[Map] Assault on Grozny (2km) [Released]

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Ason
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Re: [Map] Grozny (2km) [WIP]

Post by Ason »

The_MDexs wrote:Damn that's a nice desert map.

MDexs
Hopefully it won't look like a desert when I get into the details :)
Steeps
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Post by Steeps »

[R-DEV]AfterDune wrote:@The_MDexs, there's no need to add "MDexs" to every post you make ;) .
Hey well what about Mongol? lol
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waldov
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Re: [Map] Grozny (2km) [WIP]

Post by waldov »

Even though it doesnt seem like much id recommend you have a few small pockets of trees and bushes to add some nice ambush points and variation to the suburbs of Grozny.
you can clearly see some pockets of vegetation in this picture.

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Ason
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Re: [Map] Grozny (2km) [WIP]

Post by Ason »

waldov wrote:Even though it doesnt seem like much id recommend you have a few small pockets of trees and bushes to add some nice ambush points and variation to the suburbs of Grozny.
you can clearly see some pockets of vegetation in this picture.

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Yes I will try to do that :) At the moment I'm kinda stuck since I really don't got many pictures from the suburbs and, I don't got full knowledge of what statics exists and which would be best for my map. If you got any ideas on objects such as fences and other random objects which could be used in the gardens to spice it up a bit i'm glad to have a look at them, and please tell me where to find them in the static folder if you got any ideas :)
Last edited by Ason on 2013-02-13 12:09, edited 1 time in total.
rodrigoma
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Re: [Map] Grozny (2km) [WIP]

Post by rodrigoma »

From what I can see in that photo you are very well set up in statics for it, if you take your tiem and detail it can get very interesting indeed ;)
Just in fences, you can certainly use the most common PR wooden fences:
https://www.realitymod.com/forum/f196-pr-highlights/93602-new-wooden-fence-statics.html
You also have that exact smaller wooden fence you see in the blue house in the Normandy statics ;)
You can probably also use the brick "fence" for variety, as you will probably use them in the city
One thing you don't have unfortunately that i know of is the higher wooden fence you see in the center of the photo.

From what I'm seeing on the photo you can also think about using some of the normandy village statics, maybe retextured? or even just as they are, but it might load some more textures. Cant find any screenshots of it atm sorry

goodluck , you have a lot of nice work ahead of you ;)
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Ason
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Re: [Map] Grozny (2km) [WIP]

Post by Ason »

'[R-CON wrote:rodrigoma;1864374']From what I can see in that photo you are very well set up in statics for it, if you take your tiem and detail it can get very interesting indeed ;)
Just in fences, you can certainly use the most common PR wooden fences:
https://www.realitymod.com/forum/f196-pr-highlights/93602-new-wooden-fence-statics.html
You also have that exact smaller wooden fence you see in the blue house in the Normandy statics ;)
You can probably also use the brick "fence" for variety, as you will probably use them in the city
One thing you don't have unfortunately that i know of is the higher wooden fence you see in the center of the photo.

From what I'm seeing on the photo you can also think about using some of the normandy village statics, maybe retextured? or even just as they are, but it might load some more textures. Cant find any screenshots of it atm sorry

goodluck , you have a lot of nice work ahead of you ;)
Thanks Rodrigoma, those fences look nice for my map indeed, I just got a feeling that those are better for villages around the maincity and not the suburbs connected to the city, do you know if there are any metal fences like the ones I used for the airport but without the barbed wire, or wooden fences but with vertical planks instead of the horizontal like the blue ones at the bottom right of that picture?
I will start by trying the ones you linked and see how it looks :)
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Re: [Map] Grozny (2km) [WIP]

Post by rodrigoma »

as I said you have some perfect fences for what is in the picture in the normandy objects.
in : static objects/ fences

and for the metal ones, you can find some in : staticobjects/ Common /Fences
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Ason
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Re: [Map] Grozny (2km) [WIP]

Post by Ason »

[R-CON]rodrigoma wrote:as I said you have some perfect fences for what is in the picture in the normandy objects.
in : static objects/ fences

and for the metal ones, you can find some in : staticobjects/ Common /Fences
Alright thanks m8!

EDIT: Btw does those wooden fences from normandy count as destroyable objects?
Last edited by Ason on 2013-02-13 18:11, edited 2 times in total.
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Ason
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Re: [Map] Grozny (2km) [WIP]

Post by Ason »

EDIT: New pics next post, what do you think?
Last edited by Ason on 2013-02-13 23:07, edited 1 time in total.
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Ason
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Re: [Map] Grozny (2km) [WIP]

Post by Ason »

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sylent/shooter
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Re: [Map] Grozny (2km) [WIP]

Post by sylent/shooter »

Not much of a fan of the Middle east brickwall static... to keep that grundgy feel I'd use the stoneblocks in the PR Militia folder.. they look a lot better. Forget what they are called but they have cement in them :p

Killing the enemy sylently
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Ason
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Re: [Map] Grozny (2km) [WIP]

Post by Ason »

[R-CON]sylent/shooter wrote:Not much of a fan of the Middle east brickwall static... to keep that grundgy feel I'd use the stoneblocks in the PR Militia folder.. they look a lot better. Forget what they are called but they have cement in them :p
Yeah I found some pretty awesome walls in the pr/village folder but they are only 5 m long so there will be alot of them, do you think that will affect performance alot? Because the walls i got in the picture are like 30 m long, but i don't know how much walls affect performance?
Zemciugas
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Re: [Map] Grozny (2km) [WIP]

Post by Zemciugas »

Looks pretty good, I like how there's the suburbs and further down the city large buildings pop up, unique map, will have some interesting firefights on this. Also needs more trash and grass.
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rodrigoma
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Re: [Map] Grozny (2km) [WIP]

Post by rodrigoma »

No, dont use those, apart from them not fitting in as they are middle east style buildings they are destroyable.
Just use the one Sylent pointed out, they are much much better for what you want, and get rid of that ME style walls ;)
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Ason
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Re: [Map] Grozny (2km) [WIP]

Post by Ason »

[R-CON]rodrigoma wrote:No, dont use those, apart from them not fitting in as they are middle east style buildings they are destroyable.
Just use the one Sylent pointed out, they are much much better for what you want, and get rid of that ME style walls ;)
roger ;)
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Mineral
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Re: [Map] Grozny (2km) [WIP]

Post by Mineral »

just so you don't make some of the same mistakes as me ;) :
https://www.realitymod.com/forum/f354-c ... -maps.html

looking good :) can't wait to see some first ingame screens with lightmaps and some proper lighting! Good job so far.
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Ason
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Re: [Map] Grozny (2km) [WIP]

Post by Ason »

GP_MineralWouter wrote:just so you don't make some of the same mistakes as me ;) :
https://www.realitymod.com/forum/f354-c ... -maps.html

looking good :) can't wait to see some first ingame screens with lightmaps and some proper lighting! Good job so far.
Thanks man, that's very useful! :)
Too bad I can't use all of the small houses in the suburbs...
I've seen those houses in Vadso city etc, but i guess I can't use them ?
objects\staticobjects\pr\house_dest\house_dest_1a and all of those...

EDIT: Are you sure that list is up to date?
Last edited by Ason on 2013-02-14 12:04, edited 3 times in total.
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Mineral
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Post by Mineral »

That list is based on the devs. The list is pretty up to date yes. The op says that the house_dest series was never finished, and if they replace them one day that you would have to redo them on your map. Its not saying they are broken. Read carefully what is said about each static in that thread.
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Ason
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Re: [Map] Grozny (2km) [WIP]

Post by Ason »

GP_MineralWouter wrote:That list is based on the devs. The list is pretty up to date yes. The op says that the house_dest series was never finished, and if they replace them one day that you would have to redo them on your map. Its not saying they are broken. Read carefully what is said about each static in that thread.
ah my bad :P
rodrigoma
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Re: [Map] Grozny (2km) [WIP]

Post by rodrigoma »

TBH I also checked the thread for that and it s a bit misleading as it says :
Use them as you wish just be warned, buggy ones listed below:
and they are on top of that :-P
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