Re: [Gameplay] PR v0.9 Updates
Posted: 2010-01-24 16:34
SO MUCH OF ALL!!!!!!!!!!!!!!!!
WHEN ITS DONE??????????????????????????????
WHEN ITS DONE??????????????????????????????
Himalde wrote:PR is now RUINED!!!!
Just kidding.
The biggest thing imo is the fact that you can adjust position with out loosing much deviation.
Ti-Max09 wrote:What is that.... Screen #5
Why we dont have a new skin ... you disappoint me.
ExFLaMe wrote:Why don't you leave RP's alone! WHY ?!!!!They were perfect in 0.8 ...
dunem666 wrote:I can see people getting P'd off with this PR 9 release.
Rally points expire afdter 60 seconds??!?!?1 WTF????? NO ONE EVEN LIKES IT!
1 FOB on C&C just sucks.
Collaborator kits have gotten worse than ever, i thought they were gonna be tweaked to make the civi more playable.... obviously not.
They can ask for for a refunddunem666 wrote: Rally points expire afdter 60 seconds??!?!?1 WTF????? NO ONE EVEN LIKES IT!
1 FOB on C&C just sucks.
Collaborator kits have gotten worse than ever, i thought they were gonna be tweaked to make the civi more playable.... obviously not.
dunem666 wrote:I can see people getting P'd off with this PR 9 release.
Rally points expire afdter 60 seconds??!?!?1 WTF????? NO ONE EVEN LIKES IT!
1 FOB on C&C just sucks.
Collaborator kits have gotten worse than ever, i thought they were gonna be tweaked to make the civi more playable.... obviously not.
max nice wrote:img #5:
this is a diferent skin of other faction.
Hahah. Epic fail.dunem666 wrote:I can see people getting P'd off with this PR 9 release.
Rally points expire afdter 60 seconds??!?!?1 WTF????? NO ONE EVEN LIKES IT!
1 FOB on C&C just sucks.
Collaborator kits have gotten worse than ever, i thought they were gonna be tweaked to make the civi more playable.... obviously not.
Must. not. swear. !!!! cant. get . banned..... *breaths* ok:dunem666 wrote:I can see people getting P'd off with this PR 9 release.
Rally points expire afdter 60 seconds??!?!?1 WTF????? NO ONE EVEN LIKES IT!
1 FOB on C&C just sucks.
Collaborator kits have gotten worse than ever, i thought they were gonna be tweaked to make the civi more playable.... obviously not.
Right. So the large numbers of people who say they do like it don't matter at all? Try to avoid such generalisation if you can, there will always be someone around to prove you wrong.dunem666 wrote:Rally points expire afdter 60 seconds??!?!?1 WTF????? NO ONE EVEN LIKES IT!
You're absolutely right!'[ECGN wrote:Spitfire;1242452']Honestly.
If you dont like the new changes, tough luck. The MOD is intended for teamwork and this what .9 is about. Dont like it? Leave. It was nice having you around. This is the direction the MOD is headed and if you hate it now (even though none of you have played it) it's only going to get 'worse.'
dunem666 wrote:I can see people getting P'd off with this PR 9 release.
Rally points expire afdter 60 seconds??!?!?1 WTF????? NO ONE EVEN LIKES IT!
1 FOB on C&C just sucks.
Collaborator kits have gotten worse than ever, i thought they were gonna be tweaked to make the civi more playable.... obviously not.
Martyr to the causegazzthompson wrote:4. ....... maybe not, ill get banned. to many warnings for mocking retarded comments already.
HAHAHAHA! XD This gonna be now th most used pic on forums.'[R-COM wrote:Scot;1242461']
I did play the beta, and just because you are more "cautious" doesn't mean you still get randomly killed ingame. I also ran into less enemies and did way more walking the whole time. I like walking, but firefights are going to be much less epic and much quicker in 0.9. BF2's engine is too gamey and the hitboxes are too screwed up to prevent someone from getting gimped half of the time.Moonlight wrote:Those beta servers with D version are still up. I suggest you go&play there a few rounds. See how awesome the game without enemies popping out of f*** nowhere is.
Neither is the insurgency going to be destroyed. Less/no rallies means more cautious squads which leads to less casualties -> less ticket loss -> bigger chance of winning for the BLUfor.
Meh, no changes "force" players to do anything, it was the servers and their dedicated players which made the beta work on some servers. On less team oriented servers, the beta wasn't that great.Celestial1 wrote:The RP 'beta' changes were great additions to gameplay, IMO. It does force players to act a certain way (play carefully/not die), or face the consequences (die a lot and walk a lot).
The only insurgency map that was killed by the lack of RPs was Korengal-heavily due to the fact that it is extremely easy to be surrounded repeatedly by insurgents. In fact, the rally beta shows us a glaring flaw in the map (not to say the map is bad): you can be easily surrounded and continually killed by the taliban due to the hills, and the main base is easily camped.
Now, Korengal's main base is being moved. A possible result of this is long range fire support from inside the FOB; with such a great overlook over most of the valley, you should expect to see M203 mortars and long range SAW fire from the FOB, which would certainly help reduce the effects of being continually surrounded and overrun my the Taliban. I certainly hope that it becomes a very challenging insurgency map (though not at all impossible) with the changes to insurgency and the map itself.