[Map] Uruzgan (4km) [WIP]

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AfterDune
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Re: [Map] Uruzgan (4km) [WIP]

Post by AfterDune »

It's an alt-variant of the Breacher, has the exact same role. No l33t spec ops stuff or anything :) .
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camo
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Re: [Map] Uruzgan (4km) [WIP]

Post by camo »

I was looking at the design plan and it said the BOXER was almost complete. Do you know if the german faction will be using the BOXER as well?
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Glimmerman
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Re: [Map] Uruzgan (4km) [WIP]

Post by Glimmerman »

camo_jnr_jnr wrote:I was looking at the design plan and it said the BOXER was almost complete. Do you know if the german faction will be using the BOXER as well?
As far as i know they can and will use it as well, although they will need to retexture it and add some German weapon(s) to it as we Dutchified it with a new RWS and a M2 Browning .50 :)
camo
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Re: [Map] Uruzgan (4km) [WIP]

Post by camo »

[R-COM]Glimmerman wrote:As far as i know they can and will use it as well, although they will need to retexture it and add some German weapon(s) to it as we Dutchified it with a new RWS and a M2 Browning .50 :)
haha that's so awesome, i can barely wait for the dutch faction.
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Truism
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Re: [Map] Uruzgan (4km) [WIP]

Post by Truism »

So did Dutch pointmen in Oruzgan use silencers a lot?
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Truism
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Re: [Map] Uruzgan (4km) [WIP]

Post by Truism »

[R-DEV]AfterDune wrote:It's an alt-variant of the Breacher, has the exact same role. No l33t spec ops stuff or anything :) .
Breacher is spec ops. It's the best kept secret of pr. The pistol became a shotgun which is better in every way and the patches were reduced, but otherwise, its the spec ops class, renamed to discourage lone wolfing.
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Truism
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Re: [Map] Uruzgan (4km) [WIP]

Post by Truism »

Truism wrote:So did Dutch pointmen in Oruzgan use silencers a lot?
?

Because I'm pretty sure SF (TF55) did, but none of the forces PR models did.
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AfterDune
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Re: [Map] Uruzgan (4km) [WIP]

Post by AfterDune »

The weapon was made by someone from the community and we were happy to use it. The Breacher was the most logical choice. Perhaps it was used more by SF, but it's not l33t or anything, so we think it's fine.

Plus, it's only used by ziptie Breachers (=Afghanistan in our case) and many Dutch missions in Afghanistan were done by Dutch SF. So all in all, it's a bit of a mix there, but not an unrealistic one imo.
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NyteMyre
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Re: [Map] Uruzgan (4km) [WIP]

Post by NyteMyre »

Holy shit this thread is 6 years old
Pronck
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Re: [Map] Uruzgan (4km) [WIP]

Post by Pronck »

How is the progress on this map?
We are staying up!
Glimmerman
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Re: [Map] Uruzgan (4km) [WIP]

Post by Glimmerman »

actively being worked on at the moment.
Pronck
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Re: [Map] Uruzgan (4km) [WIP]

Post by Pronck »

Can't wait to see some updates! Keep it up!
We are staying up!
K4on
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Re: [Map] Uruzgan (4km) [WIP]

Post by K4on »

Its still in the works.
xForce[4SFG]
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Re: [Map] Uruzgan (4km) [WIP]

Post by xForce[4SFG] »

Not trying to hate but i think you guys got really off task with the whole air support idea and basing it in kandahar.

Why not just not include those assets in the map as it would really skew the whole a/o around camp holland.

OP Archer map has no Leopards or griffon's and an lav only on a special mode.

No need to skew the map and cram every asset into it imho. Moreover it would be oh so incredibly broken for INS. Please leave cas and air support off this map. We all remeber al basrah with cas -_-
Last edited by xForce[4SFG] on 2014-05-02 09:35, edited 3 times in total.
Glimmerman
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Re: [Map] Uruzgan (4km) [WIP]

Post by Glimmerman »

When finished the map will not include so many assets as we often display in screenshots, just jeeps, apc's, and depending on the gameplay layer a single F-16 OR Apache and not all at once next to some Chinook(s).
LiamNL
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Re: [Map] Uruzgan (4km) [WIP]

Post by LiamNL »

You could leave Kandahar out of it completely, as Apaches landed and refueled at camp Holland. And otherwise you would have to downscale everything to make Kandahar fit in with Camp Holland.

And when the Aussie faction is finally finished it could be added as an Alt layer of the map....
Insanitypays
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Re: [Map] Uruzgan (4km) [WIP]

Post by Insanitypays »

LiamNL wrote: And when the Aussie faction is finally finished it could be added as an Alt layer of the map....
Nope.

1) Australians will likely never make it in game

2) If they did, different languages can't fill the same faction role- even on different layers

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mries
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Re: [Map] Uruzgan (4km) [WIP]

Post by mries »

Would really love to see this map soon!
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