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Re: Ask the [DEV]s a (?) - Part 2

Posted: 2016-04-02 07:40
by ZektorSK
No april joke ? I was expecting one...

I am dissapointed...

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2016-04-02 07:45
by Arab
ZektorSK wrote:No april joke ? I was expecting one...

I am dissapointed...
Gameplay Release: New Gamemode for 1.4 (Public Playtest) ;)

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2016-04-02 09:42
by KaB
Yea sorry guys we're just too busy trying to make PR great again.

Posted: 2016-04-02 09:47
by SyriousT
Upload a few gigs file and claim it's 1.4 . After players install it , it will be viruses bundle

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2016-04-04 11:16
by solidfire93
how close we are to 1.4 now ? :D

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2016-04-04 11:26
by LiamNL
11 days closer since the last time you asked.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2016-04-04 12:05
by SANGUE-RUIM
solidfire93 wrote:how close we are to 1.4 now ? :D
Image

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2016-04-04 19:19
by Rabbit
What about this old *****?

Image

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2016-04-04 19:23
by ZektorSK
Are there any plans on making "jamming of weapons" like it is showed in Far Cry 2 ?

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2016-04-04 20:12
by sgtsev3n
ZektorSK wrote:Are there any plans on making "jamming of weapons" like it is showed in Far Cry 2 ?
not possible in BF2 engine

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2016-04-04 20:29
by Outlawz7
Rabbit wrote:What about this old *****?
Trying to beat Sangin for 'longest map development'.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2016-04-05 20:56
by SShadowFox
solidfire93 wrote:how close we are to 1.4 now ? :D
You really need to work on your patience. PR releases are like Half Life 3, they get delayed everytime they're mentioned.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2016-04-06 01:03
by SANGUE-RUIM
SShadowFox wrote:You really need to work on your patience. PR releases are like Half Life 3, they get delayed everytime they're mentioned.
plus we add a new feature, like this one:



we call it "Smartmine"

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2016-04-06 01:08
by Zeno
Its a homing mine, much like the Homing pidgeon in Worms

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2016-04-06 05:57
by solidfire93
SANGUE-RUIM wrote:plus we add a new feature, like this one:



we call it "Smartmine"
WTF !!!!111one!!! :D
cool
funny if we see a tank try to run away from something like this :D

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2016-04-06 22:09
by PatrickLA_CA
There was a post about 9 people in a squad and I can't find it so I'll post it here, not sure whether or not it was clarified as a bug.

Image

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2016-04-06 22:14
by Mineral
Known. Can't fix as far as I know.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2016-04-06 22:22
by PatrickLA_CA
Okay, then no need to open a new bug report. I know I had seen something like this not long ago that's why I asked.

Re: Ask the [DEV]s a (?) - Part 2

Posted: 2016-04-07 21:09
by LiamNL
Are there any highlight or dev blog worthy amounts of progress on any of the community factions in development? I could remember that the Dutch forces were damn close to completion only needing several heavy assets to be made. And we got a update on the Polish which seemed to be coming along nicely. But is there anything new we could get?

Actually are several of those community factions still active? I looked at several of the threads but they seem to die down after 2015.

Posted: 2016-04-07 22:37
by CTRifle
Polish have made a lot of progress last time I checked, maybe I can convince DDEO to cook something up. Alot of the comfacs don't talk through the forum so it's hard to see work done here.

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