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[Map] Uruzgan (4km) [WIP]
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Re: [Map] Uruzgan (4km) [WIP]
It's an alt-variant of the Breacher, has the exact same role. No l33t spec ops stuff or anything
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Re: [Map] Uruzgan (4km) [WIP]
I was looking at the design plan and it said the BOXER was almost complete. Do you know if the german faction will be using the BOXER as well?
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Re: [Map] Uruzgan (4km) [WIP]
As far as i know they can and will use it as well, although they will need to retexture it and add some German weapon(s) to it as we Dutchified it with a new RWS and a M2 Browning .50camo_jnr_jnr wrote:I was looking at the design plan and it said the BOXER was almost complete. Do you know if the german faction will be using the BOXER as well?
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Re: [Map] Uruzgan (4km) [WIP]
haha that's so awesome, i can barely wait for the dutch faction.[R-COM]Glimmerman wrote:As far as i know they can and will use it as well, although they will need to retexture it and add some German weapon(s) to it as we Dutchified it with a new RWS and a M2 Browning .50![]()
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Re: [Map] Uruzgan (4km) [WIP]
So did Dutch pointmen in Oruzgan use silencers a lot?
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Re: [Map] Uruzgan (4km) [WIP]
Breacher is spec ops. It's the best kept secret of pr. The pistol became a shotgun which is better in every way and the patches were reduced, but otherwise, its the spec ops class, renamed to discourage lone wolfing.[R-DEV]AfterDune wrote:It's an alt-variant of the Breacher, has the exact same role. No l33t spec ops stuff or anything.
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Re: [Map] Uruzgan (4km) [WIP]
?Truism wrote:So did Dutch pointmen in Oruzgan use silencers a lot?
Because I'm pretty sure SF (TF55) did, but none of the forces PR models did.
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Re: [Map] Uruzgan (4km) [WIP]
The weapon was made by someone from the community and we were happy to use it. The Breacher was the most logical choice. Perhaps it was used more by SF, but it's not l33t or anything, so we think it's fine.
Plus, it's only used by ziptie Breachers (=Afghanistan in our case) and many Dutch missions in Afghanistan were done by Dutch SF. So all in all, it's a bit of a mix there, but not an unrealistic one imo.
Plus, it's only used by ziptie Breachers (=Afghanistan in our case) and many Dutch missions in Afghanistan were done by Dutch SF. So all in all, it's a bit of a mix there, but not an unrealistic one imo.
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Re: [Map] Uruzgan (4km) [WIP]
Holy shit this thread is 6 years old
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Re: [Map] Uruzgan (4km) [WIP]
actively being worked on at the moment.
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Re: [Map] Uruzgan (4km) [WIP]
Not trying to hate but i think you guys got really off task with the whole air support idea and basing it in kandahar.
Why not just not include those assets in the map as it would really skew the whole a/o around camp holland.
OP Archer map has no Leopards or griffon's and an lav only on a special mode.
No need to skew the map and cram every asset into it imho. Moreover it would be oh so incredibly broken for INS. Please leave cas and air support off this map. We all remeber al basrah with cas -_-
Why not just not include those assets in the map as it would really skew the whole a/o around camp holland.
OP Archer map has no Leopards or griffon's and an lav only on a special mode.
No need to skew the map and cram every asset into it imho. Moreover it would be oh so incredibly broken for INS. Please leave cas and air support off this map. We all remeber al basrah with cas -_-
Last edited by xForce[4SFG] on 2014-05-02 09:35, edited 3 times in total.
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Re: [Map] Uruzgan (4km) [WIP]
When finished the map will not include so many assets as we often display in screenshots, just jeeps, apc's, and depending on the gameplay layer a single F-16 OR Apache and not all at once next to some Chinook(s).
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Re: [Map] Uruzgan (4km) [WIP]
You could leave Kandahar out of it completely, as Apaches landed and refueled at camp Holland. And otherwise you would have to downscale everything to make Kandahar fit in with Camp Holland.
And when the Aussie faction is finally finished it could be added as an Alt layer of the map....
And when the Aussie faction is finally finished it could be added as an Alt layer of the map....
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Re: [Map] Uruzgan (4km) [WIP]
Nope.LiamNL wrote: And when the Aussie faction is finally finished it could be added as an Alt layer of the map....
1) Australians will likely never make it in game
2) If they did, different languages can't fill the same faction role- even on different layers
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