Re: New Airbase System & The Camp Bastion Airbase!
Posted: 2011-10-16 20:17
The mappers are excited about getting these onto new maps. Thanks for all your tweaking and brain storming in order to resolve some very long standing issues. ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
Ye, I only know the very basic background, didn't think of posting about it but ye, Rank could do in the future possiblyeddie wrote:Rhino you are a god. Camp Bastion is amazing, shame you didn't post a bit of back story about it
Camp Bastion - Wikipedia, the free encyclopedia
Sadly the Wiki article fails to mention Camp Bastion was built from nothing. All that originally existed was a dirt landing strip for C-130s and a detachment of Royal Engineers. Ed Macy's book Hellfire details how difficult it was to use Apaches before the helicopter runway and the metal landing pads.
Something we plan to look more into in the future, other than the view distance which we can't push much moreMassios wrote:If only the Battlefield Engine could support accurate throttle usage (no "taxi" motors) and an accurate view distance.
hehe not to worry its mostly pretty boring stuff anyways for most people. The only key things you guys need to know as players is where the supply points are for each type of aircraft (which is basically where the aircraft start off anyways so isn't too hard to work out), and that if you now go off the runway, on any map, your jet will take a serious amount of damage from the terrain.Dev1200 wrote:I'm an idiot that doesn't read the thread before posting.
Why would the map sizes increase?Jolly wrote:Great Job!!
But got a question here:Will map size increase?????
I'll write a little bit up for you or R-DEV Rank if you want. Sure I could pull a bit of info up if I dug around.[R-DEV]Rhino wrote:Ye, I only know the very basic background, didn't think of posting about it but ye, Rank could do in the future
Cause the new airbase looks large!Hulabi wrote:Why would the map sizes increase?
The runway itself iirc is around 800m long which is around abouts the same as the runways already ingame. If you check Rank's blog I linked to, you can see on the minimap that Bastion only takes up a little corner of the map, which is a 4km map (same as Kashan, Qinling etc). The only big difference in size is the width of the base, mainly due to the Helicopter runway being there as well.Jolly wrote:Cause the new airbase looks large!
Perfect Job!'[R-DEV wrote:Rhino;1683559']The runway itself iirc is around 800m long which is around abouts the same as the runways already ingame. If you check Rank's blog I linked to, you can see on the minimap that Bastion only takes up a little corner of the map, which is a 4km map (same as Kashan, Qinling etc). The only big difference in size is the width of the base, mainly due to the Helicopter runway being there as well.
Bastion and the Surrounding Terrain are pretty much done - Project Reality Forums
I'm not sure of the etiquette with models, would it be acceptable to use the camp bastion model as a placeholder in a new (or existing) map when this model is in the mod?[R-DEV]Rhino wrote:The idea of this new Airbase System is to be applied to all new maps, however updating old maps is very much down to the mapper and not a very simple process.
it's more likely that new maps coming in will have this new airbase system applied to them, as rework isn't such an issue when in development, and more likely that they will be planned into the map, much like Camp Bastion was, its just a matter of finding someone to model them![]()
IMHO, This shouldn't happen, but chances are somebody willspiked_rye wrote:I'm not sure of the etiquette with models, would it be acceptable to use the camp bastion model as a placeholder in a new (or existing) map when this model is in the mod?
Well that also answered another question, how long it took[R-DEV]Rhino wrote: These airbases tbh are not that hard to make, a good modeller should be able to do it in a couple of weeks tops, depending on the complexity of the design. Camp Bastion took me between three and four weeks to make and in that time I was also making the textures at the same time and this airbase was pretty damn complex layout and design.
hehe, just make sure the improvised strip isn't dirt or something, as the jets would get damaged on that (from r/l perspective, sucking bits of junk into there engine but ingame they will too from the new code). Most realistic improvised runway is a long strait stretch of roadspiked_rye wrote:Well that also answered another question, how long it tookTBH I doubt I'll get enough free time to work on a map. There is one I've been kicking about with for the past year, on and off, which would need just a uk mainland RAF base, and a russian improvised strip.
Not with the runways being 3D models no as due to the way the roads work it makes the bits look like they are not next to each other when they in fact arespiked_rye wrote:Would it be possible / practical / realistic to make the runway as a separate model, then have the apron as a a series of models that could be placed next to the runway, so the one model set could be configured to work on different maps?