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Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-03-15 06:53
by solidfire93
im sure most of us remember the Zip line from BF2
back then we need to have the expansion to get this stuff
my question is can we get the Zip line back to PR.. (very useful in Muttrah or urban environment like Grozny)
or no cause its not Realistic ?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-03-16 05:52
by CR8Z
The zip line is more spec ops stuff, and I think it could be seriously abused. Could you imagine a zip line from the castle on Op Archer down to the village? Because it would happen.
That said, it would be fun to find it as a pick-up item on some maps.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-03-16 06:08
by Rhino
CR8Z wrote:That said, it would be fun to find it as a pick-up item on some maps.
With M95 and dual UZIs
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-03-16 16:18
by Frank Jeager
[R-DEV]Rhino wrote:With M95 and dual UZIs
Do you think to implement again anti-material rifles on some maps ?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-03-17 07:03
by PLODDITHANLEY
Would be fun to have silly stuff but everyone would know where it was - random implementation and it only lasts for 15 minutes.....
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-03-17 19:38
by W.Darwin
Ask the Devs:
Is the Forward outpost/Hideout programmation calculating the Z factor with the overrunning system?
I'm glad someone is talking about implement of silly stuff, I am currently developping an urban map with Turkish_Moose and I had in mind of adding some cool car that the insurgent might have stolen from the citizen
Maybe like a Ferrari as supply techi
And a subaru mounted with a PKM on the copilot (or even a sawed roof top with a .50 cal that have a 45? angle on the front side
Moose had in mind of making a Golf course in his map, I had the idea of making caddy cart for it xD
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-03-17 19:58
by PLODDITHANLEY
My kid was very happy with the muscle car in euro forces expansion for BF2.
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-03-17 20:05
by W.Darwin
You said something about muscle car?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-03-17 21:45
by Navo
PLODDITHANLEY wrote:My kid was very happy with the muscle car in euro forces expansion for BF2.
That was Armoured Fury
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-03-17 22:23
by W.Darwin
OR maybe get a Civi kit With the player holding a ghetto blaster like this, For when you are civi and want to sympathize with Blufor xD
Give the Insurgent Squad Leader a Scimitar instead of knife
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-03-17 22:28
by Ratface
Suggestions In the ask the devs section? What blasphemy is this?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-03-17 22:32
by Raklodder
I suppose you want to go full medieval on the infidels?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-03-17 23:07
by W.Darwin
Raklodder wrote:I suppose you want to go full medieval on the infidels?
Allah Ackbar my friend, with the camels please.
I wasn't going for the suggestion until
my interest get picked up by those lovely Dual uzi
(as a secret kit in the map)
(wich would fit in a modern city map /ins layer)
PS: Related to the 3DsMax9 thread
My inital goal was this question, wich I need the answer!
Is the Forward outpost/Hideout programmation calculating the Z factor with the overrunning system?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-03-24 10:21
by solidfire93
many cool update's recently on PR forums...
COME ON, ANY ETA ON 1.4 ...!!!? lol jk
no srsly are we close or getting closer or not yet 1.4 still WIP ... ?
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-03-24 11:30
by Rhino
solidfire93 wrote:many cool update's recently on PR forums...
COME ON, ANY ETA ON 1.4 ...!!!? lol jk
no srsly are we close or getting closer or not yet 1.4 still WIP ... ?
Sorry, v1.4 is on hold while I play Elite Dangerous Horizons
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-03-24 12:08
by LiamNL
Damnit Rhino how dare you put your own enjoyment in front of others enjoyment? Have fun roaming around on planets
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-03-24 13:46
by Rhino
LiamNL wrote:Damnit Rhino how dare you put your own enjoyment in front of others enjoyment?
I know, I'm an evil man
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-03-25 16:09
by HIROhd
Hello devs.
Sorry if it's a taboo or controversial subject, but it is currently very difficult to live with the cheaters
Would not be possible to implement a tool that takes screen screen shots of the players directly to the server in order to catch cheaters?
For example, the admin sends a command that takes a player suspected of print and send to the server. This print could only be seen after the end of the match, to prevent anyone take advantage of it.
Or better yet, take screen shots automatically and randomly players during the game and send it to the server. High resolution is not required.
Thx!
(using Google Translate)
Posted: 2016-03-25 16:12
by HIROhd
oops, doubled
Re: Ask the [DEV]s a (?) - Part 2
Posted: 2016-03-25 18:03
by CTRifle
HIROhd wrote:Hello devs.
Sorry if it's a taboo or controversial subject, but it is currently very difficult to live with the cheaters
Would not be possible to implement a tool that takes screen screen shots of the players directly to the server in order to catch cheaters?
For example, the admin sends a command that takes a player suspected of print and send to the server. This print could only be seen after the end of the match, to prevent anyone take advantage of it.
Or better yet, take screen shots automatically and randomly players during the game and send it to the server. High resolution is not required.
Thx!
(using Google Translate)
Not a taboo subject, there was something like this a while back iirc, where it took a low res picture from the players perspective. It didnt work that well though. We do also have battlerecorder, and people have found cheaters on there and made videos to proveit.