as I remembered you have to put a code into the AI file.B4rr3l wrote:So you or any of the Jedis out there know how to fix this?
http://www.battlefieldsingleplayer.com/ ... opic=19486
as I remembered you have to put a code into the AI file.B4rr3l wrote:So you or any of the Jedis out there know how to fix this?
The LookatWrapper error normaly occur when one of the bots try to use a handheld anti aircraft weapon.B4rr3l wrote:So you or any of the Jedis out there know how to fix this?
fixing the LookAtWrapper error w/ handheld stingers
The problem is passengers that can use their hand held weapons and that some of them are heatseeking, meaning you get a different plan. Any vehicle type that is called something-fixed (including Fixed), can be passengers. The rib-passengers are of type LandingCrafFixed. I think the ordinary Fixed should work just fine, the stingers are of that type. The passengers on Transport helicopters use ParatrooperFixed as their vehicle type (look in the unit plugin). Add that wrapper, and any other BAPs that might pop up to that vehicle in AIBehaviours.ai.
attrib :O utsider
But I don't have any handheld with heatseekingFastjack wrote:The LookatWrapper error normaly occur when one of the bots try to use a handheld anti aircraft weapon.
From the BFSP Forum: http://www.battlefieldsingleplayer.com/ ... opic=14678
Fastjack wrote:The LookatWrapper error normaly occur when one of the bots try to use a handheld anti aircraft weapon.
From the BFSP Forum: http://www.battlefieldsingleplayer.com/ ... opic=14678
Thanks brothers but I'm not a very smart guy, I've checked my AIBehaviours (which is the default Vanilla 1.5) and it is like this:HeneraLuna wrote:as I remembered you have to put a code into the AI file.
http://www.battlefieldsingleplayer.com/ ... opic=19486
HeneraLuna wrote:as I remembered you have to put a code into the AI file.
http://www.battlefieldsingleplayer.com/ ... opic=19486
Fastjack wrote:The LookatWrapper error normaly occur when one of the bots try to use a handheld anti aircraft weapon.
From the BFSP Forum: http://www.battlefieldsingleplayer.com/ ... opic=14678
yep most of them had the 3P 3d model but the 1P 3D scope is a whole new history and I've made they all from the scratch.anantdeathhawk wrote:Awesome work!!
Did you made those 3D scopes?
Wow , never expected such a wonderful gesture from you. ThanksB4rr3l wrote:I love you guys! It seems that after 4 yrs of development I was finally able to make the SP 100% stable, thanks to you guys. You both were made bots. This release will be epic.
P.S. I've added the line in all those vehicles except for the ManDown and was able to play the whole afternoon without a single crash.
Think it was well before v1.0 they all became 3D, think more like v0.6 or v0.7 or something but ye, we have no 2D scopes or irons in PR.Mineral wrote:All our scopes are 3d since v1.0
Yep the Vanilla M4 is just a plain blured texture, so is the SVD, M24 and L85.Rhino wrote:Think it was well before v1.0 they all became 3D, think more like v0.6 or v0.7 or something but ye, we have no 2D scopes or irons in PR.
In fact, I even think all the scopes in vBF2 are 3D ones, only the vBF2 Iron Sights are 2D and PR has never had 2D scopes as a result, only major thing we changed was moving from 2D irons to 3D ones, but might be wrong on that and vBF2 might have had some 2D scopes.
I've remember back in time that was one huge step forward to PR when introducing 3d iron and scopes. It brings realism.Rhino wrote:hehe, sounds about right![]()