[Map] Karbala

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xatu miller
Posts: 431
Joined: 2008-05-01 12:38

Re: [Map] Karbala

Post by xatu miller »

CodeC.Seven wrote:no... i finally want a night map... Us vs insurgent with burning wheels in the streets... Thats kickass!
and apache 30mm cannon tracers and hellfire missiles that look like falling stars :p

oh and why is it gonna be released as a day map not a night map at first?


"Intermolecular interactions in the flake's matrix could be weakened by the plasticizer [water], leading to the solubilization of some components, and to a decrease in mechanical integrity."
READ: Water makes cereal soggy.
Spec
Retired PR Developer
Posts: 8439
Joined: 2007-09-01 22:42

Re: [Map] Karbala

Post by Spec »

Well, I guess one of the reasons is that its easier to find bugs on a day map. Once every floating tree has been found, its better to turn it dark than before.
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: [Map] Karbala

Post by Psyko »

i was looking faward to this being a night map.
Warpig-
Posts: 1610
Joined: 2008-08-06 20:29

Re: [Map] Karbala

Post by Warpig- »

Me too, I think a night map would be great for a change at the moment
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Cause we throw bombs on it, throw bombs on it. Just smash something, yeah mosh for me.
mp5punk
Posts: 1219
Joined: 2008-07-03 22:18

Re: [Map] Karbala

Post by mp5punk »

kinda like a mix of ramiel, ejod, and kufrah
Sluismaster1
Posts: 90
Joined: 2008-10-12 11:20

Re: [Map] Karbala

Post by Sluismaster1 »

AnRK wrote:Woah, the Insurgents are gonna have to get their ambush on to deal with that lot...

it´s just stupid! the insurgents need much better defence! :?
CodeC.Seven
Posts: 303
Joined: 2007-11-24 01:57

Re: [Map] Karbala

Post by CodeC.Seven »

You got no idea what you talking about right??? O.o
-Sig removed-
M_Striker
Posts: 513
Joined: 2008-05-31 00:36

Re: [Map] Karbala

Post by M_Striker »

PR needs night maps. Period.
Warpig-
Posts: 1610
Joined: 2008-08-06 20:29

Re: [Map] Karbala

Post by Warpig- »

Does the lack of nightmaps have anything to do with the implementation of night vision / flash lights or whatever and the problems it would pose?
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Cause we throw bombs on it, throw bombs on it. Just smash something, yeah mosh for me.
X1 Spriggan
Retired PR Developer
Posts: 427
Joined: 2007-08-31 04:24

Re: [Map] Karbala

Post by X1 Spriggan »

im making a stormy map... does that count?

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rough77
Posts: 154
Joined: 2007-06-02 17:26

Re: [Map] Karbala

Post by rough77 »

X1 Spriggan wrote:im making a stormy map... does that count?

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looks awesome!!!! :-D
2 apaches... well well if that's not a little bit too hard for insurgents :confused:
[img]http://dl.dropbox.com/u/10414675/New%20Era%20Warfare%20Signaturen/rough-signature.png[/img]
kingkoolkoobyak
Posts: 78
Joined: 2008-11-18 21:43

Re: [Map] Karbala

Post by kingkoolkoobyak »

OMG AAARGH WHUUUAH PHOCK YEEEEAH
pirate i wanna make love u loooong time
codec wrote:~KILL~Pirate: Amazing... I really cant wait to play this map and finally see the Apache shooting down during night... That must looks amazing at all
2nd that
All other: Im getting a bit a tired... of you guys... You all always cry for more reality... And you know what? the reality is that America is fightin insurgents at Afghanistan and Iraq... You really think its real if you play a map where US gonna fight China on a city map? During this time of terrorism? Thats absolutely wrong... If you want reality you should know what you get.. PR is giving you the absolute pure reality between RL and BF2. Thats means... Kill all these fucking insurgents!
hmm....u mean f*** americans, don't u?

AMAZING MAP...lets go go go and kill some....cant wait no mo!

btw: compared to muttrah which is almost an exact copy of real mutrah, we still can try to add to its realism,

- just give INS a green flag of the MAHDI ARMY:
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- this texture must be on the advertising on the road to karbalah:
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- this is an epic moment in iraqi history, just add that pic of uncle saddam somewhere in teh city:
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- or even a huuuge poster of this guy, somewhere near the mosque:
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is that too much of an effort? see this as proposal only...this map gonna be great....and i want it with .85!
ty
[img]http://img254.imageshack.us/img254/5892/gdwsignewsstarndard.png[/img]
kingkoolkoobyak
Posts: 78
Joined: 2008-11-18 21:43

Re: [Map] Karbala

Post by kingkoolkoobyak »

ty
it's mostly the little things that can make pr gamers happy
:D
just like the crashed blackhawk and its dead pilots in ramiel
imo the most perfect photo location for an insurgent squad fully equipped with american special kits...yes, still dumba** americans use HAT and MANPADS on that map
:roll:
i mean things like the freshly washed reversed DICE t-shirts or harvested poppies in the US AID bags in korengal...a bottle of vodka ontop of militias rallypoints, or an old used opium pipe ontop of insurgent spawns

specially for this city, a holy place for the entire shia muslim world, i expect to see some antiimperialist/antizionist propaganda graffiti on the walls...in karbalah they use to martyr/sacrifice themselves once a year, by scourching, so maybe we'll find some bloody rusty bladed whips somewhere around the mosques...just another stupid suggestion, but i can imagine this can put a smile on one or other players face while searching for the goddam caches....too much effort tho?
[img]http://img254.imageshack.us/img254/5892/gdwsignewsstarndard.png[/img]
Snares
Posts: 342
Joined: 2008-11-24 23:25

Re: [Map] Karbala

Post by Snares »

This map looks AWESOME!!!!!!!! :D I cannot wait to play it. It's kind of like Ramiel mixed with Ejod Desert. 8-) Good job and keep up the good work.
Blitz.ph
Posts: 17
Joined: 2008-09-03 12:07

Re: [Map] Karbala

Post by Blitz.ph »

This looks alot like the place in black hawk down where they started operation irene :P
Snares
Posts: 342
Joined: 2008-11-24 23:25

Re: [Map] Karbala

Post by Snares »

When is this going to be released?! I can't wait to play it. :D
OkitaMakoto
Retired PR Developer
Posts: 9368
Joined: 2006-05-25 20:57

Re: [Map] Karbala

Post by OkitaMakoto »

Blitz.ph wrote:This looks alot like the place in black hawk down where they started operation irene :P
Gothic Serpent was the name... Irene was the signal to move out ;)

It'll be out when it's out so don't ask ;)
kingkoolkoobyak
Posts: 78
Joined: 2008-11-18 21:43

Re: [Map] Karbala

Post by kingkoolkoobyak »

kingkoolkoobyak wrote: this map gonna be great....and i want it with .85!
yes i quote myself
and yes, i get what i desire

next friday will be a good day to die

ty :-P
[img]http://img254.imageshack.us/img254/5892/gdwsignewsstarndard.png[/img]
DesmoLocke
Posts: 1770
Joined: 2008-11-28 19:47

Re: [MAP] Karbala

Post by DesmoLocke »

google wrote:Does anyone else think that there are now too many Big City insurgent maps in the works? I don't mind more cities, i just think that this map or West Fallujah should be an AAS map. We haven't had an insurgent vs NATO AAS map in a long time now that I think about it.
I agree. More AAS city maps are needed. They're very popular on the pub servers. They serve as a great in-between for players coming from BF2 vanilla as it closely resembles Conquest mode. I know the insurgent mode can be very frustrating for new PR recruits. I feel that's why Muttrah City is so popular along with CHICAGO's AAS only server...
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PR player since 0.5 (Feb 2007)

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