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Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-01-25 23:18
by Decafeiner
Jacksonez__ wrote:why not auto-flare when you get locked
you don't get missile lock alert in real life, you just know someone is shooting at direction X from place Y. You know if there is a missile flying but you don't know if that missile is targeted at you.
No reason to add some dank flashy YOU ARE FUCKING LOCKED ON, would get too easy. Also I have no issues noticing the lock-on warning/sound.
It's actually your passive radar detecting any active radar in your vicinity, and once you are lit by a radar array, you get a signal that you've been locked by a radar, IFF determines if it is an ally radar (no warning) or an enemy radar (warning), and you are also warned once a Air to Air missile is directed towards you.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-01-26 00:00
by iglotruck
Steeps wrote:They were removed so that CAS choppers actually helped the team rather than hunt each other for 10 minutes after spawning.
Which didn't really do the trick, that's still what people are doing.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-01-26 15:48
by RobyVan
What is your favourite cake,and what other game you play the most (not PR) when in vacation?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-01-26 16:37
by Mineral
CSGO! Although recently picked up Rainbow6 Siege, I hope that can offer me some more fast en relax action FPS when I'm not feeling like competitive CS. Cake always depends on the one that makes it
But if it contains chocolate or strawberries you will have my attention.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-01-26 16:50
by Rhino
Games for me, most recently Rainbow6 Siege has been my "chill out" game since it doesn't take that much thought to play (compared to PR) but still has a slight tactical element with it, and being fast paced enough to chill out with
On top of that, Kerbal Space Program is one of my favourite SP sandbox games, and Rocket League another chill out game and Elite: Dangerous for when I just want to fly, or Rise of Flight or IL-2: BoS. KF2, Chivalry, Depth and Aliens Colonial Marines are also LAN games with a bunch of mates
Cake, Carrot for me,
helps you see in the dark
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-02-05 19:44
by W.Darwin
Rhino xD Best answer
Hey, I got a question!
Would it be possible for you to show us the Forum traffic stats
I'm just curious of the server shut down influence on the daily visit to the website.
I'm thinking it sky rocketted haha
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-02-05 23:10
by pdxmark
Can I continue advertising PR?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-02-07 20:34
by W.Darwin
Who created dovre?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-02-10 07:29
by solidfire93
so...
when 1.4 going to be released ?
any ETA ?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-02-10 10:19
by Rhino
solidfire93 wrote:so...
when 1.4 going to be released ?
any ETA ?
Soon
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-02-10 10:32
by Outlawz7
When it's done.
(c)2016
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-02-10 15:14
by LiamNL
Are the devs running on valve time?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-02-10 16:40
by LiamBai
Doing a joint release of PR 1.4 with Half-Life 3 actually.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-02-10 19:28
by PatrickLA_CA
What do you have against HL3? Why do you want their release to be in the shadows of PR?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-02-10 21:49
by MasterX
Well, as an insider I can certainly tell that 1.4 will be released on -edit-
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-02-11 01:04
by W.Darwin
...poop
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-02-11 05:35
by solidfire93
[R-DEV]Outlawz7 wrote:When it's done.
(c)2016
that was harsh
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-02-11 08:18
by Outlawz7
solidfire93 wrote:that was harsh
If I could work on PR any faster I would.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-02-11 19:53
by blayas
I wonder to what extent the refractor can handle ballistics mechanics to simulate penetration values of real life, as chance to ricochet or change the damage value for ap and APDS according to the distance to smaller caliber guns as 14.5,23 25 and 30mm that in-game already fighting the distances that in real life ever suffer change in performance (500m+ vs armor of certain vehicles) , since it does not apply to larger weapons like 120 and 125mm that with ingame operating distances would not have their sufficiently changed performances to explain a change in its mechanical, just in case of ricochet.
I saw once inside the fh2 there was an archaic form of ricochet calculation, and another thing, it is possible to link the damage of a point of the vehicle to any specific action? as damage to the tracks cause disabling of the moving vehicle capacity, or vehicles in refractor only may behave as unique structures with a hpbar? Which apparently is the most provable, reason why I've been reading about vechiles in refractor in that forum few years ago, but who knows if the magic devs are not taking a little more squeeze blood from a stone
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-02-13 14:02
by crazygamelover
In the videos of the new PR:F we've seen, the Wessex Mk 5 has a new engine sound. Does this mean the H34 Choctaw will get new sounds as well?