[Maps] PR v0.9 Map Overviews
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Re: [Maps] PR v0.9 Map Overviews
Its funny because yesterday, a few of us were talking on TG about making Kashan tanks only and reenacting the battle of el amien!
Really like the new alternate game modes!
Really like the new alternate game modes!
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Re: [Maps] PR v0.9 Map Overviews
Cant wait to play as the Canadians finally! Some awesome lookin maps there, good work devs.
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Re: [Maps] PR v0.9 Map Overviews
Oh.
My.
God.
My.
God.
"Tom I think you have influenced the combat effectiveness of this team! Everyone has gone full potato."~Foxxyfrost
[DM]P*Funk: its like a funk guitar seminar up in that *****
K_Rivers-"...everything is broken in your country,"
RinWarZip: Your butthurt is like cold september morning by the seashore for me. Refreshing. Pepper mint.
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Re: [Maps] PR v0.9 Map Overviews
Oh my god defense maps . I LOVE defending.
Edit: Oh my god, just realized Canada gets a 4km map.
Edit: Oh my god, just realized Canada gets a 4km map.
Last edited by Firepower01 on 2010-01-21 20:51, edited 1 time in total.
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Re: [Maps] PR v0.9 Map Overviews
What is the difference, the only thing that changed is the name and feasably the British Forces could be mounting an offensive on Chechen arms dealers/Chechen muslim terrorists/etc etc. You must understand that the Fools Road/Dragonfly series of maps were always designed to be British against Militia and the only reason the Russians were added was because they did not have any new maps of their own.WilsonPL wrote:Too many UK vs Chechen maps..
UK vs old militia faction is ok, but chechens..
I completely disagree. Project Reality is about realistic gameplay on the BF2 engine and not realistic scenarios. PR has no official timeline/backstory/setting and therefore has complete artistic license in the creation of any scenario. Imho this creates a game with more variety than any other in the genre, which can only be a positive thing.Rico wrote:I'd have to agree with you there Rez. I think the map focus has gone slightly in the wrong direction compared to the game play. Personally I'd like to see more realistic map battles, e.g with the Canadians, US, Brits, in Aghfan/Iraq, and not so many "fictional" ones.
Oak wrote:Awesome.
Some issues spotted:
- AAS and Infantry versions both report the same map size... not sure if that's intentional or not.
- Siege at Ochamachira, AAS Infantry & AAS Standard: no flags in map overview make it hard to understand which side is where. I think it's the only image without flags.
- Intentional. The only thing that changes is the asset layout. For the smaller clan focused maps you need to be looking for the Skirmish layer.
- The flags are denoted by the blue circles. British are BLUFOR in this instance and therefore deploy around the blue flags. The Chechens are OPFOR and deploy as per the red arrows.
Question yourself on how many armies are actually fighting each other right now or in recent history. You'll find that the options are pretty limited and most do not fit the factions that PR has. Additionally there has not truly been a full conventional war (for example as depicted in Kashan Desert) since WW2 and conflicts of this kind are therefore impossible to depict in a realistic modern setting.Protector wrote:Project REALITY seem to think creating fictional battles between armies that haven't fought recently is perfectly accceptable... the rest of us just think its way to create more maps. Beirut anyone...
Edit : It wouldn't be so bad if the factional battles were between armies that actually fight eachother...
As stated above, PR has no timeline or backstory and is therefore free to choose battles that will provide the best gameplay experience.
Ya, because 3 maps is far too many for PR's brand new factionTruism wrote:Looks good. Too many IDF maps though. Particularly disappointing to see MEC taken off Asad.
I consider the MEC to be a product solely of vanilla BF2 and the more of that influence we can get rid of the better. Whilst the scenarios (through necessity) are not all realistic all of the factions in PR are based on real life armed forces except the MEC.Truism wrote:MEC seem to be being written out of the game. Which is a huge shame, as they're easily the coolest faction owing to their battlerifleness. Edit: Same with PLA - only 3 maps for each now compared to 5 for Russia. Even the Chechans now have more maps than these staples of PR at 4.
That being said, they are not being phased out simply moved to one side for the moment whilst new entirely custom factions come to fore. As soon as more (high quality) maps are created for the MEC they can be back with avengeance.
I do agree that the PLA losing maps is a shame but the fact remains that the maps they had were predominantly heavily outdated. Seven Gates, Sunset City, Operation Ghost Train, Road to Kyongan 'Ni, Tad Sae and Bi Ming have all been pencilled in for removal for a long time as the gameplay has outgrown their style and size and it is simply unfortunate that they all feature the same faction. Until mappers begin creating new PLA based maps to replace the old ones then we are stuck with the 3 remaining that do fit the current gameplay.Truism wrote:I can't understand taking OGT and stuff out. PLA are losing all of their maps, despite being a great faction that has no major problems. Additionally the mod's popularity is growing in China, so it's a shame to lose so many of the maps featuring their home country. Food for thought over the next few versions eh :\
Do not fret however, as all the old maps will still be available for play in 0.9 but as an add-on expansion to the basic map pack (although imo once you've played the new maps you won't want to go back ).
No, the concept is to take the BF2 engine and create as realistic a gameplay experience as possible.Truism wrote:Wasn't the whole concept of PR to take the good bits of BF2 and make it realistic? The best bits of BF2 was having a unique MEC faction and acknowledging the rising power of China.
I actually really agree with that, although I think it would be quite strange to see IDF vs MEC one day and then US vs Russia the next over the exact same terrain.Truism wrote:Also interesting is the fact that maps don't have layers with different factions. For example Kashan would make a great IDF vs MEC map, or Quinling a great PLA vs Russia map. Nearly all maps could support this sort of layering (unless there's a mechanical problem with it), for example most of the Chechan vs GB/Russia maps could be Russia vs GB, and most of the Insurgency maps could either be AAS with MEC and another faction or Insurgency with MEC vs Insurgents.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
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Re: [Maps] PR v0.9 Map Overviews
Bah! Stop QQing about Beirut, it would make sense if it would be IDF vs MEC, but that would be boringz, MEC already has a large city map to fight @ (Muttrah) while all the Russian maps are forest maps! It would make sense if Fools Road would stay as Rus vs Chech but that would also be boring (AK vs AK).. Ure whining as if theres a map with US vs GB or something (which would also be interesting ).
Last edited by Nebsif on 2010-01-21 20:39, edited 1 time in total.
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Re: [Maps] PR v0.9 Map Overviews
So I guess Quai River and Op Barracuda arnt US vs PLA according to you.dergammla wrote:If you didnt notice, there is no America fighting against China. Actually the MEC doesnt exist either.
MA3-USN Former
クラナド ァフターストーリー
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Re: [Maps] PR v0.9 Map Overviews
he talks about IRL'= wrote:H[=ElvishKnight;1239736']So I guess Quai River and Op Barracuda arnt US vs PLA according to you.
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Re: [Maps] PR v0.9 Map Overviews
Lets see how it all turns out, though from a wholely theory standpoint rather than gameplay standpoint, I would have prefered to see dragonfly etc as Russian and Fools Road return to Brits (especially as the latest incarnation of the map would have a challenger ) Also would have thought Beirut would be the first MEC amphibious map, but the IDF vs Russian assets are very interesting.
Though if the gameplay is good, I don't wholey care tbh
Though if the gameplay is good, I don't wholey care tbh
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Re: [Maps] PR v0.9 Map Overviews
So Chechens will have tanks on Kozelsk? Should be interesting.
Ffuu.
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Re: [Maps] PR v0.9 Map Overviews
Lots of nice eye candy!
Would be TOTALLY cool if the .9 download was actually disguised as one of the pic links Just pushing AncientMan's quote of:
Would be TOTALLY cool if the .9 download was actually disguised as one of the pic links Just pushing AncientMan's quote of:
'[R-DEV wrote:AncientMan;1238733']
- Lots of secrets
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Re: [Maps] PR v0.9 Map Overviews
Cant find any secretz O.o
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Re: [Maps] PR v0.9 Map Overviews
I think you're supposed to look deeper for the secrets, like new vehicle layer, different assests (I think) on some maps, etc.
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Re: [Maps] PR v0.9 Map Overviews
You guys need to chill out regarding what factions are on what. Take it up in another thread if you must, but keep it out of this one ok?
Regarding a couple of problems, I fixed the typo in a cp name (n instead of m), and I'll look about fixing up the name of Ochamachira. Taxi fails .
Regarding a couple of problems, I fixed the typo in a cp name (n instead of m), and I'll look about fixing up the name of Ochamachira. Taxi fails .
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Re: [Maps] PR v0.9 Map Overviews
omg.... FINALLY an insurgency map for Russians against chechens. Just how it should be! Nice work.
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Re: [Maps] PR v0.9 Map Overviews
WOAH! I just saw the last map in the list: Yamalia and I was NOT expecting that. Canada vs Russia? And Brits get like 3 maps vs Chechens. Hm....... anyways grats to Canada and IDF for making it to 0.9!
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Re: [Maps] PR v0.9 Map Overviews
Are you kidding? You guys have 10 maps. lol. US army-6 and USMC-4. I think its enough for you guys for now. Either focus on IDF or PLA.USMCMIDN wrote:ditto I rarely play made up battles... but that being said there are more hot spots in the world than Stan and Iraq..im glad the devs r finally getting into other hot spots in the world such as israel and africa lol.... but that being said there are so many different spots in afghanistan to explore wen it comes to combat... but seriously we (usmc) need a afghanistan map anyone want to team up with me on making one?
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Re: [Maps] PR v0.9 Map Overviews
Nice triple post ^
Great work Devs. Can't wait for 0.9.
Great work Devs. Can't wait for 0.9.
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Re: [Maps] PR v0.9 Map Overviews
Yeah they redid the lighting, whilst increasing the view distance and adding new fields that render at a distance. Oh and it has helicopters again.ma21212 wrote:Qwi is day time now?