BF2 HD Remastered 3.0 Beta - 2017 - Official

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ALADE3N
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Re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Post by ALADE3N »

B4rr3l wrote:So you or any of the Jedis out there know how to fix this? Image
as I remembered you have to put a code into the AI file.

http://www.battlefieldsingleplayer.com/ ... opic=19486
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Fastjack
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Re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Post by Fastjack »

B4rr3l wrote:So you or any of the Jedis out there know how to fix this? Image
The LookatWrapper error normaly occur when one of the bots try to use a handheld anti aircraft weapon.

From the BFSP Forum: http://www.battlefieldsingleplayer.com/ ... opic=14678
fixing the LookAtWrapper error w/ handheld stingers
The problem is passengers that can use their hand held weapons and that some of them are heatseeking, meaning you get a different plan. Any vehicle type that is called something-fixed (including Fixed), can be passengers. The rib-passengers are of type LandingCrafFixed. I think the ordinary Fixed should work just fine, the stingers are of that type. The passengers on Transport helicopters use ParatrooperFixed as their vehicle type (look in the unit plugin). Add that wrapper, and any other BAPs that might pop up to that vehicle in AIBehaviours.ai.
attrib :O utsider
B4rr3l
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Re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Post by B4rr3l »

Fastjack wrote:The LookatWrapper error normaly occur when one of the bots try to use a handheld anti aircraft weapon.

From the BFSP Forum: http://www.battlefieldsingleplayer.com/ ... opic=14678
But I don't have any handheld with heatseeking :? ??:
The only ones are the default vanilla igla.
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Re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Post by B4rr3l »

Fastjack wrote:The LookatWrapper error normaly occur when one of the bots try to use a handheld anti aircraft weapon.

From the BFSP Forum: http://www.battlefieldsingleplayer.com/ ... opic=14678
HeneraLuna wrote:as I remembered you have to put a code into the AI file.

http://www.battlefieldsingleplayer.com/ ... opic=19486
Thanks brothers but I'm not a very smart guy, I've checked my AIBehaviours (which is the default Vanilla 1.5) and it is like this:

Image

So I must add the line:
aiSettings.activateDefaultInterpreter ParatrooperFixed BAPSTLookAtWrapper Full



is that it? For every vehicle that doesn't have it?
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Re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Post by B4rr3l »

and should I add for this guys also?

aiSettings.setVehicle Fixed
aiSettings.setVehicle LandingCraft
aiSettings.setVehicle Passenger
aiSettings.setVehicle LandingCraftPassenger
aiSettings.setVehicle LandingCraftFixed
aiSettings.setVehicle ManDown
B4rr3l
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Re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Post by B4rr3l »

HeneraLuna wrote:as I remembered you have to put a code into the AI file.

http://www.battlefieldsingleplayer.com/ ... opic=19486
Fastjack wrote:The LookatWrapper error normaly occur when one of the bots try to use a handheld anti aircraft weapon.

From the BFSP Forum: http://www.battlefieldsingleplayer.com/ ... opic=14678

I love you guys! It seems that after 4 yrs of development I was finally able to make the SP 100% stable, thanks to you guys. You both were made bots. This release will be epic.

P.S. I've added the line in all those vehicles except for the ManDown and was able to play the whole afternoon without a single crash.
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Re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Post by B4rr3l »

anantdeathhawk
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Re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Post by anantdeathhawk »

Awesome work!!
Did you made those 3D scopes?
Image
B4rr3l
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Re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Post by B4rr3l »

anantdeathhawk wrote:Awesome work!!
Did you made those 3D scopes?
yep most of them had the 3P 3d model but the 1P 3D scope is a whole new history and I've made they all from the scratch.

All the reticles and lenses are also new.

Thank you buddy!
Fastjack
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Re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Post by Fastjack »

Looks awesome for a game from 2005.

You also thinking about to create new layers for the old vanilla maps like for cleansweep with A-10 or Sharqi with LB's?
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ALADE3N
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Re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Post by ALADE3N »

B4rr3l wrote:I love you guys! It seems that after 4 yrs of development I was finally able to make the SP 100% stable, thanks to you guys. You both were made bots. This release will be epic.

P.S. I've added the line in all those vehicles except for the ManDown and was able to play the whole afternoon without a single crash.
Wow , never expected such a wonderful gesture from you. Thanks
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PatrickLA_CA
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Re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Post by PatrickLA_CA »

wow, those 3d scopes are indeed very awesome. Could they make their way into PR?
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Mineral
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Re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Post by Mineral »

All our scopes are 3d since v1.0
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Rhino
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Re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Post by Rhino »

Mineral wrote:All our scopes are 3d since v1.0
Think it was well before v1.0 they all became 3D, think more like v0.6 or v0.7 or something but ye, we have no 2D scopes or irons in PR.

In fact, I even think all the scopes in vBF2 are 3D ones, only the vBF2 Iron Sights are 2D and PR has never had 2D scopes as a result, only major thing we changed was moving from 2D irons to 3D ones, but might be wrong on that and vBF2 might have had some 2D scopes.
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B4rr3l
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Re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Post by B4rr3l »

Rhino wrote:Think it was well before v1.0 they all became 3D, think more like v0.6 or v0.7 or something but ye, we have no 2D scopes or irons in PR.

In fact, I even think all the scopes in vBF2 are 3D ones, only the vBF2 Iron Sights are 2D and PR has never had 2D scopes as a result, only major thing we changed was moving from 2D irons to 3D ones, but might be wrong on that and vBF2 might have had some 2D scopes.
Yep the Vanilla M4 is just a plain blured texture, so is the SVD, M24 and L85.
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Re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Post by Rhino »

hehe, sounds about right :)
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B4rr3l
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Re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Post by B4rr3l »

Rhino wrote:hehe, sounds about right :)
I've remember back in time that was one huge step forward to PR when introducing 3d iron and scopes. It brings realism.
PatrickLA_CA
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Re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Post by PatrickLA_CA »

Yeah I wasn't talking about them being 3D. He seems to have added some effect that actually creates a scope effect, similar to Insurgency where the zoom level seems different inside and outside of the scope.
Also, that is a nice 416 model.
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Mineral
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Re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Post by Mineral »

Ah! you mean something like this:



That's something different ye. B4rr3l made it similar to us, with the use of blur shaders around the scope to fake the effect and the 3D model of the inside of the scope with some good gradient textures.
Last edited by Mineral on 2019-01-14 22:21, edited 2 times in total.
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Suchar
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Re: BF2 HD Remastered 3.0 Beta - 2017 - Official

Post by Suchar »

We need it in PR.
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