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Re: New Airbase System & The Camp Bastion Airbase!

Posted: 2011-10-16 20:17
by AFsoccer
The mappers are excited about getting these onto new maps. Thanks for all your tweaking and brain storming in order to resolve some very long standing issues. :)

Re: New Airbase System & The Camp Bastion Airbase!

Posted: 2011-10-16 20:40
by Captain Chaos
Love the ''details'' like the skid marks on the runways from jets that ''previously'' landed. It's stuff like that, that give an extra sense of realism to the mod. Excellent stuff.

Re: New Airbase System & The Camp Bastion Airbase!

Posted: 2011-10-16 20:59
by Massios
As a licensed pilot IRL, I am very appreciative of your work.

It is a giant step towards a more realistic flight portion of this game.

If only the Battlefield Engine could support accurate throttle usage (no "taxi" motors) and an accurate view distance.

Re: New Airbase System & The Camp Bastion Airbase!

Posted: 2011-10-16 21:53
by Dev1200
I'm an idiot that doesn't read the thread before posting.



Good job :)

Re: New Airbase System & The Camp Bastion Airbase!

Posted: 2011-10-16 22:51
by Psyko
dude...

I don't understand why you haven't been headhunted by a game company yet!

Re: New Airbase System & The Camp Bastion Airbase!

Posted: 2011-10-17 09:44
by Rhino
Cheers guys :)
eddie wrote:Rhino you are a god. Camp Bastion is amazing, shame you didn't post a bit of back story about it :p

Camp Bastion - Wikipedia, the free encyclopedia

Sadly the Wiki article fails to mention Camp Bastion was built from nothing. All that originally existed was a dirt landing strip for C-130s and a detachment of Royal Engineers. Ed Macy's book Hellfire details how difficult it was to use Apaches before the helicopter runway and the metal landing pads.
Ye, I only know the very basic background, didn't think of posting about it but ye, Rank could do in the future possibly :)

Massios wrote:If only the Battlefield Engine could support accurate throttle usage (no "taxi" motors) and an accurate view distance.
Something we plan to look more into in the future, other than the view distance which we can't push much more :p

Dev1200 wrote:I'm an idiot that doesn't read the thread before posting.
hehe not to worry its mostly pretty boring stuff anyways for most people. The only key things you guys need to know as players is where the supply points are for each type of aircraft (which is basically where the aircraft start off anyways so isn't too hard to work out), and that if you now go off the runway, on any map, your jet will take a serious amount of damage from the terrain.

Other than that, its just details on how its made and how its better than the old systems that most people really don't need to know about :p

Re: New Airbase System & The Camp Bastion Airbase!

Posted: 2011-10-17 11:26
by Jolly
Great Job!!
But got a question here:Will map size increase?????

Re: New Airbase System & The Camp Bastion Airbase!

Posted: 2011-10-17 13:14
by Hulabi
Jolly wrote:Great Job!!
But got a question here:Will map size increase?????
Why would the map sizes increase?

Re: New Airbase System & The Camp Bastion Airbase!

Posted: 2011-10-17 13:23
by ChallengerCC
Great work man, i hope we can see it soon. :D
Keep it up!

Re: New Airbase System & The Camp Bastion Airbase!

Posted: 2011-10-17 18:22
by eddie
[R-DEV]Rhino wrote:Ye, I only know the very basic background, didn't think of posting about it but ye, Rank could do in the future
I'll write a little bit up for you or R-DEV Rank if you want. Sure I could pull a bit of info up if I dug around.

Re: New Airbase System & The Camp Bastion Airbase!

Posted: 2011-10-17 18:29
by Rhino
Cool would be interesting to hear :)

Re: New Airbase System & The Camp Bastion Airbase!

Posted: 2011-10-17 22:10
by Zulnex
Looks splendid, many thanks. 8) Can't wait till release.

Re: New Airbase System & The Camp Bastion Airbase!

Posted: 2011-10-18 05:45
by Jolly
Hulabi wrote:Why would the map sizes increase?
Cause the new airbase looks large!

Re: New Airbase System & The Camp Bastion Airbase!

Posted: 2011-10-18 06:22
by Von_Gnome
I think Rhino said that the Pr-Sangin base was around 1x1km (which would be 1/16 of the map)

Re: New Airbase System & The Camp Bastion Airbase!

Posted: 2011-10-18 08:27
by Rhino
Jolly wrote:Cause the new airbase looks large!
The runway itself iirc is around 800m long which is around abouts the same as the runways already ingame. If you check Rank's blog I linked to, you can see on the minimap that Bastion only takes up a little corner of the map, which is a 4km map (same as Kashan, Qinling etc). The only big difference in size is the width of the base, mainly due to the Helicopter runway being there as well.

Bastion and the Surrounding Terrain are pretty much done - Project Reality Forums

Re: New Airbase System & The Camp Bastion Airbase!

Posted: 2011-10-18 11:28
by Jolly
'[R-DEV wrote:Rhino;1683559']The runway itself iirc is around 800m long which is around abouts the same as the runways already ingame. If you check Rank's blog I linked to, you can see on the minimap that Bastion only takes up a little corner of the map, which is a 4km map (same as Kashan, Qinling etc). The only big difference in size is the width of the base, mainly due to the Helicopter runway being there as well.

Bastion and the Surrounding Terrain are pretty much done - Project Reality Forums
Perfect Job!
Thank you! And can't wait! :D

Re: New Airbase System & The Camp Bastion Airbase!

Posted: 2011-10-18 12:16
by spiked_rye
Very nice, can't wait to see it in game.
[R-DEV]Rhino wrote:The idea of this new Airbase System is to be applied to all new maps, however updating old maps is very much down to the mapper and not a very simple process.

it's more likely that new maps coming in will have this new airbase system applied to them, as rework isn't such an issue when in development, and more likely that they will be planned into the map, much like Camp Bastion was, its just a matter of finding someone to model them :)
I'm not sure of the etiquette with models, would it be acceptable to use the camp bastion model as a placeholder in a new (or existing) map when this model is in the mod?

Re: New Airbase System & The Camp Bastion Airbase!

Posted: 2011-10-18 12:28
by Rhino
spiked_rye wrote:I'm not sure of the etiquette with models, would it be acceptable to use the camp bastion model as a placeholder in a new (or existing) map when this model is in the mod?
IMHO, This shouldn't happen, but chances are somebody will :p


These airbases tbh are not that hard to make, a good modeller should be able to do it in a couple of weeks tops, depending on the complexity of the design. Camp Bastion took me between three and four weeks to make and in that time I was also making the textures at the same time and this airbase was pretty damn complex layout and design.

As a mapper, if you just post the design you want your airfield to be in with possibly some dimensions too, + any r/l refs of the real airfield or airfields that are a bit like the design you hope to make, a modeller should be able to create it for you :)

Re: New Airbase System & The Camp Bastion Airbase!

Posted: 2011-10-18 12:44
by spiked_rye
[R-DEV]Rhino wrote: These airbases tbh are not that hard to make, a good modeller should be able to do it in a couple of weeks tops, depending on the complexity of the design. Camp Bastion took me between three and four weeks to make and in that time I was also making the textures at the same time and this airbase was pretty damn complex layout and design.
Well that also answered another question, how long it took :P TBH I doubt I'll get enough free time to work on a map. There is one I've been kicking about with for the past year, on and off, which would need just a uk mainland RAF base, and a russian improvised strip.

Would it be possible / practical / realistic to make the runway as a separate model, then have the apron as a a series of models that could be placed next to the runway, so the one model set could be configured to work on different maps?

Re: New Airbase System & The Camp Bastion Airbase!

Posted: 2011-10-18 13:00
by Rhino
spiked_rye wrote:Well that also answered another question, how long it took :P TBH I doubt I'll get enough free time to work on a map. There is one I've been kicking about with for the past year, on and off, which would need just a uk mainland RAF base, and a russian improvised strip.
hehe, just make sure the improvised strip isn't dirt or something, as the jets would get damaged on that (from r/l perspective, sucking bits of junk into there engine but ingame they will too from the new code). Most realistic improvised runway is a long strait stretch of road :)

spiked_rye wrote:Would it be possible / practical / realistic to make the runway as a separate model, then have the apron as a a series of models that could be placed next to the runway, so the one model set could be configured to work on different maps?
Not with the runways being 3D models no as due to the way the roads work it makes the bits look like they are not next to each other when they in fact are :p
Can't find the pic now but I did try it with Bastion as my original plan was to have the ramp's as septate objects, but its actually better as one object in more ways than one anyways :)

A "generic" fictional runway may be made up later at some point to be used across fictional maps with runways but right now, not at the top of our list and IMO, its best if each map has one made for them anyways especially if they are based on real ones :)