Release: Project Normandy

General discussion of the Project Reality WWII modification.
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Release: Project Normandy

Post by Pvt.LHeureux »

I'm sure it was USF server
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Stoickk
Posts: 200
Joined: 2010-11-16 23:02

Re: Release: Project Normandy

Post by Stoickk »

He definitely was not banned on the 26th MEU server for that. We are all about realism at the 26th, and anything that adds to realism and immersion is welcome. ;)
<<<WARNING: VETERAN UNDER MEDICATION FOR YOUR SAFETY>>>


Just some guy.

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NoobSentinel
Posts: 79
Joined: 2010-07-16 18:52

Re: Release: Project Normandy

Post by NoobSentinel »

Just Googled for Project Normandy, and found this:

Project Normandy - Wikipedia, the free encyclopedia

Err...
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Release: Project Normandy

Post by AfterDune »

Was posted before ;) .
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KarlHungus
Posts: 6
Joined: 2010-09-24 15:58

Re: Release: Project Normandy

Post by KarlHungus »

NoobSentinel wrote:Just Googled for Project Normandy, and found this:

Project Normandy - Wikipedia, the free encyclopedia

Err...
...all your project are belong to us... :grin:

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KarlHungus
Posts: 6
Joined: 2010-09-24 15:58

Re: Release: Project Normandy

Post by KarlHungus »

Back OT

Thanks to AD and the PR:N team for their hard work. I have always prefered the WWII era shooters and PR:N is off to a quick start to become one of the best.
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Release: Project Normandy

Post by Pvt.LHeureux »

KarlHungus wrote:Back OT

Thanks to AD and the PR:N team for their hard work. I have always prefered the WWII era shooters and PR:N is off to a quick start to become one of the best.
Thanks, be ready for the next release :)
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Release: Project Normandy

Post by AfterDune »

Oh boy, check out the [NEW] server, what is this?


;)
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sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Release: Project Normandy

Post by sweedensniiperr »

'[R-DEV wrote:AfterDune;1705559']Oh boy, check out the [NEW] server, what is this?


;)
WIN!

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ReNiki
Posts: 16
Joined: 2011-12-10 13:26

Re: Release: Project Normandy

Post by ReNiki »

Why cant i join the 96 player server now? Theres only 28 players and it says all reserver slots are taken.... Strange. :(
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Release: Project Normandy

Post by Pvt.LHeureux »

'[R-DEV wrote:AfterDune;1705559']Oh boy, check out the [NEW] server, what is this?


;)
All right, will be there :D
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Release: Project Normandy

Post by AfterDune »

ReNiki wrote:Why cant i join the 96 player server now? Theres only 28 players and it says all reserver slots are taken.... Strange. :(
Reserved slots have been removed, can you retry?
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BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Post by BloodyDeed »

Pretty sure we fixed it.
Dunno what caused this.
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temexter
Posts: 397
Joined: 2009-11-23 15:50

Re: Release: Project Normandy

Post by temexter »

'[R-DEV wrote:AfterDune;1705559']Oh boy, check out the [NEW] server, what is this?
;)
Holy mother of cows. Spotted that about an hour ago... :)

This really came from the bushes... We'we now got >64p code tested on (an)other server (than only Sisu)...

While got no "official" anwers to my questions on forum, this seems to be kinda answer :15_cheers
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Release: Project Normandy

Post by Pvt.LHeureux »

temexter wrote: This really came from the bushes... We'we now got >64p code tested on (an)other server (than only Sisu)...
Holy sh*t, it's true :D
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Release: Project Normandy

Post by AfterDune »

[NEW] already ran with 128 before Sisu was up ;) . Sisu runs on 64-bit, Soppa is busy with that. Tema has been working on 32-bit, which [NEW] is now running on (not sure how long, perhaps only today).
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Release: Project Normandy

Post by Pvt.LHeureux »

Nice! Good news!
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Ramjali
Posts: 205
Joined: 2010-07-31 19:28

Re: Release: Project Normandy

Post by Ramjali »

For my crashes at 14% loading.......... :confused: :confused: :confused: :confused: :confused: :confused:
Figer
Posts: 43
Joined: 2011-08-26 12:32

Re: Release: Project Normandy

Post by Figer »

Impressionant! This mini-mod is amazing, thank you a lot for this.

+10 :-D
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Burdy
Posts: 13
Joined: 2008-10-16 00:22

Re: Release: Project Normandy

Post by Burdy »

I got banned from the [NEW] Server for Chat Spam When I was saying Rally F 0.o.. Can you guys lift it???
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