[Weapon] Light Machine Guns

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Spec
Retired PR Developer
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Joined: 2007-09-01 22:42

Re: [Weapons] Light Machine Guns

Post by Spec »

3D ironsights + zoom = odd looking i'd guess.

And in my opinion the new ironsights are well worth the loss of zoom.
TopeH
Posts: 82
Joined: 2008-08-05 14:44

Re: [Weapons] Light Machine Guns

Post by TopeH »

Hey Chuc, could ya give us a look at the new RPK's anims that you were talking about in that RPK thread?
Spaz
Posts: 3957
Joined: 2006-06-01 15:57

Re: [Weapons] Light Machine Guns

Post by Spaz »

The only thing I don't like is the fact that he checks his magasine everytime he picks up the gun I meen you wont do that everytime you been having you gun on your back and been doing something else with your hands. Or would you? Well I hope I made any sense :p
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Jimmy_Smack
Posts: 356
Joined: 2007-02-07 16:11

Re: [Weapons] Light Machine Guns

Post by Jimmy_Smack »

Its these updates that are taking PR to the next level and pulling it away from the BF2 feel. The animations and features are just astounding.
2010 +3
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OkitaMakoto
Retired PR Developer
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Joined: 2006-05-25 20:57

Re: [Weapons] Light Machine Guns

Post by OkitaMakoto »

Man, i just realized how controllable the qbz[chinese] lmg looks, thats gonna be awesome. I've always loved that gun. :P
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: [Weapons] Light Machine Guns

Post by Bringerof_D »

OMFG IT IS BEAUTIFUL! SWEET ANIMATIONS TOO!
Bringerof_D
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Re: [Weapons] Light Machine Guns

Post by Bringerof_D »

'[R-CON wrote:OkitaMakoto;760299']Man, i just realized how controllable the qbz[chinese] lmg looks, thats gonna be awesome. I've always loved that gun. :P
heheh the qbz was always my weapon of choice, in PR no matter what faction i'm in, if i killed a chinese, i took his rifle.
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [Weapons] Light Machine Guns

Post by HughJass »

Waaah_Wah wrote:Eyy btw guys, will sniper rifles work like this aswell coz im about to make a suggestion :p
^^^^
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Sgt.Sheep
Posts: 27
Joined: 2008-07-31 22:20

Re: [Weapons] Light Machine Guns

Post by Sgt.Sheep »

Spaz wrote:The only thing I don't like is the fact that he checks his magasine everytime he picks up the gun I meen you wont do that everytime you been having you gun on your back and been doing something else with your hands. Or would you? Well I hope I made any sense :p
THIS. Is the player going to check the bolt and the magazine everytime he switches to the main weapon?

It seems a bit strange to me. I think a soldier would check his gun once before he's going into combat, not, lets say, in the middle of a firefight.
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ReadMenace
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Joined: 2007-01-16 20:05

Re: [Weapons] Light Machine Guns

Post by ReadMenace »

Sgt.Sheep wrote:THIS. Is the player going to check the bolt and the magazine everytime he switches to the main weapon?

It seems a bit strange to me. I think a soldier would check his gun once before he's going into combat, not, lets say, in the middle of a firefight.
Maybe you've already messed up if you're switching away from your LMG in a firefight? :mrgreen:

-REad
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: [Weapons] Light Machine Guns

Post by gazzthompson »

Sgt.Sheep wrote:THIS. Is the player going to check the bolt and the magazine everytime he switches to the main weapon?

It seems a bit strange to me. I think a soldier would check his gun once before he's going into combat, not, lets say, in the middle of a firefight.
thats because each deployment status is a individual weapon, and weapons need a animation when you first select them, thats what i think anyways, could be wrong.
Spec
Retired PR Developer
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Joined: 2007-09-01 22:42

Re: [Weapons] Light Machine Guns

Post by Spec »

thats because each deployment status is a individual weapon, and weapons need a animation when you first select them, thats what i think anyways, could be wrong.
Yes, but... they dont need such a long one. Actually, I'd have given the deployed version a longer animation. But i can live with it anyway.
Yasin22
Posts: 188
Joined: 2008-05-17 11:10

Re: [Weapons] Light Machine Guns

Post by Yasin22 »

where is my wish the mg3 hah where is it lol
Yasin22
Posts: 188
Joined: 2008-05-17 11:10

Re: [Weapons] Light Machine Guns

Post by Yasin22 »

but greate work i like it nice animation on the american or british saw verry sexy
Maxfragg
Posts: 2122
Joined: 2007-01-02 22:10

Re: [Weapons] Light Machine Guns

Post by Maxfragg »

the mg3 is too heavy, the mg21 simply fits the mec better
Yasin22
Posts: 188
Joined: 2008-05-17 11:10

Re: [Weapons] Light Machine Guns

Post by Yasin22 »

Maxfragg wrote:the mg3 is too heavy, the mg21 simply fits the mec better
how is it heavey when todays best armys like the bundewere still uses even greece turkiye pakistan and more
ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: [Weapons] Light Machine Guns

Post by ReadMenace »

Yasin22 wrote:how is it heavey when todays best armys like the bundewere still uses even greece turkiye pakistan and more
I believe the MG3 is a General Purpose Machinegun while the HK21 is considered a Light Machinegun.

-REad
sfsniper
Posts: 12
Joined: 2008-06-22 14:49

Re: [Weapons] Light Machine Guns

Post by sfsniper »

wow~very cool~

but i think if there have some new sniper rifle will be a nice news^^
KP
Posts: 7863
Joined: 2006-11-04 17:20

Re: [Weapons] Light Machine Guns

Post by KP »

sfsniper wrote:wow~very cool~

but i think if there have some new sniper rifle will be a nice news^^
https://www.realitymod.com/forum/f245-j ... ssgp1.html
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More guns and bullets make bad guys go away faster,
which in turn makes everyone in the area safer.

-Paul Howe
Maxfragg
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Joined: 2007-01-02 22:10

Re: [Weapons] Light Machine Guns

Post by Maxfragg »

yes, the bundeswehr uses it, but as vehicle mounted mg on tanks and jeeps, where others use a .50 cal MG, and not as crew served weapon, there it gets replaced by the lots lighter MG4
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