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Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-10-31 13:31
by =Romagnolo=
Too bad =/
This is cant pass under notice, it is really anoying .
But I hope that you can find a way arround and fix it. Good luck !
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-10-31 14:51
by Mora
I don't think there would be a good working work around, it could maybe done with static hills and things like that but most unlikely.
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-10-31 15:06
by Rhino
Mora wrote:I don't think there would be a good working work around, it could maybe done with static hills and things like that but most unlikely.
there is in the debugger
I did a sh*t load of experimenting before v0.8 was released to try and cut this problem down or remove it, but ye managed to turn the default terrain LODs as such:
into this:
with the cost of 10fps on my system, dunno what it would have been on a low spec system cos when I handed it out to the testers thinking it would all be fine etc, it turned out that the commands I use wouldn't work ingame! Now that was pissing off
![Razz :p](./images/smilies/imported_icon_razz.gif)
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-10-31 15:49
by Outlawz7
lol at the scope reflecting the docks when you're standing inside the city
![Razz :p](./images/smilies/imported_icon_razz.gif)
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-10-31 16:08
by Rhino
Outlawz wrote:lol at the scope reflecting the docks when you're standing inside the city
since by then I only had 1 ENV map on the map, the map didn't even have lightmaps
![Razz :p](./images/smilies/imported_icon_razz.gif)
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-10-31 16:48
by CodeRedFox
PetetheSweet wrote:
BTW: your voice is very different, compared to the ingame voip
Having some allergy's and a crappy encoder.
Mora wrote:I don't think there would be a good working work around, it could maybe done with static hills and things like that but most unlikely.
Doing some tests i have made it a bit better. This is what it comes down to. I need to make sure that any areas that have a step in the terrain needs to be a wider step. Plus lowering the height value has helped a lot.
So like i said its not dead, and it wasent going to be released anytime soon. so I got some time to MAKE it work.
![Very Happy :-D](./images/smilies/icon_e_biggrin.gif)
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-10-31 18:59
by CodeRedFox
Also this video is more of a technical video. The maps still very WIP
![Razz :-P](./images/smilies/icon_razz.gif)
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-10-31 19:25
by Scot
You have a sexy voice.
But nice looking map you got there, and I like the fact you want to make it as real as possible, with A-10s and Apaches and some other **** which you can't talk about
![Razz :p](./images/smilies/imported_icon_razz.gif)
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-10-31 19:33
by Rhino
[R-COM]TheScot666 wrote:You have a sexy voice.
there is the PM system and online dating sites for that kind of stuff
![Razz :p](./images/smilies/imported_icon_razz.gif)
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-10-31 22:24
by =Romagnolo=
ah lol
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-11-02 02:10
by bigpimp83
ehhh looks great to bad its going to be a lad fest for me
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-11-02 07:15
by CodeRedFox
Well see, the maps in such an early state that by the time it comes out you my have a better computer by then.
PR pushes the BF2 engine that, and you guys need to realize that. On maps that Lag we dont TRY to make them that way. Were working with DICE's tools and systems and we can only do so much in a short time.
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-11-02 14:37
by LithiumFox
.....I know its a long shot, but try and see if the dev team could contact dice (or ea) and see if we could get SOME kind of support.
I know that they don't listen, but it never hurts to try, especially with such a big community as BSS, helping at least the warping would be awesome
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-11-02 19:14
by CodeRedFox
We've already got all the help we can get. In fact with out them
4km wouldn't happen at all.
Like I said the maps not dead, I just to to re....engineer it
![Razz :-P](./images/smilies/icon_razz.gif)
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-11-02 19:57
by DeePsix
We can rebuild it. We have the technology...
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-11-03 07:44
by CodeRedFox
Its back on *******...
woh [clears throat] sorry about that
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-11-03 08:39
by Mora
Really, did you find a work around?
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-11-03 09:07
by Rhino
na you can just cut it down from the overall terrain height.
Re: [Map] Feyzabad, Afghanistan [WIP]
Posted: 2008-11-03 09:20
by CodeRedFox
quite you!