[Vehicle] CV9035NL (WIP)
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Re: [Vehicle] CV9035NL (WIP)
Sorry for the lack of answers regarding export, I'm not very active due to real life...
Feel free to ask me questions about exporting in this thread or via PMs, I'll do as best as possible to answer them.
Can you show us the tracks of the vehicle ? That's the most boring part to export with the bones. You also have to adjust correctly the UVmaps on existing track texture files within the PR files. Check the .tweak file of an existing tracked vehicle to get the correct track values and check out in the editor if it works correctly.
Feel free to ask me questions about exporting in this thread or via PMs, I'll do as best as possible to answer them.
Can you show us the tracks of the vehicle ? That's the most boring part to export with the bones. You also have to adjust correctly the UVmaps on existing track texture files within the PR files. Check the .tweak file of an existing tracked vehicle to get the correct track values and check out in the editor if it works correctly.
Last edited by Hauteclocque on 2014-07-16 14:52, edited 1 time in total.
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Re: [Vehicle] CV9035NL (WIP)
Please talk it all out here on this thread, helps with future exports.
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Re: [Vehicle] CV9035NL (WIP)
Can't wait till this gets added.
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Re: [Vehicle] CV9035NL (WIP)
True that, i enjoy the Fennek also best vehicle in pr so far
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Re: [Vehicle] CV9035NL (WIP)
Sorry guys, alot of other projects that are a higher priority, but I havent forgotten it!
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Re: [Vehicle] CV9035NL (WIP)
What's status please? - Rudd
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Re: [Vehicle] CV9035NL (WIP)
Dutch forces need this addition to fully compete with other conventuals forces, just as the Frenchies still need jets, looking forward to it!
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Re: [Vehicle] CV9035NL (WIP)
Frenchies have jets I believe Just no maps for em But yeah, CV90 would be a superb addition.
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Re: [Vehicle] CV9035NL (WIP)
Maybe somebody can help you with some work? What's it exactly that still needs to be done?
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Re: [Vehicle] CV9035NL (WIP)
@mineral, thought we wanted to do French forces once with WOTF, but then decided to not since it would be a huge blow for French forces since they haven't got any jets, but I might be wrong.
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Re: [Vehicle] CV9035NL (WIP)
So how do I test if it is working correctly in the editor? The bones work, ive ttested those, but the animated UVs?[R-DEV]Hauteclocque wrote:Sorry for the lack of answers regarding export, I'm not very active due to real life...
Feel free to ask me questions about exporting in this thread or via PMs, I'll do as best as possible to answer them.
Can you show us the tracks of the vehicle ? That's the most boring part to export with the bones. You also have to adjust correctly the UVmaps on existing track texture files within the PR files. Check the .tweak file of an existing tracked vehicle to get the correct track values and check out in the editor if it works correctly.
EDIT: going through the values and theyre pretty straight forward but I have more wheels the the scimitar (hwat im basing mine off of) so will it matter if things are in the wrong place?
@ the rest of the people: sorry this project was put on the bottom of my priorities list of projects + school. I still wanna finish it though
Last edited by CTRifle on 2014-09-27 04:59, edited 1 time in total.
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Re: [Vehicle] CV9035NL (WIP)
no problem mate, education always comes first, glad you are back at it
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Re: [Vehicle] CV9035NL (WIP)
Hey, curious if there is any progress yet
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Re: [Vehicle] CV9035NL (WIP)
Well, I'm waiting for a reply from haut so I can test somethings to see if I did it right.. so Im kinda stuck on where to go from where I am.
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Re: [Vehicle] CV9035NL (WIP)
hey CTRifle i texted haute regarding this topic and asked him to help us but got no response yet, did you heard sth from him ?
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Re: [Vehicle] CV9035NL (WIP)
he hasn't been online on the forum since September
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Re: [Vehicle] CV9035NL (WIP)
He just stated on previous page that he's busy due to RL... maybe sb. else can finish the work.
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