Awesome work man, you know what your doing'[R-CON wrote:Salmonella;1334476']alright folks, some time ago H.sta asked me for some help on this model, my other projects are paused so now I had some time to work.
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![Wink ;)](./images/smilies/icon_e_wink.gif)
Awesome work man, you know what your doing'[R-CON wrote:Salmonella;1334476']alright folks, some time ago H.sta asked me for some help on this model, my other projects are paused so now I had some time to work.
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but anyway theres no noticeable changes to the average PR player, I really think is better to use the same model, same armor and with propeller, only with different cupola, its much easier and gives little or no gameplay/reality issues.FastWinston wrote:There are other minor differences between ......
for sure, I'll really appreciate this, you seems to have learnt export very well, as soon as I get the models and uv 100% done I'll send to you.[R-COM]Hauteclocque wrote:If Salmonella has not the time to export this, I'd be glad to do it.![]()
All I know is that we really need the XA-186s Amphibius abilities for our Norwegian Maps[R-COM]Glimmerman wrote:Wow Salmonella, again awesome work
Isnt it a possibillity to leave away the propellers and model them seperatly and attach them by code for the model that does require them?
That would probably be the best IF you are using the same basemodel for all of them. Otherwise people would start whining about why there are propellers and it can't swim, or the other way around[R-COM]Hauteclocque wrote:For the propellers, indeed they can be exported separately and then added via code like a machinegun.
karambaitos wrote:will the lights on the inside work in BF2?
also that looks awesome
Yeah, the lights isn't dynamic, its "painted" over the texture. I'll use the shadows and highlights as a overlay for the textures, the same way I use the AO on external textures.[R-COM]Hauteclocque wrote:It's just baked lights not real lights like on the choppers/planes.
I think he will use them as a layer during texturing. I don't know much about this.
thats it, I'll make 6 pieces, then the exporter assemble it acoording to what is wanted.[R-COM]Hauteclocque wrote:Anyway for the propellers, I can export two different versions, one with propellers, the other not, fortunately I learnt the use of the option "prefix sub-parts during export"...so not a huge task to rename the parts between dutch and norwegian...those who know a bit about export understand what I mean.
There will be two different meshes anyway because of the two different textures.