[Map] Muttrah City

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SWIZZ=kettcar=
Posts: 167
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Re: Muttrah City

Post by SWIZZ=kettcar= »

ah ok,

im dreaming of an infanterie fight in the carpark with rallypoints from both teams. a hard fight car by car. :razz:

i mean the hole streets in the city. they look so clean. more stuff bring the FPS down?
Rhino
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Re: Muttrah City

Post by Rhino »

SWIZZ=kettcar= wrote:more stuff bring the FPS down?
generally yes, epically things like cars that are poly heavy.

thou I plan on doing more cars at some point.
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Outlawz7
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Re: Muttrah City

Post by Outlawz7 »

Well non-war torn cities are generally clean aren't they?

Also will the MEC main have any HJ8 emplacements? Would be nice since all main bases in PR have stationary ATs.
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Rhino
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Re: Muttrah City

Post by Rhino »

no AT defences, wouldn't be able to use it anyways unless i stuck it ontop of the fort, then it could hit 1/3 of the map :p
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Outlawz7
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Re: Muttrah City

Post by Outlawz7 »

Well how about on the south side of the fort, where the hill blocks the view of the city?

here: http://www.gloryhoundz.com/prmm/users/r ... ty2_07.jpg
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Rhino
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Re: Muttrah City

Post by Rhino »

useless apart from shooting stuff down that road, and the odd chopper flying past and will only be used to tk since its soo far away from main.

If MEC get combat around the fort, they should fall back into the fort, or loose. Simple.
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Outlawz7
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Re: Muttrah City

Post by Outlawz7 »

Good point.
One last thing: where's the Edit button in this forum?

:p :(
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SWIZZ=kettcar=
Posts: 167
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Re: Muttrah City

Post by SWIZZ=kettcar= »

@ outlawz

i dont mean dirty :-) but some stuff like this:

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cars at promenade

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i think this town is great for holidays
Rhino
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Re: Muttrah City

Post by Rhino »

ye, but most of the cars would be gone if the MEC moved in there you would think? :p
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SWIZZ=kettcar=
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Re: Muttrah City

Post by SWIZZ=kettcar= »

öhm ;) ....indeed, only this cars will be stay there

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SocketMan
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Joined: 2007-03-09 22:03

Re: Muttrah City

Post by SocketMan »

What's the spawn time for the LAV25?
20 minutes like the BTR?
Seems unbalanced from the assets listed
Looks good nevertheless,is there a ticket bleed of some sort?
Rhino
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Re: Muttrah City

Post by Rhino »

SocketMan wrote:What's the spawn time for the LAV25?
20 minutes like the BTR?
Seems unbalanced from the assets listed
Looks good nevertheless,is there a ticket bleed of some sort?
you mean its unbalanced to the USMC? trust me, its not, it depends on how good the USMC team are, if they are good, and use there assets effectively, they will most likly win yes. But if they dont use there assets effectively, they will simply get crashed by even a **** MEC team. having thous trucks, land support etc makes a huge difference, more than you would think.

LAV 25s have a 5min respawn, but it takes them also 5mins to get from the carrier to shore, then probably a drive to combat.

Bleed happens for the USMC once MEC capture all land flags and are in the water, slow light bleed thou.

MEC have a light bleed once the city centre flags have been capped, and once south city is capped, they get a slightly harder bleed, fort capped pure out right win for USMC.

But you do not need to worrie about MEC being the underdogs.
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Defiyur
Posts: 266
Joined: 2008-04-04 18:28

Re: Muttrah City

Post by Defiyur »

Simply awesome! I love stuff based on real locations. It draws you in and elevates the game to a higher level of realism, epicness and authenticness. I greatly admire mappers who undertake such a task. I have my own experience with such a task so I know what it feels like to finally be done. Don't get me wrong, maps not based (even loosely) on actual locations can still be fantastic as well provided they get the atmosphere/vibe of the region they are depicting right. Anyway congratulations. And thanks to the many people contributed to get it done quicker than it otherwise would have been. Bask...relax..., job well done.
sunshine1991
Posts: 130
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Re: Muttrah City

Post by sunshine1991 »

coool map
but this map realy should be insurents .
in AAS mod not all the map will be in use
Rhino
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Re: Muttrah City

Post by Rhino »

sunshine1991 wrote:coool map
but this map realy should be insurents .
in AAS mod not all the map will be in use
ehhh, no it should not be insurgents... :roll:

Just because this city is in a Middle Eastern Contry, dose not mean its ruled or overrun by insurgents / terrorists :roll:

Oman, which Muttrah / Muscat is the capital of, is a VERY rich country, it has as much chance of being overrun by insurgents as Rome dose...

The way I personally see it is the MEC have invaded Oman in there push of control for the whole of the Middle East, and as a result, NATO forces are now trying to get rid of its occupiers (the MEC) and return it back to the Oman people. Thou really you could put 100s of storyline ontop of it. One thing we do no for sure in BF2, the MEC are in Oman since there is a map called "Gulf of Oman".
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evya
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Re: Muttrah City

Post by evya »

Looks awesome! but what is those 3 last vehicles simbols mean in the 64 Layout?
Craz3y|Assasin
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Re: Muttrah City

Post by Craz3y|Assasin »

MORTERS it looks like
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$pyker
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Re: Muttrah City

Post by $pyker »

With PR and the AA turrets not respawning on any map whats to stop the cobra going up really high (like most do) and their bunner taking them out. Then its main rape!
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Johnyy
Posts: 11
Joined: 2007-09-12 22:19

Re: Muttrah City

Post by Johnyy »

Wow, amazing!!!
I am afraid that this map is so good, it will run all the time on some servers, ignoring other maps. :D
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