Re: HK-417 Texturing

Post by Glimmerman »

Is it succesfully exported into BF2 then allready :)
FPaiva
Posts: 667
Joined: 2008-10-02 19:46

Re: HK-417 Texturing

Post by FPaiva »

[R-CON]Glimmerman wrote:Is it succesfully exported into BF2 then allready :)
Really? Can you send to me the files? I want to see the result on vanilla.
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