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Re: HK-417 Texturing
Posted: 2008-12-17 22:28
by FPaiva
Yes.
Re: HK-417 Texturing
Posted: 2008-12-17 23:03
by Rangu
Looks amazing, looking forward to the glock as well
![Wink ;)](./images/smilies/icon_e_wink.gif)
Re: HK-417 Texturing
Posted: 2008-12-18 09:09
by Glimmerman
Nice render
![Smile :)](./images/smilies/icon_e_smile.gif)
Re: HK-417 Texturing
Posted: 2008-12-18 17:32
by KP
Did a render myself:
![Image](http://i132.photobucket.com/albums/q19/kpeders_photo/WIP/HK417_showcasetext.jpg)
Re: HK-417 Texturing
Posted: 2008-12-18 17:46
by FLOZi
Even nicer render
May be a little confusing what with Norway using it for Sniper and Dutch for Marksman though, presumably using the same model but with different scope and deviation settings?
Re: HK-417 Texturing
Posted: 2008-12-18 18:08
by mazur mikola
ohh
nice
niiiiiiice
Re: HK-417 Texturing
Posted: 2008-12-18 18:14
by FPaiva
KP and about the permission?
Re: HK-417 Texturing
Posted: 2008-12-18 18:56
by Glimmerman
'[R-MOD wrote:KP;873924']Did a render myself:
![Image](http://i132.photobucket.com/albums/q19/kpeders_photo/WIP/HK417_showcasetext.jpg)
Now thats a Render!
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Re: HK-417 Texturing
Posted: 2008-12-18 19:53
by KP
MaFiA_do_OsAmA wrote:KP and about the permission?
Oh, yeah, missed that post. It's OK for me (as long as I'm credited for it along with you), though you might want to send a PM to Jaymz and ask whether it's OK by the PR team, because it's based off PR's M4 model.
Re: HK-417 Texturing
Posted: 2008-12-18 19:54
by FPaiva
Ok.
Re: HK-417 Texturing
Posted: 2009-01-29 19:45
by FPaiva
Final Update
Now it comes the Gran Finale. I finished everthing on the HK-417 model, now i'm moving to finish the Glock 17. I have managed to repair the missing faces problems + Proper Smooths + 2 Texture variations + New Textures for the Stock/Grip/Bipod + Normal maps (Bumb maps) + DDS Files. It's ready to be coded and i hope you like it.
![Image](http://i248.photobucket.com/albums/gg171/paivalol/2-12.png)
Re: HK-417 Texturing
Posted: 2009-01-29 19:53
by FPaiva
If anyone wants to see the Normal Maps, talk to me. May the desert variation looks a bit weird, it's because i'm not too good at handpainting, but i do my best =D
Re: HK-417 Texturing
Posted: 2009-01-30 07:03
by halvor1
MaFiA_do_OsAmA wrote:If anyone wants to see the Normal Maps, talk to me. May the desert variation looks a bit weird, it's because i'm not too good at handpainting, but i do my best =D
you need to make the desert version a bit lighter other than that, great job!
Re: HK-417 Texturing
Posted: 2009-01-30 09:28
by Naruto-kun
When this faction is out out, im gonna steal every single Hk-417 i find
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Re: HK-417 Texturing
Posted: 2009-01-30 09:53
by FPaiva
black-wolf wrote:The black is sexy, but don't they miss their H&K stamp?
You don't see the stamp because the way i took the view of the model don't show it. But look ate the old updtades, the stamps are there.
Re: HK-417 Texturing
Posted: 2009-01-30 10:11
by Glimmerman
Looks ace m8
Now cant wait to have this puppy imported animated and coded, any news on this?
Re: HK-417 Texturing
Posted: 2009-01-30 11:11
by FPaiva
No, it's ready to coded. Everthing is finished.
Re: HK-417 Texturing
Posted: 2009-01-30 11:19
by Glimmerman
Is it succesfully exported into BF2 then allready
![Smile :)](./images/smilies/icon_e_smile.gif)
Re: HK-417 Texturing
Posted: 2009-01-30 11:25
by FPaiva
[R-CON]Glimmerman wrote:Is it succesfully exported into BF2 then allready
Really? Can you send to me the files? I want to see the result on vanilla.