[Gameplay] PR v0.9 Updates

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00SoldierofFortune00
Posts: 2944
Joined: 2006-02-28 01:08

Re: [Gameplay] PR v0.9 Updates

Post by 00SoldierofFortune00 »

'[R-CON wrote:Rudd;1242551']get your facts right please. The iGi server did not suffer from lack of teamwork, or lack of supporters.

Ummmm, please get your reading straight next time too. I never said it suffered from any of those. In fact, I just said "actually, the opposite has happened (re-read my original post) and good teamwork servers like Texas Teamwork or IGI......"

Ufortunately it encountered technical issues that we were unable to circumvent, when I was in iGi we agreed as a clan that if we couldn't provide a high quality experience for our visitors, we shouldn't have the server up for people to join. The server crashed and lagged alot and we couldn't figure out why, that wasn't fair to expect people to play there. So we stopped offering that service.
Before that though (before the server went down), IGI started to have less and less players just like how Texas Teamplayers isn't that populated very often anymore. Does that mean that they are bad servers or provide less teamwork because they aren't filled like the supposed "good servers"? No, hence why I said that to DankE.
"Push the Envelope, Watch It Bend"

Tool ~ Lateralus
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: [Gameplay] PR v0.9 Updates

Post by gazzthompson »

Protector wrote:Couldn't IGI get another hosting service without the issues? Other servers seem fine...
w'll look at than in the future maybe, lets keep discussions to .9 please.
crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

Re: [Gameplay] PR v0.9 Updates

Post by crazy11 »

Stop with this is going to destroy PR when you have not even played .9 yet. So stop with the rally point discussion its not going to change.

Stay on topic.
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You miss 100% of the shots you don't take.- Wayne Gretzky
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Max_
Retired PR Developer
Posts: 636
Joined: 2009-08-13 23:51

Re: [Gameplay] PR v0.9 Updates

Post by Max_ »

[R-MOD]crazy11 wrote:Stop with this is going to destroy PR when you have not even played .9 yet. So stop with the rally point discussion its not going to change.

Stay on topic.
You're absolutely right!

'max nice' wrote:Saying bad comments just you will not have PR0.9 faster!
Last edited by Max_ on 2010-01-24 19:29, edited 1 time in total.
The-Elite-38
Posts: 4
Joined: 2009-11-05 16:33

Re: [Gameplay] PR v0.9 Updates

Post by The-Elite-38 »

Great job, Gents, looks fantastic.

Time to start stocking up on sleep, there wont be any once this is out.

Close only counts with nukes and hand grenades.
tim8002
Posts: 102
Joined: 2009-09-01 19:45

Re: [Gameplay] PR v0.9 Updates

Post by tim8002 »

very nice... not sure about the reduced caches and rally point changes... but I'm sure I will adapt.
Last edited by tim8002 on 2010-01-25 00:22, edited 1 time in total.
Reason: i forgot an i damnit
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ReadMenace
Posts: 2567
Joined: 2007-01-16 20:05

Re: [Gameplay] PR v0.9 Updates

Post by ReadMenace »

Ti-Max09 wrote:Lol sorry I didn't wanted to be harsh with your works. The textures looks awesome (exept the fact that we look like wearing a wool shirt...), but the model is straight out of euroforce..!!! I know it's hard to make new model and all, but did we really look like european!?
Art assets do not come into existence overnight. There are plenty of factions who have been in the game for a long time (PLA, MEC, Insurgents, Taliban, Militia) who need new kits, and yet do not have them. The Canadians are seeing their first release, you're going to have to put up with EuroForce models for a while.

-REad
Tofurkeymeister
Posts: 647
Joined: 2008-03-22 13:09

Re: [Gameplay] PR v0.9 Updates

Post by Tofurkeymeister »

[R-MOD]crazy11 wrote:Stop with this is going to destroy PR when you have not even played .9 yet. So stop with the rally point discussion its not going to change.

Stay on topic.
X2. The forum alert level is truly at OMG

Seriously, everyone should STOP COMPLAINING UNTIL 0.9 COMES OUT. THEN, 2 WEEKS AFTER YOU HAVE PLAYED IT COMMENT IN THE FEEDBACK FORUM.

</rant>

Thanks devs.
dunem666
Posts: 559
Joined: 2009-06-02 13:04

Re: [Gameplay] PR v0.9 Updates

Post by dunem666 »

Refund this one.

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LeChuckle
Posts: 664
Joined: 2007-02-09 13:53

Re: [Gameplay] PR v0.9 Updates

Post by LeChuckle »

Tofurkeymeister wrote:X2. The forum alert level is truly at OMG

Seriously, everyone should STOP COMPLAINING UNTIL 0.9 COMES OUT. THEN, 2 WEEKS AFTER YOU HAVE PLAYED IT COMMENT IN THE FEEDBACK FORUM.

</rant>

Thanks devs.
in 2 weeks, we'll be craving for pr 0.95 :mrgreen:
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: [Gameplay] PR v0.9 Updates

Post by Scot »

dunem666 wrote:Refund this one.

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Really, that makes no sense.
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InfectedSurvivor
Posts: 16
Joined: 2010-01-23 15:43

Re: [Gameplay] PR v0.9 Updates

Post by InfectedSurvivor »

'[R-COM wrote:Scot;1242653']

Really, that makes no sense.
Hahaha! :lol:
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steve_06-07
Posts: 916
Joined: 2008-04-27 23:36

Re: [Gameplay] PR v0.9 Updates

Post by steve_06-07 »

What gun is this?!?!?!?!
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[img]http://www.realitymod.com/forum/uploads/signatures/sigpic21893_1.gif[/img]
Scot
Posts: 9270
Joined: 2008-01-20 19:45

Re: [Gameplay] PR v0.9 Updates

Post by Scot »

That is the Galil SAR, used by the Hamas and the IDF Crewman, I know, cos I was holding it :p
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InfectedSurvivor
Posts: 16
Joined: 2010-01-23 15:43

Re: [Gameplay] PR v0.9 Updates

Post by InfectedSurvivor »

steve_06-07 wrote:What gun is this?!?!?!?!
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MP5? ...


NEVERMIND I SUCK! :D
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Duckmeister
Posts: 124
Joined: 2007-09-25 21:44

Re: [Gameplay] PR v0.9 Updates

Post by Duckmeister »

YES! THIS IS AWESOME!

Civilians aren't useless anymore! You guys made all of the changes I wanted you to make, and I love the little touches that "simulate reality" while not being realistic in themselves.

For example, you made it so that artillery can't damage foxholes, thus making them way more useful than before, where they were just the hidey-hole you had to lose all of your stamina to get into. While not exactly "realistic" in itself, it still is a good simulation of reality.

I CANNOT WAIT FOR 0.9!
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: [Gameplay] PR v0.9 Updates

Post by Herbiie »

dunem666 wrote: Rally points expire afdter 60 seconds??!?!?1 WTF????? NO ONE EVEN LIKES IT!
Erm... yeah they do?
FuzzySquirrel
Posts: 1410
Joined: 2008-06-18 06:13

Re: [Gameplay] PR v0.9 Updates

Post by FuzzySquirrel »

Herbiie wrote:Erm... yeah they do?
mm...That's an opinion on both parts, even if some people don't like it to bad, it apparently isn't their decision
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Herbiie
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Re: [Gameplay] PR v0.9 Updates

Post by Herbiie »

FuzzySquirrel wrote:mm...That's an opinion on both parts, even if some people don't like it to bad, it apparently isn't their decision
He said No one even likes it - and I like it, therefore he is wrong, because at least one person likes it :P
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