solidfire93 wrote:Quick Question :
does this shit is possible to be added into PR !? ??-35.gif
Not. Yet.
Players too unskilled to control su-series in ASC-off mode(cause i can't simulate switch for bf2 engine), and without public tests it wont go into pr.
Currently i'm stuck between going full-hard mode where players would have to control AoA by themself, and if they overpull, plane with throw them to direction of speed vector, and easy mode with limited AoA similar to how su-39\j-10 controls.
Not to mention that i have to balance planes according to irl turn rates proportionally.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-01-03 19:49
by X-Alt
rPoXoTauJIo;2113090 wrote:Not. Yet.
Turning of ASC in an Su is like commiting suicide.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-01-03 20:41
by LiamBai
Do for more jets groxo! Do for more jets!
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-01-05 00:54
by crazygamelover
crazygamelover wrote:Since destroying civilian cars in Insurgency is now against the ROE, does it take away Intelligence Points? If so, how many? If not, what sort of repercussions does the offender face?
Bump123
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-01-05 01:23
by atom9[CH]
PricelineNegotiator wrote:Was talking about how much I missed this last weekend. A lot of people agreed about the huge complexes and the random flag in the desert.
Dont think so I would love it if it gets more spread all around the map like in 0.98. I dont get why people had problems with it. Right now we have much more complicated maps in the map pool.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-01-07 07:43
by solidfire93
before next update !
what is going to be Nerfed ?
and whats gonna get buffed !?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-01-07 13:19
by Zeno
solidfire93 wrote:before next update !
what is going to be Nerfed ?
and whats gonna get buffed !?
Well with the implementation of PRopressor (thanks to rPoxo) we can finaly do balance fixes on a per-player basis. This will hopefully allow us to nerf or buff individual players instead of having to do the hazzle of constant weapons/assets tweaking.
This will surely create the most balanced gameplay
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-01-07 13:36
by mries
And this will be released on the first of month 4 this year?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-01-07 13:45
by Zeno
mries wrote:And this will be released on the first of month 4 this year?
What are you talking about? we take balance and gameplay very serious, asset whoring is no laughing matter.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-01-08 07:41
by mries
So you can nerf or buff a player because they ''suck'' or are ''good'' at a certain asset/weapon to a certain general PR standard?
I'll just wait and see what it is before making an opinion or something without having experience with it, I guess..
Posted: 2016-01-08 07:57
by AfterDune
He's messing with you man .
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-01-08 09:46
by Jacksonez__
[R-DEV]AfterDune wrote:He's messing with you man .
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-01-08 11:27
by Jagira
Well fug.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-01-08 12:43
by Zeno
huehuehue
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-01-09 06:44
by W.Darwin
Jacksonez__ wrote:
This explains alot of things
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-01-11 10:56
by rPoXoTauJIo
Tbh initially this tool were used for playing with planes physics, and suddenly i realised that i might make something more useful than just fixing jitter on a-10, a1h, making su cobrable and so on.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-01-11 13:30
by PatrickLA_CA
Why did you use Photoshop to remove the "Turn CTD off" button?