[Map] Assault on Grozny (2km) [Released]
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Re: [Map] Grozny (2km) [WIP]
Lowering the splines will work, what I usually do is make the road a tad wider, apply the spline, then put it back to the original width just so you don't get any clipping on the edges into the terrain.
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Re: [Map] Grozny (2km) [WIP]
Remember to turn off static objects, sky, fog, water, and particles when doing it. If not it might bug 
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Killing the enemy sylently
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Re: [Map] Grozny (2km) [WIP]
Alright I'll try that, thanks!CTRifle wrote:Lowering the splines will work, what I usually do is make the road a tad wider, apply the spline, then put it back to the original width just so you don't get any clipping on the edges into the terrain.
Do you think this can work ? I remember seeing this kind of base somewhere, or atleast that they got some defence with containers, but i think this is better than the hescoes, what do you guys think ? Im not done yet, im planning on making some containers ontop aswell and placing sandbags at some places etc etc:
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And here is some fields with forest on the hilltop behind, just wanted to show some pics with hills aswell
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Re: [Map] Grozny (2km) [WIP]
I made it like that on purpose to maek it look like they just threw togheter a bunch of leftover containers or something, the russian army was very unorganzied at grozny, First I had the same color on them but it looked too perfectCTRifle wrote:Could retexture those crates so its not a rainbow of walls haha
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EDIT: But maybe you're right
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Re: [Map] Grozny (2km) [WIP]
Yeah, its done in real life, though I would consider adding stairs with little "tower" guard positions.Mrslobodan wrote:Alright I'll try that, thanks!
Do you think this can work ? I remember seeing this kind of base somewhere, or atleast that they got some defence with containers, but i think this is better than the hescoes, what do you guys think ? Im not done yet, im planning on making some containers ontop aswell and placing sandbags at some places etc etc:
And here is some fields with forest on the hilltop behind, just wanted to show some pics with hills aswell
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AfSoccer "I just don't see the natural talent."
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Re: [Map] Grozny (2km) [WIP]
If its like that in RL then leave it (entirely up to you), just a suggestion
not that it looks bad tho
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Re: [Map] Grozny (2km) [WIP]
Yupp, that is the "etc etc" partgx wrote:Yeah, its done in real life, though I would consider adding stairs with little "tower" guard positions.
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Re: [Map] Grozny (2km) [WIP]
Looks quite true to life!Mrslobodan wrote:Outskirts wip:
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Re: [Map] Grozny (2km) [WIP]
Thanks m8! I've had some difficvulty finding pictures which shows those details, if you got any more info or pictures that would be great!Dukuu_npanop wrote:Looks quite true to life!Though I should say that every 1-2 storey private village house has a fence around it, usually blind from the side of the road, and can be transparent from the side of the neighbour house. Every yard also has gates, so you can see them in the post #158. I know searching a suitable fence is not an easy thing, but it will be true to life if you at least divide village into separate yards.
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So basically you are saying I can have Brick-walls/stone walls at the road side and on the "house to house" side transparent "iron-fences" ?
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Re: [Map] Grozny (2km) [WIP]
ExactlyMrslobodan wrote:Thanks m8! I've had some difficvulty finding pictures which shows those details, if you got any more info or pictures that would be great!
So basically you are saying I can have Brick-walls/stone walls at the road side and on the "house to house" side transparent "iron-fences" ?
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Some pics for inspiration
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Last edited by Dukuu_npanop on 2013-02-08 20:13, edited 1 time in total.
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Re: [Map] Grozny (2km) [WIP]
Alright! Thanks for the help m8! If you got more advice in the future I'm happy to recieve themDukuu_npanop wrote:Exactly![]()
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Re: [Map] Grozny (2km) [WIP]
What is the tall white building in the middle? Looks like you piled up a bunch of the same static :razz
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About the fences, don't forget to have broken ones so players won't always have to jump over them and waste their stamina.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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Re: [Map] Grozny (2km) [WIP]
Hehe yeah, i piled russian government buildings xd its not permanent just so i would get a idea of how it might lookPvt.LHeureux wrote:What is the tall white building in the middle? Looks like you piled up a bunch of the same static :razz
About the fences, don't forget to have broken ones so players won't always have to jump over them and waste their stamina.
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Yeah I will make holes aswell
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Re: [Map] Grozny (2km) [WIP]
A good example of chechen village KomsomolskoeMrslobodan wrote:Alright! Thanks for the help m8! If you got more advice in the future I'm happy to recieve them![]()
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I also re-edited my previous post and added some pics, look at them
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Re: [Map] Grozny (2km) [WIP]
Thanks for the pics!Dukuu_npanop wrote:A good example of chechen village Komsomolskoe
I also re-edited my previous post and added some pics, look at them![]()
That village looks interesting, but do you think Grozny outskirts/suburbs look the same ? with the small farmlands behind the buildings?
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Re: [Map] Grozny (2km) [WIP]
Yes, of course, it's quite usual thing in villages in Russia, farmlands vary only in sizes, but they always are.Mrslobodan wrote:Thanks for the pics!
That village looks interesting, but do you think Grozny outskirts/suburbs look the same ? with the small farmlands behind the buildings?
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Re: [Map] Grozny (2km) [WIP]
ah ok, thx!Dukuu_npanop wrote:Yes, of course, it's quite usual thing in villages in Russia, farmlands vary only in sizes, but they always are.![]()
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Re: [Map] Grozny (2km) [WIP]
Damn that's a nice desert map.
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