3 shots was already hard enough, but still worked fine if several people were firing, there was an AR or the guy was crossing lots of ground. In practice 3 shots usually translate to 4-5 since not every shot hits body but arms instead and some shots get eaten by hit detection.[R-DEV]M42 Zwilling wrote:It was 3 shots to the chest before. I don't see how taking 1 more shot makes that big a difference. In both of the contexts you mention above there was already a very good chance of the target escaping into cover. However we do have a couple of ideas that would make that somewhat less likely to happen and don't involve reverting the damage loss changes, but not going to talk about them yet until we look into them more.
At 4 shots to the chest, it's really 5-7 and many times won't be possible to punish NA plays at all, even with an AR.
I hope you don't talk about the planned changes and release them breaking the gameplay again
But when you made M14 1 shot incap it's fine because you played it once and said so... Nobody gives a fuck about realism, if you're playing PR solely for realism in 2017 you must be a fucking idiot.[R-DEV]M42 Zwilling wrote:For detailed realism, I still see no indication that these weapons should be able to reliably incapacitate an armored target at range. I'm not sure would even want to seriously prioritize this definition of gameplay realism either. That would mean making all weapons one-shot kills to properly discourage risk taking, but I don't think anyone would want that.
It really sucks that you fail to see how these changes are bad for gameplay, how buffing armour makes it less fun to play versus, damage dropoff harder to punish dumb plays and 1 shot auto rifles just being straight up retarded.