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Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-02-21 13:32
by Rhino
solidfire93 wrote:btw are the battle ships can be move around in PR:F ?
Yes the Frigate will be sailabe/drivable, which is its main purpose
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-02-24 07:31
by solidfire93
EDIT: no further questions for now... thank you
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-03-06 21:48
by Raklodder
Do you have any new commander abilities and/or tweaks in store for us in the next major update?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-03-09 03:04
by mries
Will we see a new faction in 1.4?
Maybe Polish, Finnish or even SAA?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-03-09 05:06
by solidfire93
mries wrote:Will we see a new faction in 1.4?
Maybe Polish, Finnish or even SAA?
so that mean new maps,new weapons,new Assets, right ?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-03-09 07:14
by mries
solidfire93 wrote:so that mean new maps,new weapons,new Assets, right ?
And before Rhino jumps in, besides PR:F with the Argies and their assets
For the core mod?
Posted: 2016-03-09 07:41
by Mineral
Core mod will get some new features. But no major content is intended for this release besides new maps ( and all the falklands stuff of course). We dont have the manpower to include other factions next to it. It would also increase the chance for bugs and glitches exponentially.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-03-09 07:45
by Jacksonez__
mries wrote:And before Rhino jumps in, besides PR:F with the Argies and their assets
For the core mod?
I think FDF is pretty much dead (I might be wrong?). Polish forces are going well, supposedly. I swear I have seen Polish Army teaser in DevBlogs but cannot find it. It featured vehicles and stuff.
E:
https://www.realitymod.com/forum/f196-p ... e-2-a.html
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-03-09 09:06
by mries
[R-DEV]Mineral wrote:Core mod will get some new features. But no major content is intended for this release besides new maps ( and all the falklands stuff of course). We dont have the manpower to include other factions next to it. It would also increase the chance for bugs and glitches exponentially.
Thanks for answering!
Why would it increase the chance for bugs and glitches exponentially?
Can't the game handle a certain amount of factions/different assets/weapons/etc.?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-03-09 09:11
by Outlawz7
More stuff, more bugs.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-03-09 09:18
by Mineral
The amount of testers also doesn't grow with our content
Meaning we would very likely forget to test more and more stuff and allowing for more stuff to slip through.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-03-09 11:05
by Jacksonez__
[R-DEV]Mineral wrote:The amount of testers also doesn't grow with our content
Meaning we would very likely forget to test more and more stuff and allowing for more stuff to slip through.
Well how do you apply for tester position?
Or do you?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-03-09 11:08
by Outlawz7
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-03-10 12:13
by crazygamelover
What was the reason for removing the folding stock (animation) from the AK-74M w/scope? I assume it has something to do with how it's used IRL
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-03-10 12:54
by Mats391
crazygamelover wrote:What was the reason for removing the folding stock (animation) from the AK-74M w/scope? I assume it has something to do with how it's used IRL
You cannot fold stock when scope is attached.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-03-10 14:34
by LiamNL
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-03-10 19:56
by W.Darwin
Hey what hapenned to my thread called '' Deployable asset foundation '' ??
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-03-10 20:28
by LiamNL
It got removed, probably broke some rule, or maybe it was that it wasn't in the correct subforum.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-03-10 20:51
by W.Darwin
Is that a guess or do you actually know what you are talking about?
Anyway I can ask the dev's here
This modificattion would give a cleaner feeling to the super fobs, what do you think?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-03-10 20:59
by Mineral
moved it community modding.