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Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-11-05 12:47
by solidfire93
should we expect important hotfix and patches for 1.3.6 update ?

i know there is alot of issue to be solved but are the Dev's fixing the important issue or just in General and what kind of problem they come a cross and fix it ?

Regards.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-11-06 14:24
by sweedensniiperr
Which DEV is the biggest assetwhore?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-11-08 19:25
by rPoXoTauJIo
Rabbit ofc, he's leading Armour squads all day long. :p

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-11-08 23:55
by Rabbit
rPoXoTauJIo wrote:Rabbit ofc, he's leading Armour squads all day long. :p
He's not a dev. I would guess UT or Mats.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-11-10 15:01
by ctbear1996
Why tactical iron sight g3 were gone??? :|

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-11-10 16:48
by Rabbit
ctbear1996 wrote:Why tactical iron sight g3 were gone??? :|
Image

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-11-10 16:56
by Mats391
Rails on G3 are as bad as putting them on AK. You just dont do it.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-11-10 22:03
by rPoXoTauJIo
Rabbit wrote:Image
"That's.... pretty bad ***"

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-11-10 22:24
by Rabbit

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-11-12 23:13
by SIDEKILL3R
Notice for the tanks in the game most do not have a commander camera or option to sit inside and spot for targets the third seat is a basic commander .50 cal gun is there a option to sit inside the tank and spot with camera etc. or its not possible with the game engine?

Just always wondered that since the tanks have 3 seats and the third is rarely used

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-11-13 03:01
by camo
Original argument was it would take too many people away from the battlefield, but now that we have 100 people per game there's nothing really stopping it (except the ever present resistance to change :mrgreen :) apart from someone simply doing it.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-11-13 03:10
by Rhino
[R-DEV]camo wrote:Original argument was it would take too many people away from the battlefield, but now that we have 100 people per game there's nothing really stopping it (except the ever present resistance to change :mrgreen :) apart from someone simply doing it.
It still would take too many people away from the front lines tbh.

Currently the Driver position is also the commander position, being able to select both driver and commander views in all tanks and some APCs/IFVs though the weapon keys. This might not be the most realistic setup but it gives the driver a much bigger and IMO, much funner role than just driving with being able to spot for targets etc and isn't too stressful doing both jobs like it would be in r/l since in r/l, tanks are much, much harder to drive which I can tell you from being in a Challenger 2 driving simulator, that it really takes all your concentration to drive a tank in r/l and isn't just pushing the gas peddle or w key to go forwards :p

As such, you get the benefits of people wanting to drive a tank/APC/IFV more (I prefer to drive myself than gun) since they also have the commander role on top of it to keep them busy, as well as putting another set of boots on the front line per every tank/IFV ingame, as well not to mention that if we gave every APC/IFV a commander position, then it would have one less passenger spot as well.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-11-13 07:29
by Kerryburgerking
If you could change any faction on any map, which factions on what map should you choose?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-12-07 12:07
by mries
Why does the scoped FAMAS not have a BUIS optic?
Image

Is it because IRL it is not possible? Or is it not implemented yet? Because by the looks of it there is an iron sight below the scope.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-12-07 16:57
by Acecombatzer0
I think the mount for the scope blocks the view between the rear aperture and the front sight, much like the M-14 EBR

(EBR previously had BUIS, but was removed in 1.2ish for this reason)

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-12-13 11:54
by solidfire93
how close we are until PR 1.4 get released ?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-12-13 12:13
by Mineral
Image

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-12-13 14:02
by LiamNL
Is there any reason that when your connection dies, or server crashes that vehicles start majestically flying off to the horizon?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-12-13 14:47
by BloodyDeed
I would assume your client usually interpolates the vehicle coordinates it gets from the server so the movement is smooth.
In case you loose connection the client continues doing so but doesn't receive correct coordinates from the server anymore.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-12-19 13:09
by Tsambo
Hello everyone. Thought to write a mini prologue for my first message in the forums. I am a 30 year old who mostly didn't play games anymore, but i find myself being sucked in PR more and more. I am close to the point of using the word addicted here! This game seems to have the perfect mixture of realism/tactics/fun!!

So, i am interested in the mid to long term plans of the development. What are some major changes that we will be seeing in the mid to long term down the road? I am not asking for anything unknown to be revealed to me here. I am just new and clueless and wondering what long term goals might have been revealed to the community allready, but someone new like me wouldn't know about.