(1) Removed all roads and Vegetation from the surrounding terrain.
(2) Fixed the init.con so it was properly done team wise, ie
Code: Select all
run ../../Factions/faction_init.con 1 "meinsurgent"
run ../../Factions/faction_init.con 2 "us_ziptie"
It doesn't feel like Iraq, its quite barren and could use a LOT more trash, detail objects, everything from telephone poles and street lighting to chairs and tables. You are only a little over 5000 objects. Yes muttrah has around the same number, but its very clean and a rich city, Iraq is a garbage hole.
It also loses the feel of Iraq with or annoyingly green it is. This is the real Madain, it looks nothing like it color wise. Yes this close to a major river its fine to have quite a bit of green, but this is WAY to much.
Your roads not only go into your surrounding terrain, but they are very large (stretched) and not only have you not used intersections (something I can deal with) You ran them over top of each other, which will cause HORRIBLE z fighting.
You UG is incredibly repetitive, check your settings for pattern variation and size variation.
Object spawners. You added them to skirmish, that is a no no, unless its just a test version. You also used stock bf2 object spawners, don't. You didn't even give them proper settings, and you didn't even give the US a control point. The one you intended to was still set as team 1.
The water also looks terrible, and needs a new color.
You are a lot farther from completion than you think. I suggest you fix those issues, and read all of these.
https://www.realitymod.com/forum/f354-c ... lines.html
FH2 mapping tutorials - Texture system in bf2/bf2editor
What Do I Need To Complete My Map? - Official BF Editor Forums