The ADF Community Mod

Discussion pertaining to the PR Australian Forces.
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Chuc
Retired PR Developer
Posts: 7016
Joined: 2007-02-11 03:14

Re: The ADF Community Mod

Post by Chuc »

The difference is barely noticable, and on top of that coding-wise it will be no different from the other factions (in fact it will be harder to make such an armour difference). To be honest I haven't even noticed the armour was there to begin with.

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Aestabjoo
Posts: 21
Joined: 2007-05-26 02:33

Re: The ADF Community Mod

Post by Aestabjoo »

C.Carcharias wrote:Well, I'm not trying too be a jerk
Trying or not, that's what you're being. Pull your finger out, mate. Seriously.

The way that the models are displayed and the stats behind them are completely seperate. You could have a 10 foot US marine in a robotic exoskeleton as the model, but as long as he has the same stats as a normal rifleman, which is set seperately, then the playability is identical. Point being: It doesn't matter what you see, it's the code behind it that you have to pay attention to.
C.Carcharias
Posts: 12
Joined: 2009-01-03 14:27

Re: The ADF Community Mod

Post by C.Carcharias »

Aestabjoo wrote:Trying or not, that's what you're being. Pull your finger out, mate. Seriously.

The way that the models are displayed and the stats behind them are completely seperate. You could have a 10 foot US marine in a robotic exoskeleton as the model, but as long as he has the same stats as a normal rifleman, which is set seperately, then the playability is identical. Point being: It doesn't matter what you see, it's the code behind it that you have to pay attention to.
I'm talking about there design plan, where it say's that the pilots, crewman, and sniper got the same armour(heavy) as the rifleman, grenadier, and so on.

And as this is Project Reality, I used there REAL armed forces as an example.
Hauteclocque
Retired PR Developer
Posts: 3312
Joined: 2008-10-02 17:55

Re: The ADF Community Mod

Post by Hauteclocque »

You could trust their spreadsheet if it was up to date, it's not the case...so it's not worth speaking about that, specially for such a detail which will hardly be remarkable in game...
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[MPN]Slouch2
Posts: 139
Joined: 2009-04-15 06:03

Re: The ADF Community Mod

Post by [MPN]Slouch2 »

C.Carcharias wrote:I took a quick look at your design plan...

Does your pilots really fly with the same body armour as your infantrymen?

Does your crewman really drive with the same body armour as your infantrymen?

Isn't that a bit unpractical?
Many pilots DO fly with body armour on.

Will be back with pics soon, gotta search through my archives.
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HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: The ADF Community Mod

Post by HangMan_ »

calln the faction "ANZAC" would be cool :) just speakn up fr the kiwis here but we r prety much fightn evrywhere the aussies are evn tho they wont admit it ;) either way it'll b a cool army to play.
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: The ADF Community Mod

Post by Tonnie »

XxX_HangMan_XxX wrote:calln the faction "ANZAC" would be cool :) just speakn up fr the kiwis here but we r prety much fightn evrywhere the aussies are evn tho they wont admit it ;) either way it'll b a cool army to play.
We wont be doing an ANZAC faction, reason being that the NZ forces use alot of diffrent vehicles then the ADF... And the adf faction was built on the idea of getting the aussies ingame not the kiwis ;) srry Salvak ;)

Watch this vid... Note i have alot of respect for some of the NZ army guys as i have served with them before ;)

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
HangMan_
Posts: 1753
Joined: 2009-06-07 00:58

Re: The ADF Community Mod

Post by HangMan_ »

hahaha im nt evn gna argue. its totally true and we all knw it lol. dw i realised it was a silly suggestion prety much as soon as i posted it as kiwis have diff DPM's to aussies :)
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: The ADF Community Mod

Post by Tonnie »

Ok reworked the google speadsheet as it had not been touched since 19/5/08. Completely redone Prioritys and stat updates.

can be found here ADF Design Plan

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
PinkFloyd-
Posts: 48
Joined: 2009-03-22 01:01

Re: The ADF Community Mod

Post by PinkFloyd- »

C.Carcharias wrote:wow, backfire; Criticism of Criticism; lol

Well, I'm not trying too be a jerk, I'm just saying, if you look at the other factions here, you will see that kit's like pilots, crewman, sniper and so on, have light armor, while all of your kit's have heavy armor. Kind of look's like your trying too get an advantage over the other factions. And Australian pilots and crewmen (as defined in PR) in real life does not wear heavy armor, if they even wear som at all.

I thought that you had just taken a british model or something and redone the skin, then just turnd up the armor lvl on the solders.

But I'm sorry, I din't know you guy started from scratch, even tho it kind of makes it look even worse from my point of view, as you should have done some better planing.

But, keep up the good work! I am sure it will all turn out just great!
Why don't you go make some new models from scratch?

Would you ever see the pilots clothing whilst in a transport chopper?
Do you see the crewmen wearing armour whilst they are shooting at you?

I think not. Sure, if you had a pilot or crewman standing next to you for the duration of the game it would be a different story, but most of the time these classes are in vehicles and are unseen.
Durkie
Posts: 264
Joined: 2009-01-12 08:10

Re: The ADF Community Mod

Post by Durkie »

Looking good you got most of you vehicles but isn't it an idea to put the maps that are indevelopment in your design plan
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cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: The ADF Community Mod

Post by cyberzomby »

I love that video about the australians versus the new zealanders :P I love the part where he says: To mark the day, we have crushed the kiwi's!
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: The ADF Community Mod

Post by Tonnie »

Durkie wrote:Looking good you got most of you vehicles but isn't it an idea to put the maps that are indevelopment in your design plan
Yes but as it stands i dont know what maps are in progress as many have just stopped and not told anyone
[R-COM]cyberzomby wrote:I love that video about the australians versus the new zealanders :P I love the part where he says: To mark the day, we have crushed the kiwi's!
yes thats my fav part too lol

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Warpig-
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Re: The ADF Community Mod

Post by Warpig- »

I love that Commonthwealth bank ad, where they go "You can even retire on this little island over here!" and then the Aussies go "uh... but That's New Zealand"

But I digress :P , it's shaping up well. If you're in need of voice acting I can pay my mate a visit in Adelaide and see what I can do. We do musical recording, and he's got a killer setup as he's doing a home studio. I can't promise anything, but he's got the gear so I'll have a chat next time I'm up Adelaide way
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Cause we throw bombs on it, throw bombs on it. Just smash something, yeah mosh for me.
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: The ADF Community Mod

Post by Tonnie »

Warpig- wrote:I love that Commonthwealth bank ad, where they go "You can even retire on this little island over here!" and then the Aussies go "uh... but That's New Zealand"

But I digress :P , it's shaping up well. If you're in need of voice acting I can pay my mate a visit in Adelaide and see what I can do. We do musical recording, and he's got a killer setup as he's doing a home studio. I can't promise anything, but he's got the gear so I'll have a chat next time I'm up Adelaide way
yeah mate ask him see what you guys can come out with let me know how it gos

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
niknastee
Posts: 9
Joined: 2009-06-13 22:52

Re: The ADF Community Mod

Post by niknastee »

lol, I could get my old cadet SGT to do it, he has the strongest south african accent ever for someone who spent 6 months there.
"The fatter wog said to the skinnier wog: 'Oi bro, you slept with my cousin.' And the other one said: 'Nah man, I didn't for shit, eh' and the other one goes: 'I will call on my fully sick boys, eh.' And then pulled out a gun and went...


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Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: The ADF Community Mod

Post by Tonnie »

urrm we want aussie accents lol

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: The ADF Community Mod

Post by Tonnie »

Updated the Google spreadsheet check it out ;)


ADF Design Plan
Last edited by Tonnie on 2009-06-27 01:24, edited 1 time in total.

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
Tonnie
Retired PR Developer
Posts: 2014
Joined: 2007-07-31 14:59

Re: The ADF Community Mod

Post by Tonnie »

'[R-DEV wrote:tonnie15;1060585']Updated the Google spreadsheet check it out ;)


ADF Design Plan
yeah what i said but again ;)

updated
M3 Carl Gustav
SR25
Kit Geoms

HangMan: BF2 Editor, it has very strict limitations memory wise, and crashes all the time. Its like a girl. Treat it with respect and take it slow and you'll get places. Rush and get ahead of yourself and it will turn around and punch you in the mouth
anglomanii
Posts: 701
Joined: 2008-12-20 10:38

Re: The ADF Community Mod

Post by anglomanii »

hey Tonnie have you read any thing a about rifle platoon organizational changes for the adf, and the addition of a a 3rd pipe to the mortar sect. i remember reading a bout in INF mag, and then last night i was trawling some adf sites and there was a article about it under ChoA notifications. is this actually happening or is it just part of L125 (which means its far from a cert)

if this is whats actually going to happen, how will that effect ADF squad game play and kit distribution. how much does game balance effect how/what kits are issued. if we do adopt a L125 section won't this mean a 8 man section will have 2mg's and 6 rifles 2 of which have GLA's and at least 4 m72's. but PR is only set up for 6man sections like the yanks have (is this actually correct) so how is this L125 section represented in a 6 man section?

i am confused! ( and obviously bored as i can't play PR atm)



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