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Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-08-24 17:27
by LiamNL
And now a question regarding all devs, what do you consider your personal greatest thing you have added to PR over the years, what you think would today be missed if you didn't do that. Something that makes you feel special and proudly say you contributed to making PR and actual thing.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-08-24 21:46
by Rabbit
Being known as the drunk scrapper who hates CAS choppers.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-08-25 15:23
by LiamNL
How did you get that title if I may ask...

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-08-25 15:45
by Tit4Tat
I would guess 1 got that title by..being drunk and fighting whilst screaming " fuk you CAS". Only speculation.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-08-25 15:46
by Cossack
LiamNL wrote:How did you get that title if I may ask...
Because he only works on the game while drunk :D

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-08-25 15:50
by Jacksonez__
[R-DEV]Rabbit wrote:IIRC back in the day there were tunnels and you could quickly move between hideouts.
Damn :D But do they (=entering hideout) serve any real purpose nowadays? Because I haven't found any.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-08-25 15:54
by gipakok
Any chance the IDF will finally get some attention in the next update?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-08-25 16:08
by Rudd
gipakok wrote:Any chance the IDF will finally get some attention in the next update?
Always possible, but It's important to be realistic. The IDF comfac team have all moved on from PR as far as I'm aware, it's quite difficult to continue development on such a huge number of assets when their originators no longer contribute. Each additional team in PR is a drain on resources, without the original comfac team that drain is passed onto the core PR team; which means things will happen slower.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-08-26 21:22
by Drago77CRO
problems, problems, problems... Windows 10... problems, problems, problems

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-08-26 22:53
by Zeno
Is there anything the mods on the forum can do about the recent onslaught of spambots on the forum?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-08-27 02:04
by crazygamelover
Do you plan on making illumination flares more widely used in the future? As far as I know, right now they can only be found on two maps, yet there are around 7 night maps/layers.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-08-30 13:18
by pedrooo14
Hi, any plans to bring back the night muzzle flashes? Night layers aren't fun at all anymore, when they use to be (at least for me off course) the best thing I have seen in this game.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-08-30 13:36
by Mineral
We haven't solved the CTD issue yet that people were having so they aren't expected to come back until that is fixed.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-08-30 20:30
by Godssoldier417
So R-DEV Airsoft. Were you serious when you said you are going to make thw sprint unlimited/more when running out of breath on Beirut? XD

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-08-31 18:53
by LiamNL
What kinds of new toys can we expect in the next update?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-08-31 20:21
by DesmoLocke
Sherman tanks I imagine.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-09-01 02:02
by Airsoft
Godssoldier417 wrote:So R-DEV Airsoft. Were you serious when you said you are going to make thw sprint unlimited/more when running out of breath on Beirut? XD
I don't recall such thing?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-09-01 03:18
by Outlawz7
LiamNL wrote:And now a question regarding all devs, what do you consider your personal greatest thing you have added to PR over the years, what you think would today be missed if you didn't do that. Something that makes you feel special and proudly say you contributed to making PR and actual thing.
First I thought Wanda Shan (lol), then Saaremaa, then maybe v0.9 SP support or the main base on Karbala, but then I remembered that when [R-DEV]eggman requested a new avatar in public forums back in 2007, I linked the generic picture of an egg that a former R-MOD then used to make the avatar for him. :D

Image

Project Reality Forums - View Profile: eggman

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-09-01 08:59
by fatalsushi83
I was wondering who made Saaremaa because I love that map. It's great for infantry and it allows for all kinds of strategies because there's so much cover and room to maneuver. I would say it's a greater accomplishment than the egg thing ; )

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-09-01 12:34
by Raklodder
[R-DEV]Mineral wrote:..our next release is v1.3.5 not v1.4...
I'll keep my eyes peeled on this one and start playing as soon as v1.3.5 and v1.4 have been released.