Project Normandy - Closed Beta Feedback

General discussion of the Project Reality WWII modification.
KaizerSosa81
Posts: 207
Joined: 2011-06-23 03:13

Re: Project Normandy - Closed Beta Feedback

Post by KaizerSosa81 »

Psykogundam wrote:the boats could have smoke launchers on the front, that are directional. mightnt be totally realistic but that beach really needs smoke. heck if there was enough smoke you could put two mg42s per bunker.
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Agree with some sort of smoke arrangement. Players can move freely in the Higgins and throw smoke right before hitting the beach and the doors opening. That just requires a bit of team coordination.

Don't agree with smoke launchers from the boat themselves though, that is kind of silly regardless of balancing parameters.

Tracers on the MGs (both Allied and Wehrmacht) and bullet ballistics (on all weapons preferably) would be great.
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Project Normandy - Closed Beta Feedback

Post by Pvt.LHeureux »

Agemman wrote:Don't add spawnpoints on the beaches imo. Just have the US side secure their breach and then have people with boats going there.
Mmh, maybe when the US secure their breach the boats would spawn faster/closer?
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Project Normandy - Closed Beta Feedback

Post by AfterDune »

Pvt.LHeureux wrote:Mmh, maybe when the US secure their breach the boats would spawn faster/closer?
Don't think boats are really a problem. There were boats enough to get to the beaches, most of them only a driver and gunner, sometimes passengers (this was the safest way with all the PAKs :p ).

The amount of PAKs will be reduced, so more boats will reach the shore, meaning more soldiers will storm the beaches and things will get more crowded - and exciting.
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Project Normandy - Closed Beta Feedback

Post by Pvt.LHeureux »

If you could get your hands on a sherman :P
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
KaizerSosa81
Posts: 207
Joined: 2011-06-23 03:13

Re: Project Normandy - Closed Beta Feedback

Post by KaizerSosa81 »

Pvt.LHeureux wrote:If you could get your hands on a sherman :P

Not sure how that'll play out. While I understand the map/vehicles are not historically accurate.

For the most part DD tanks in Normandy's opening invasion for the Americans were sunk or destroyed (the handful that barely made it on the beach that is). The ones that did land were well off course and didn't even see battle.

It will change the potential direction the map is trying to achieve I believe. Even as the Allied team I wouldn't want Allied tanks on that map. Takes away the tension.
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: Project Normandy - Closed Beta Feedback

Post by Psyko »

i wouldnt put any effort into making a Sherman for this. not only like somebody said above, they weren't there for the most part. but they were horrendously inadequate. The Sherman was to the tiger what the MTLB is to an Abrams in PR.

Dont talk tanks, until things work smoothly.
AK47 WARRIOR
Posts: 456
Joined: 2011-07-27 16:08

Re: Project Normandy - Closed Beta Feedback

Post by AK47 WARRIOR »

For god sake where IS THE DOWNLOAD LINK
i was i waiting for this

actually is thing released it ?
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Project Normandy - Closed Beta Feedback

Post by AfterDune »

It was a -closed- beta ;)
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AK47 WARRIOR
Posts: 456
Joined: 2011-07-27 16:08

Re: Project Normandy - Closed Beta Feedback

Post by AK47 WARRIOR »

OK Why I don't Have it ?
H.sta
Posts: 1355
Joined: 2006-12-07 12:40

Re: Project Normandy - Closed Beta Feedback

Post by H.sta »

note the 'CLOSED' part of 'Closed Beta'...
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