Project Reality: ARMA 2

Project Reality announcements and development highlights.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Project Reality ArmA2

Post by Rudd »

Well done, and a big fat [pointing to my arse] kiss, to those lads that slagged/dissed off arma in the PR Tourney!!!!...you know who you are!
I didn't like arma 2, and I don't like vbf2, I do like PR, and I'll hopefully love PRArmA2, so lets all play nice
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Geordie-72
Posts: 261
Joined: 2009-02-18 10:48

Re: Project Reality ArmA2

Post by Geordie-72 »

Geordie-72 wrote: PRM is like mixing ArmA with BF2...
Sorry....P's and Q's :?
[R-CON]Rudd wrote:I didn't like arma 2, and I don't like vbf2, I do like PR, and I'll hopefully love PRArmA2, so lets all play nice
I am saying that with smiles and joy mate, no nastyness intended. ;-)
Last edited by Saobh on 2010-03-12 18:43, edited 1 time in total.
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TheOnlylars
Posts: 64
Joined: 2009-01-15 13:53

Re: Project Reality ArmA2

Post by TheOnlylars »

Awsome is thy name
Geordie-72
Posts: 261
Joined: 2009-02-18 10:48

Re: Project Reality ArmA2

Post by Geordie-72 »

***Note 'cos I cant edit post***

At the time of the discussion about ArmA in the tourney, My point was that I felt PR was reaching the far limits of the BF2 engine and ArmA had a lot to offer in terms of the direction PR seemed to be heading, well that's the impression I got myself....so maybe I wasn't alone?
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Lucke189
Posts: 203
Joined: 2009-06-22 16:59

Re: Project Reality ArmA2

Post by Lucke189 »

I was going to write something, but i forgot what it was. :(
MADTKBOY
Posts: 76
Joined: 2007-02-24 22:29

Re: Project Reality ArmA2

Post by MADTKBOY »

Does this mean we finally get accurate reload animations for ARMA 2 as well =D?
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Project Reality ArmA2

Post by gazzthompson »

That might be a hardcoded problem as i dont know of any mods with proper reload animations, and you would think they would of implemented it? hopefully im pleasantly surprised
STALKERGB
Posts: 422
Joined: 2009-08-17 20:30

Re: Project Reality ArmA2

Post by STALKERGB »

Without checking, I would guess you could tell the game to use a new reload anim when you changes magazines but seeing as no-one has done it as has been said it could be hardcoded in.
mesniaman
Posts: 63
Joined: 2007-02-12 17:03

Re: Project Reality ArmA2

Post by mesniaman »

:D Respect!Me Happy Happy!!!!!!!!!!!!!!!!

Just one question.... (sorry, I know I shouldn't ask at this stage or maybe it has been already asked and I don't read carefully the entire post, but I'm really too Exited!!!!) ;)

...Will the release be supported by tools as "Yoma's Addons sync" or "Six's updater" or it will come with is own Installer/Package?

PS:Feel Free of ignoring my question!

Have a great WeekEnd :2gunsfiri
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

Re: Project Reality ArmA2

Post by PatrickLA_CA »

I think that BIS should pay you now because a lot of people are going to buy Arma2 just because of PR, BTW I love it , when you release it I will skip school :D :D :D
JDMT
Posts: 322
Joined: 2008-11-25 22:45

Re: Project Reality ArmA2

Post by JDMT »

This has gotta be the best thing that has ever happened to me during March break!
PlaynCool
Posts: 711
Joined: 2008-04-06 21:51

Re: Project Reality ArmA2

Post by PlaynCool »

The Iron Dreamer wrote:same here :shock: :shock: :shock:
Dreamer if you find arma2 in bg shop somwhere let me know :roll:
Forgive my bad English... :?
UK_Force
Retired PR Developer
Posts: 10823
Joined: 2005-04-07 12:00

Re: Project Reality ArmA2

Post by UK_Force »

Initial version will be an installer.

double click / install / use PR:ArmA2 Shortcut to launch game.


.
ff7redxiii
Posts: 22
Joined: 2009-01-26 09:58

Re: Project Reality ArmA2

Post by ff7redxiii »

Wasn't really a fan or ArmA's control set up, but I might have to re visit it now.
Sgt.Ayllon
Posts: 145
Joined: 2009-07-30 13:38

Re: Project Reality ArmA2

Post by Sgt.Ayllon »

HERE YOU HAVE THE SPANISH ARMY!!!!!



I hope you like it!!!!

LOL, well, really that is another mod, but.....I would like that the spanish forces are in PR ArmA2... :D

Mod Fuerzas Armadas - ArmA2
sorry for my bad english :mrgreen:
STALKERGB
Posts: 422
Joined: 2009-08-17 20:30

Re: Project Reality ArmA2

Post by STALKERGB »

Sgt.Ayllon wrote:HERE YOU HAVE THE SPANISH ARMY!!!!!



I hope you like it!!!!

LOL, well, really that is another mod, but.....I would like that the spanish forces are in PR ArmA2... :D

Mod Fuerzas Armadas - ArmA2
I am aware of the FFAA mod and there is no reason why you couldn't use them alongside the PR mod :)
Sgt.Ayllon
Posts: 145
Joined: 2009-07-30 13:38

Re: Project Reality ArmA2

Post by Sgt.Ayllon »

[R-DEV]STALKERGB wrote:I am aware of the FFAA mod and there is no reason why you couldn't use them alongside the PR mod :)


Ok man, thank you.

I will communicate to the mod developpers

P.S: do you like my sign??? :D
sorry for my bad english :mrgreen:
-.-Maverick-.-
Posts: 361
Joined: 2009-06-07 17:14

Re: Project Reality ArmA2

Post by -.-Maverick-.- »

OMG, HUGE MAPS, Better graphics, more players!!! :shock: :shock: :shock: :shock: :shock:

FFS THIS IS PR 2!!!!
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Orford
Posts: 856
Joined: 2009-06-17 15:41

Re: Project Reality ArmA2

Post by Orford »

Ive never played ArmA 2 but now its time. Got to get my head round it ready to impliment the PR game play when the mini mod is relised.

After wating the teaser film, awsome nice work.

some personal things should never get said to strangers over internet forums but this time Im on the side of not caring. THIS MAKE ME DRIBBLE!! down the left leg if you must know.
STALKERGB
Posts: 422
Joined: 2009-08-17 20:30

Re: Project Reality ArmA2

Post by STALKERGB »

Sgt.Ayllon wrote:Ok man, thank you.

I will communicate to the mod developpers

P.S: do you like my sign??? :D
When the PR mini mod is released just stick the FFAA mod in a mod folder and have it launch with PR and they should show up fine in the editor :)

In future I guess we will look at inclusing other factions...

NIce sign :)
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