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Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-09-01 12:48
by Outlawz7
fatalsushi83 wrote:I was wondering who made Saaremaa because I love that map. It's great for infantry and it allows for all kinds of strategies because there's so much cover and room to maneuver. I would say it's a greater accomplishment than the egg thing ; )
I know, it's a joke. ;P

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-09-01 18:08
by LiamNL
DesmoLocke wrote:Sherman tanks I imagine.
I thought the next major update brought Falklands back, haven't heard anything about WW2 returning any time soon, also there seemed to be some new toys to go with the broomsticks army.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-09-01 19:22
by Zeno
Raklodder wrote:I'll keep my eyes peeled on this one and start playing as soon as v1.3.5 and v1.4 have been released.
why not now? :roll:

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-09-01 19:33
by Brozef
How does the sniper scoring system work? Recently I played a round where 3 kills gave me 1500 points and then the next day a quick few kills only gave me 100 or so. How does the game calculate how many points to give the player based on their kills?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-09-01 20:06
by Lord_Enderminion
Kothra wrote:Completely mirrored factions wouldn't be any fun. No real variety.

And Germany doesn't even have a weapon that could be a guided HAT.
they have PLAR MILIAN's 1 and 2

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-09-02 05:05
by rPoXoTauJIo
Brozef wrote:How does the sniper scoring system work? Recently I played a round where 3 kills gave me 1500 points and then the next day a quick few kills only gave me 100 or so. How does the game calculate how many points to give the player based on their kills?
https://www.realitymod.com/forum/f10-pr-bf2-general-discussion/123574-ask-dev-s-part-2-a-155.html#post2092219

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-09-02 19:29
by Brozef
Thank you :)

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-09-08 04:35
by SIDEKILL3R
Quick question. What was the purpose of the Spotter kit to have a radio when the user can't use it for spotting targets on the map? Unless it meant for the SL of that squad.

Posted: 2015-09-08 11:11
by Mineral
Exactly what you said :)

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-09-13 10:52
by mries
Rabbit, retired?!

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-09-13 14:36
by Airsoft
yes4567

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-09-13 19:56
by sweedensniiperr
What is the thing/feature that you miss the most that has been removed from the game or altered so much that it isn't the same thing?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-09-13 20:06
by Mineral
spambot protection.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-09-13 20:18
by Rabbit
sweedensniiperr wrote:What is the thing/feature that you miss the most that has been removed from the game or altered so much that it isn't the same thing?
Even though I am no longer a dev, how vehicles interact with infantry and lack of adjustments to these differences. Before thermals, vehicles were at a much higher risk of being hit by infantry. This is not entirely bad and in fact great in many ways, but the lack of adjusting assets to balance out with infantry is bad. Around pr .6 cas choppers still really had to work to find in targets, battles in the mountains for infantry could still be a thing.



However now on maps where CAS used to work, it doesn't now.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-09-13 21:03
by Darman1138
Rabbit wrote:Even though I am no longer a dev

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-09-14 17:52
by Zeno
So do we get to hear the cause of Rabbits sudden leave of duty? *couch* Squad *cough*

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-09-14 18:00
by Rabbit
Zeno wrote:So do we get to hear the cause of Rabbits sudden leave of duty? *couch* Squad *cough*

I am in no way, shape or form a part of squad, or ever will be a part of squad.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-09-14 19:06
by Zeno
sad to hear Rabbit :/

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-09-14 23:49
by cmdrblade
I just started trying to play the game and yet i just found out i need to enable Mumble to use my mic. However, when i went to launch Mumble (in PR launcher settings) it opened up but never opened to the settings. To make it worse then my mouse started to move around by itself. This is making me think that the PR Mumble is infected with a virus since the mouse seemed to be partly under someone's control.
That was to let the devs know of a new problem.

Last i went and installed Mumble i had 2 weeks worth of viruses and slowness.

How can i use the voice chat in PR without Mumble and without getting my computer infected?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-09-15 00:13
by fatalsushi83
EDIT: misread post so I'm deleting my answer