[Weapon] Squad Leader Radio and Comms

Project Reality announcements and development highlights.
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Mr.Hyde
Posts: 196
Joined: 2009-06-17 17:04

Re: [Weapon] Squad Leader Radio and Comms

Post by Mr.Hyde »

Is there a way to delete the marks once they are set before the timer runs out?
"Any society that would give up a little liberty for security deserve neither and will lose both" ~Benjamin Franklin
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: [Weapon] Squad Leader Radio and Comms

Post by PLODDITHANLEY »

Mr Hyde, from memory as CO you can place markers every few minutes, I remember a timing bar like for the arty, Jdam etc. You can delete them but you still have to wait for the marker to 'recharge' before you can place another.

But if your question is directed at the 'new' markers, I haven't got a clue....

Afterdune - I was referrring to the no kit kit, saying its more for events or silliness with surrenders, ofc the drop kit feature is great and useful on every game, but it has the by product of the no kit function.

Does this mean we don't get the arms out revived after the kit has disappared thing anymore?
Mr.Hyde
Posts: 196
Joined: 2009-06-17 17:04

Re: [Weapon] Squad Leader Radio and Comms

Post by Mr.Hyde »

PLODDITHANLEY wrote:Mr Hyde, from memory as CO you can place markers every few minutes, I remember a timing bar like for the arty, Jdam etc. You can delete them but you still have to wait for the marker to 'recharge' before you can place another.
I should have said I was talking about the new markers.

Sorry about that.

What I meant was, when a SL accidentally misplaces a marker can they delete and place another one properly?
[R-DEV]dbzao wrote: Markers stay for 5 min, also limited to 3 per player.
This is the reason I ask.

P.S. Do marker limitations also include request for support?
Last edited by Mr.Hyde on 2010-01-20 17:58, edited 1 time in total.
"Any society that would give up a little liberty for security deserve neither and will lose both" ~Benjamin Franklin
dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: [Weapon] Squad Leader Radio and Comms

Post by dbzao »

Deleting markers is a little more treaky, but once you reached 3 markers and you place the fourth, the first one you placed will be deleted, so it never really blocks you, just keeps the last 3 visible.

No, support requests are not included, those 3 markers limitations are for spotted markers.

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
Woolfson
Posts: 82
Joined: 2007-02-09 09:23

Re: [Weapon] Squad Leader Radio and Comms

Post by Woolfson »

Than maybe introduction regarding specific unit types (quantity wise) is needed in case of encountering more than 3 enemy units?

i.e. Large/medium/small numbers of enemy type spotted (single unites are quality covered with this feature imo)

because, what will happen if you see 1x APC 1x transport 1x tank 1x supply truck etc...around you? possible solution is to team up with other SL ofc, but can you always count on that?
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LyfTaker
Posts: 66
Joined: 2009-03-12 08:37

Re: [Weapon] Squad Leader Radio and Comms

Post by LyfTaker »

Can't wait to start using it. .9 won't be here soon enough. I wish I knew 6 weeks in advance, then I'd take a week off when it was released!


Oh yeah, I got tactics.......I just suck at 'em
[PR]AC3421
Posts: 994
Joined: 2006-11-06 01:40

Re: [Weapon] Squad Leader Radio and Comms

Post by [PR]AC3421 »

Has the normal players Comma Rose been given the new paint as well? And what changes if any have been done to those also.
bosco_
Retired PR Developer
Posts: 14620
Joined: 2006-12-17 19:04

Re: [Weapon] Squad Leader Radio and Comms

Post by bosco_ »

It's all in the first post...
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Llama8p
Posts: 35
Joined: 2009-08-27 00:24

Re: [Weapon] Squad Leader Radio and Comms

Post by Llama8p »

As a commander, I like this alot.. Now to make the sqdleaders use it.
erfrag
Posts: 93
Joined: 2008-08-17 21:11

Re: [Weapon] Squad Leader Radio and Comms

Post by erfrag »

This will be a big help. I can't wait to see it released.
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mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: [Weapon] Squad Leader Radio and Comms

Post by mat552 »

I squealed like a girl during the video. Utterly fantastic!
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
Nano516
Posts: 18
Joined: 2009-12-17 18:51

Re: [Weapon] Squad Leader Radio and Comms

Post by Nano516 »

Is there a video out of The Rifleman AP I wanna see how that works out
Bellator
Posts: 511
Joined: 2009-07-13 13:52

Re: [Weapon] Squad Leader Radio and Comms

Post by Bellator »

My gast has rarely been so flabbered. These improvements are great and the artistic improvements look great as well. I hope it increases co-operation in non-VOIP squads as well.
Slightchance
Posts: 49
Joined: 2007-12-12 12:14

Re: [Weapon] Squad Leader Radio and Comms

Post by Slightchance »

I hope this squad leader radio is also given to snipers and perhaps to the collaborator cell phone. This would probably be the greatest thing ever for recon squads or kits.
DaKillerFox
Posts: 128
Joined: 2009-12-09 17:36

Re: [Weapon] Squad Leader Radio and Comms

Post by DaKillerFox »

mat552 wrote:I squealed like a girl during the video. Utterly fantastic!
While I won't openly admit that I too squealed like a girl, I will say my reaction is very similar if not the exact same.
CallousDisregard
Posts: 1837
Joined: 2009-06-02 11:31

Re: [Weapon] Squad Leader Radio and Comms

Post by CallousDisregard »

I am looking forward to this.
Nice job, thank you.
RaSgO
Posts: 55
Joined: 2010-01-29 18:32

Re: [Weapon] Squad Leader Radio and Comms

Post by RaSgO »

A "cover me" would be awesome :) Anyways, it looks awesome. I can't wait to bash them lads to death!
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