Ask the [DEV]s a (?) - Part 2

General discussion of the Project Reality: BF2 modification.
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crazygamelover
Posts: 130
Joined: 2013-04-30 00:11

Re: Ask the [DEV]s a (?) - Part 2

Post by crazygamelover »

So Mineral, how's the Syrian Arab Army coming along, in particular the RPG-29? :-P The design plan hasn't been updated for a while, so I've been wondering at what stage in development the faction is currently in. I don't mean to be a nag or anything...
atantony77
Posts: 21
Joined: 2015-06-18 11:45

Re: Ask the [DEV]s a (?) - Part 2

Post by atantony77 »

Any chance of Project Reality on Battlefield 3? There is a new mod on Battlefield 3 called Venice Unleashed that is a work in progress, but will allow modding. Now dont get me wrong I love BF2 :P R, but I would love BF3 :P R even more.

So any chance of us getting PR on BF3 Venice unleashed?
Mineral
PR:BF2 Lead Developer
Posts: 8532
Joined: 2012-01-02 12:37

Post by Mineral »

As for the rpg29, mostly awaiting animations. With only one animator on the team it might take a while ;)

I can only speak for myself but there is 0 reason to start work on Venice. Its a really closed project that nobody even knows is working, with no finished mod tools neither. Its also against Every eula EA/Dice has. Meanwhile with more modern and way more advanced tools equiped game engines such as unreal and Unity, there is no reasons not go for those instead. Which is exactly what Squad is all about :) joinsquad.com
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Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: Ask the [DEV]s a (?) - Part 2

Post by Murphy »

Who is the current Animator for the PR Team? It's such a difficult job to tackle, and it seems not many people show interest in it.
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Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Ask the [DEV]s a (?) - Part 2

Post by Rabbit »

[R-DEV]KaB
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AfSoccer "I just don't see the natural talent."
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LiamNL
Posts: 585
Joined: 2013-06-15 08:13

Re: Ask the [DEV]s a (?) - Part 2

Post by LiamNL »

So since Rhino has stated that he will post a dev blog about a system on the type 21 every week, does that mean that the 1.4 release is drawing closer? And possibly in the early part of this year?
Rhino
Retired PR Developer
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Re: Ask the [DEV]s a (?) - Part 2

Post by Rhino »

One can only speculate :p
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mries
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Joined: 2013-06-30 16:16

Re: Ask the [DEV]s a (?) - Part 2

Post by mries »

[R-DEV]Rhino wrote:One can only ejaculate :p
fixed it for ya
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Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: Ask the [DEV]s a (?) - Part 2

Post by Jacksonez__ »

Is there a reason why you are able to build firebases and emplacements in DOD? Not sure if PR is meant to be played like that you can build stuff in DOD.

Why not forbid DOD building with script?
e: or add brief reminder "you are building in DOD area"
Rhino
Retired PR Developer
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Joined: 2005-12-13 20:00

Re: Ask the [DEV]s a (?) - Part 2

Post by Rhino »

mries wrote:fixed it for ya
:p
Jacksonez__ wrote:Is there a reason why you are able to build firebases and emplacements in DOD? Not sure if PR is meant to be played like that you can build stuff in DOD.

Why not forbid DOD building with script?
e: or add brief reminder "you are building in DOD area"
Python code doesn't know where the DOD is, since that's done though Map's Combat Zones. It may be possible with a lot of work for Python to read the Combat Zone code, but we don't have many Python coders in the team and they are busy frying bigger fish :D
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sweedensniiperr
Posts: 2784
Joined: 2009-09-18 10:27

Re: Ask the [DEV]s a (?) - Part 2

Post by sweedensniiperr »

What are some fonts used for official PR images and videos?

I'm working on some...merchandise...
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AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Ask the [DEV]s a (?) - Part 2

Post by AfterDune »

Bebas font is one of them. Gunplay too, but mostly used in weapon selection icons, I believe. There are some others, but not on my pc atm.
Arial Black was sometimes used in videos in the past, don't know if that's still the case.

Bebas:
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Gunplay:
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camo
PR:BF2 Developer
Posts: 3157
Joined: 2013-01-26 09:00

Re: Ask the [DEV]s a (?) - Part 2

Post by camo »

^aaand Bebas nue and helvetica condensed light are the main ones i think.
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solidfire93
Posts: 491
Joined: 2015-06-26 14:21

Re: Ask the [DEV]s a (?) - Part 2

Post by solidfire93 »

why AA side wing missiles been removed from CAS attack helis(Cobra,apache,Havoc...etc) ?

any chance bringing it back.. ?

some might say its better to use LG and get skilled noob
no i disagree with that cause the gunner should use its shit on ground targets
and the pilot look for air threats !
just like IRL.

also while in CAS(both jets and Ahelis) while i dont have any issue with alarm sound of lock on's but is it possible to make Green HUD turn RED or a Bar show up your face (on HUD) :D saying"MISSILE LOCK" ?
Last edited by solidfire93 on 2016-01-25 11:57, edited 2 times in total.
Steeps
Posts: 1994
Joined: 2011-08-15 15:58

Post by Steeps »

They were removed so that CAS choppers actually helped the team rather than hunt each other for 10 minutes after spawning.
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Jacksonez__
Posts: 1090
Joined: 2013-07-28 13:19

Re: Ask the [DEV]s a (?) - Part 2

Post by Jacksonez__ »

solidfire93 wrote:why AA side wing missiles been removed from CAS attack helis(Cobra,apache,Havoc...etc) ?

any chance bringing it back.. ?

some might say its better to use LG and get skilled noob
no i disagree with that cause the gunner should use its shit on ground targets
and the pilot look for air threats !
just like IRL.

also while in CAS(both jets and Ahelis) while i dont have any issue with alarm sound of lock on's but is it possible to make Green HUD turn RED or a Bar show up your face (on HUD) :D saying"MISSILE LOCK" ?
why not auto-flare when you get locked :roll: you don't get missile lock alert in real life, you just know someone is shooting at direction X from place Y. You know if there is a missile flying but you don't know if that missile is targeted at you.

No reason to add some dank flashy YOU ARE FUCKING LOCKED ON, would get too easy. Also I have no issues noticing the lock-on warning/sound.
Last edited by Jacksonez__ on 2016-01-25 14:05, edited 1 time in total.
solidfire93
Posts: 491
Joined: 2015-06-26 14:21

Re: Ask the [DEV]s a (?) - Part 2

Post by solidfire93 »

dont get me wrong i didn't said the lock sound its bad its already ok
but it was a question if it possible to be added (Dev realted)

@Steeps also lol even now when CAS helis spawns they hunt each other and then go to help out the team.
LiamNL
Posts: 585
Joined: 2013-06-15 08:13

Re: Ask the [DEV]s a (?) - Part 2

Post by LiamNL »

Any chance of the BMD or Wiesel AWC coming to PR to replace certain APCs on airborne invasion maps (Dovre and Silent Eagle for example)
Chefmoto1
Posts: 247
Joined: 2006-09-16 04:17

Re: Ask the [DEV]s a (?) - Part 2

Post by Chefmoto1 »

Steeps wrote:They were removed so that CAS choppers actually helped the team rather than hunt each other for 10 minutes after spawning.
They didn't work. That's all they do.
Decafeiner
Posts: 12
Joined: 2010-07-29 03:51

Re: Ask the [DEV]s a (?) - Part 2

Post by Decafeiner »

Is there any further development on Project Reality 2? it looked dam nice and can't find anything for over a year....
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