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Re: [Gameplay] PR v0.9 Updates

Posted: 2010-01-24 16:34
by JERICHO777
SO MUCH OF ALL!!!!!!!!!!!!!!!!
WHEN ITS DONE??????????????????????????????

Re: [Gameplay] PR v0.9 Updates

Posted: 2010-01-24 16:50
by Meester
Finally I can do this.

Image

Re: [Gameplay] PR v0.9 Updates

Posted: 2010-01-24 16:54
by Max_
Himalde wrote:PR is now RUINED!!!!

Just kidding.

The biggest thing imo is the fact that you can adjust position with out loosing much deviation.
Ti-Max09 wrote:What is that.... Screen #5

Why we dont have a new skin ... you disappoint me.
ExFLaMe wrote:Why don't you leave RP's alone! WHY ?!!!! :-( They were perfect in 0.8 ...

Image
dunem666 wrote:I can see people getting P'd off with this PR 9 release.


Rally points expire afdter 60 seconds??!?!?1 WTF????? NO ONE EVEN LIKES IT!

1 FOB on C&C just sucks.

Collaborator kits have gotten worse than ever, i thought they were gonna be tweaked to make the civi more playable.... obviously not.





Just stop say that! Saying bad comments just you will not have PR0.9 faster!

Re: [Gameplay] PR v0.9 Updates

Posted: 2010-01-24 17:10
by dunem666
I can see people getting P'd off with this PR 9 release.


Rally points expire afdter 60 seconds??!?!?1 WTF????? NO ONE EVEN LIKES IT!

1 FOB on C&C just sucks.

Collaborator kits have gotten worse than ever, i thought they were gonna be tweaked to make the civi more playable.... obviously not.

Re: [Gameplay] PR v0.9 Updates

Posted: 2010-01-24 17:12
by tommytgun
O.....M......G......
Very nice
I can't wait for .9 now :]

Any idea around when it'll come out O_o

Re: [Gameplay] PR v0.9 Updates

Posted: 2010-01-24 17:12
by Rudd
dunem666 wrote: Rally points expire afdter 60 seconds??!?!?1 WTF????? NO ONE EVEN LIKES IT!

1 FOB on C&C just sucks.

Collaborator kits have gotten worse than ever, i thought they were gonna be tweaked to make the civi more playable.... obviously not.
They can ask for for a refund



























and here it is

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Re: [Gameplay] PR v0.9 Updates

Posted: 2010-01-24 17:13
by IAJTHOMAS
dunem666 wrote:I can see people getting P'd off with this PR 9 release.


Rally points expire afdter 60 seconds??!?!?1 WTF????? NO ONE EVEN LIKES IT!

1 FOB on C&C just sucks.

Collaborator kits have gotten worse than ever, i thought they were gonna be tweaked to make the civi more playable.... obviously not.
Image

Re: [Gameplay] PR v0.9 Updates

Posted: 2010-01-24 17:15
by Ti-Max09
max nice wrote:img #5:


this is a diferent skin of other faction.

Lol sorry I didn't wanted to be harsh with your works. The textures looks awesome (exept the fact that we look like wearing a wool shirt...), but the model is straight out of euroforce..!!! I know it's hard to make new model and all, but did we really look like european!?

Re: [Gameplay] PR v0.9 Updates

Posted: 2010-01-24 17:15
by hiberNative
hahaha, rudd <3

Re: [Gameplay] PR v0.9 Updates

Posted: 2010-01-24 17:16
by Kain888
dunem666 wrote:I can see people getting P'd off with this PR 9 release.


Rally points expire afdter 60 seconds??!?!?1 WTF????? NO ONE EVEN LIKES IT!

1 FOB on C&C just sucks.

Collaborator kits have gotten worse than ever, i thought they were gonna be tweaked to make the civi more playable.... obviously not.
Hahah. Epic fail.
Neither you have clue about gameplay nor you have played 0.9. Why are you whining?

Anyway... I'm starting new religion, there is already small DEV shrine in my room for this release.

Re: [Gameplay] PR v0.9 Updates

Posted: 2010-01-24 17:16
by [ECGN]Spitfire
Honestly.


If you dont like the new changes, tough luck. The MOD is intended for teamwork and this what .9 is about. Dont like it? Leave. It was nice having you around. This is the direction the MOD is headed and if you hate it now (even though none of you have played it) it's only going to get 'worse.'

Re: [Gameplay] PR v0.9 Updates

Posted: 2010-01-24 17:18
by gazzthompson
dunem666 wrote:I can see people getting P'd off with this PR 9 release.


Rally points expire afdter 60 seconds??!?!?1 WTF????? NO ONE EVEN LIKES IT!

1 FOB on C&C just sucks.

Collaborator kits have gotten worse than ever, i thought they were gonna be tweaked to make the civi more playable.... obviously not.
Must. not. swear. !!!! cant. get . banned..... *breaths* ok:

1. people do like it, the beta was a great success and the majority liked it (TG still run the beta and is full most of the time)

2. 1 FOB on CnC is good idea, it will focus the fighting and give clear objective and *may* now be played on public servers, saying that if people like you fill them servers maybe not....

3. "Also there's no extra spawn penalties to civilians unless they get arrested" - seems improved to me .

4. ....... maybe not, ill get banned. to many warnings for mocking retarded comments already.

Re: [Gameplay] PR v0.9 Updates

Posted: 2010-01-24 17:18
by Jigsaw
dunem666 wrote:Rally points expire afdter 60 seconds??!?!?1 WTF????? NO ONE EVEN LIKES IT!
Right. So the large numbers of people who say they do like it don't matter at all? Try to avoid such generalisation if you can, there will always be someone around to prove you wrong.

Re: [Gameplay] PR v0.9 Updates

Posted: 2010-01-24 17:18
by Max_
'[ECGN wrote:Spitfire;1242452']Honestly.


If you dont like the new changes, tough luck. The MOD is intended for teamwork and this what .9 is about. Dont like it? Leave. It was nice having you around. This is the direction the MOD is headed and if you hate it now (even though none of you have played it) it's only going to get 'worse.'
You're absolutely right!

Re: [Gameplay] PR v0.9 Updates

Posted: 2010-01-24 17:25
by Scot
dunem666 wrote:I can see people getting P'd off with this PR 9 release.


Rally points expire afdter 60 seconds??!?!?1 WTF????? NO ONE EVEN LIKES IT!

1 FOB on C&C just sucks.

Collaborator kits have gotten worse than ever, i thought they were gonna be tweaked to make the civi more playable.... obviously not.
Image

Re: [Gameplay] PR v0.9 Updates

Posted: 2010-01-24 17:25
by IAJTHOMAS
gazzthompson wrote:4. ....... maybe not, ill get banned. to many warnings for mocking retarded comments already.
Martyr to the cause :p

Re: [Gameplay] PR v0.9 Updates

Posted: 2010-01-24 17:26
by flyboy_fx
So commander has the new ingame nape mode?

Re: [Gameplay] PR v0.9 Updates

Posted: 2010-01-24 17:26
by Kain888
'[R-COM wrote:Scot;1242461']Image
HAHAHAHA! XD This gonna be now th most used pic on forums. :D

Re: [Gameplay] PR v0.9 Updates

Posted: 2010-01-24 17:35
by 00SoldierofFortune00
Moonlight wrote:Those beta servers with D version are still up. I suggest you go&play there a few rounds. See how awesome the game without enemies popping out of f*** nowhere is.
Neither is the insurgency going to be destroyed. Less/no rallies means more cautious squads which leads to less casualties -> less ticket loss -> bigger chance of winning for the BLUfor.
I did play the beta, and just because you are more "cautious" doesn't mean you still get randomly killed ingame. I also ran into less enemies and did way more walking the whole time. I like walking, but firefights are going to be much less epic and much quicker in 0.9. BF2's engine is too gamey and the hitboxes are too screwed up to prevent someone from getting gimped half of the time.


Celestial1 wrote:The RP 'beta' changes were great additions to gameplay, IMO. It does force players to act a certain way (play carefully/not die), or face the consequences (die a lot and walk a lot).

The only insurgency map that was killed by the lack of RPs was Korengal-heavily due to the fact that it is extremely easy to be surrounded repeatedly by insurgents. In fact, the rally beta shows us a glaring flaw in the map (not to say the map is bad): you can be easily surrounded and continually killed by the taliban due to the hills, and the main base is easily camped.

Now, Korengal's main base is being moved. A possible result of this is long range fire support from inside the FOB; with such a great overlook over most of the valley, you should expect to see M203 mortars and long range SAW fire from the FOB, which would certainly help reduce the effects of being continually surrounded and overrun my the Taliban. I certainly hope that it becomes a very challenging insurgency map (though not at all impossible) with the changes to insurgency and the map itself.
Meh, no changes "force" players to do anything, it was the servers and their dedicated players which made the beta work on some servers. On less team oriented servers, the beta wasn't that great.

Re: [Gameplay] PR v0.9 Updates

Posted: 2010-01-24 17:39
by gazzthompson
then why play on them "less team oriented servers" ? the 'better team oriented' servers had no problem.