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Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-12-19 14:23
by rPoXoTauJIo
PR is community driven development mod(all devs came from community), so there's never mid-to-long plans of development as the development teams tend to change :)
So my advice would be just do what you know (modelling, texturing, coding, mapping, etc), and after a while, what you want ;)

Posted: 2015-12-19 14:43
by camo
Falklands minimod, ww2 minimod, polish faction and more.
Check out the highlights/devblogs section to see what is in the works.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-12-19 16:11
by Rabbit
Hello MR. RHINO, when is Image?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-12-19 16:24
by Navo
Pls bring back Goose Green for that Falklands flavour Rhino :D

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-12-19 16:48
by Rhino
Navo wrote:Pls bring back Goose Green for that Falklands flavour Rhino :D
Naturally Goose Green will be part of the next PR:Falklands release.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-12-20 10:40
by solidfire93
about PR:WW2

should we expect more maps other than D-Day ?

like Stalingrad,or Iwo jima... ?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-12-20 12:16
by Mats391
solidfire93 wrote:about PR:WW2

should we expect more maps other than D-Day ?

like Stalingrad,or Iwo jima... ?
Yes. But more Normandy. The western front isnt even done, so dont expect eastern, meditaranian, african or pacific theater any time soon.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-12-20 13:31
by mectus11
If you were to introduce a new mechanic to the game, what would it by and how would you introduce it to the community?

Let's say the majority of the community does not like this new mechanic, would you scrap it or attempt to improve it by taking proper feedback from the community?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-12-20 17:27
by KillJoy[Fr]
mectus11 wrote:If you were to introduce a new mechanic to the game, what would it by and how would you introduce it to the community?

Let's say the majority of the community does not like this new mechanic, would you scrap it or attempt to improve it by taking proper feedback from the community?
I guess you didn't know what happend with the "realistic turret's" :-o

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-12-20 19:21
by Diveris
Can Russian AR with no scope in Grozny make headshot within 200 meters to a small window in 5th floor? or shooting 2 full mags with militia AK-74 to the back without any injuries? or when enemy comes in my sights in CQB the gun stops working until the enemy walks from sights? AND WITHOUT CHEATS?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-12-21 02:00
by tankninja1
Diveris wrote:Can Russian AR with no scope in Grozny make headshot within 200 meters to a small window in 5th floor? or shooting 2 full mags with militia AK-74 to the back without any injuries? or when enemy comes in my sights in CQB the gun stops working until the enemy walks from sights? AND WITHOUT CHEATS?
1. BF2s classic hit box detection problem
2. Client/Server lag?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-12-21 09:50
by Jagira
Tsambo wrote:-snip-
In the next major update (1.4) we will be seeing the Falklands war being implemented into the game - a war between Argentina and Britain that took place around the early 80s. It will be a 16x16 km map, with an extended view distance.

The next major update after that (1.5) will be a WWII update that will feature a realistic interpretation of the Normandy landings as well as other maps with aircraft. Both major updates will include ships!

1.4 will probably (just speculation) come out sometime mid to late 2016, and WWII is too far away to even give a rough estimate.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-12-21 10:12
by camo
jagira is an inside man

he knows our secrets! :mrgreen:

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-12-21 11:09
by Jacksonez__
1.4 will probably come out sometime mid to late 2016
well fug

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-12-21 11:11
by rPoXoTauJIo
Need to oprress him :D

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-12-21 19:29
by crazygamelover
Since destroying civilian cars in Insurgency is now against the ROE, does it take away Intelligence Points? If so, how many? If not, what sort of repercussions does the offender face?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-12-21 22:34
by Rhino
Jacksonez__ wrote:well fug
That is just Jagira speculation. TBH, I've yet to determine how long v1.4 will take or draw out a solid time line for it either since I don't want to get in the way of a little xmas prezy we are currently wrapping. Although I will say v1.4 wont be coming out in 2015 I can tell you that :p

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-12-21 23:11
by KillJoy[Fr]
Did you guys have news from the french devs team ? They were pretty active during the development and suddenly after the release, gone.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-12-21 23:19
by Rudd
'KillJoy[Fr wrote:;2112120']Did you guys have news from the french devs team ? They were pretty active during the development and suddenly after the release, gone.
Several became integral members of the core team, Haut, VAB et cetera have done insane amounts of work on Core PR, but afaik the majority of the French DEV team (like many of the other comfac DEVs) did not conintue to develop material

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2015-12-22 07:35
by mries
IS the SAA still in the works by a comfac or devteam? Or is it on hold, could remember there were some guys working on it for Sbeneh?