Project Normandy 64p Event

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Wicca
Posts: 7334
Joined: 2008-01-05 14:53

Re: Project Normandy 64p Event

Post by Wicca »

its allright.
Xact Wicca is The Joker. That is all.
A.Finest
Posts: 776
Joined: 2011-06-07 12:27

Re: Project Normandy 64p Event

Post by A.Finest »

mikeyboyz wrote:Will mumble be available?!
Yes it will. We will be using the new mumble ;)
ShavedAlpaca
Posts: 117
Joined: 2010-08-05 23:03

Re: Project Normandy 64p Event

Post by ShavedAlpaca »

guess im taking monday off since theres two events i NEED to join :D
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Friendly fire isn't always that friendly.
Spush
Retired PR Developer
Posts: 4359
Joined: 2007-02-19 02:08

Re: Project Normandy 64p Event

Post by Spush »

I have to say Mumble is a must in my opinion.
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Project Normandy 64p Event

Post by AfterDune »

We're gonna use the PRTA server (thank you!) which has a channel on the new Mumble ;) .
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Steeps
Posts: 1994
Joined: 2011-08-15 15:58

Post by Steeps »

So is that equivalent to 1300 or 1400 EST?
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K4on
Retired PR Developer
Posts: 5055
Joined: 2009-05-08 19:48

Re: Project Normandy 64p Event

Post by K4on »

cool, project normandy! AND BETTER: AND SERVER WITH MUMBLECHANNEL!!
Last edited by K4on on 2011-12-02 16:39, edited 1 time in total.
Arc_Shielder
Retired PR Developer
Posts: 1621
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Re: Project Normandy 64p Event

Post by Arc_Shielder »

Thanks PRTA!

This will make the medic job a lot easier on the beach.
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Wicca
Posts: 7334
Joined: 2008-01-05 14:53

Re: Project Normandy 64p Event

Post by Wicca »

meeeeediiiiic.. I wish AD added that sound to the medic thingy.
Xact Wicca is The Joker. That is all.
AfterDune
Retired PR Developer
Posts: 17093
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Re: Project Normandy 64p Event

Post by AfterDune »

To get in the mood:
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Curry
Posts: 1063
Joined: 2011-01-10 22:39

Re: Project Normandy 64p Event

Post by Curry »

K4on wrote:cool, project normandy! AND BETTER: AND SERVER WITH MUMBLECHANNEL!!
much cooler yes :D

Curry.
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Project Normandy 64p Event

Post by Pvt.LHeureux »

Event stopped? Or server crashed?
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
ShavedAlpaca
Posts: 117
Joined: 2010-08-05 23:03

Re: Project Normandy 64p Event

Post by ShavedAlpaca »

server crashed 3 times, was down for quite a while, now is back up but empty, no new players joining.
might want to try this event again with a more stable version.
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Friendly fire isn't always that friendly.
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Project Normandy 64p Event

Post by Pvt.LHeureux »

So I guess you guys tried to put the 231 in? Or you didn't have the last files?
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

Re: Project Normandy 64p Event

Post by AfterDune »

[NEW] has been stable for quite a while, perhaps one crash in the past 24 hours. Help us find the cause pls...
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drs79
Posts: 401
Joined: 2008-07-07 15:40

Re: Project Normandy 64p Event

Post by drs79 »

Everyone rise off your chairs or kitchen stools and give AfterDune a round of applause!!!!

Well, Well, Done!!!!!

Yes there are some bugs, not many though and the maps itself is so realistic along with the loud sounds of the waves crashing, those 88's hitting the water and the beach, it is beautiful and puts you right then and their on that dreadful day on June 6.

Regarding which servers host this map now and in the future, I strongly recommend auto-balanced be enabled bc at certain points last nite the Gerry's had 35 to the Allies 26.

FOB Suggestion for Germany - Only FOB's with the following deployables: Foxholes, and razorwire. HMG's are overkill, same w mortars due to the amount of fixed cannons already in place.

I do suggest placing fixed MG's in every bunker.


US/Allies side:I get that 2 x .30 cal are unable to be added but how about the one that is currently implemented be equipped with a much larger box of ammo and not overheating so quickly.

Or

Take the deployable HMG .50 cal and put it on the Higgins boat between those two slabs of armor.

US kits: more ammo. Please give the US guys as much ammo as possible. By the time the US troops breach either one of the beaches most kits will have 1 or 2 clips if any avail.

Possible Suggestion:
Destroyable Pillboxes/Bunkers.
Large Ship type cannon at US main with limited ammo to help the troops.


Overall awesome job.
Last edited by drs79 on 2011-12-04 23:02, edited 1 time in total.
NYR
NYS EMT-B - Working in Yonkers NY which is a mix of Camden and Baltimore
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sEi
Posts: 69
Joined: 2009-03-08 00:16

Re: Project Normandy 64p Event

Post by sEi »

Was nice. But short... :)

Server crashed shortly after this clip was recorded



/sEi (SenSei)
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Project Normandy 64p Event

Post by Pvt.LHeureux »

drs79 wrote: Regarding which servers host this map now and in the future, I strongly recommend auto-balanced be enabled bc at certain points last nite the Gerry's had 35 to the Allies 26.


The problem was that there was no admin this night to put auto-balance on
FOB Suggestion for Germany - Only FOB's with the following deployables: Foxholes, and razorwire. HMG's are overkill, same w mortars due to the amount of fixed cannons already in place.


Yeah, german HMGs will be changed for sure, because it's a modern weapon used there, and for removal, I don't know yet, for the mortars too. Because it's usefull to have mortars for germans later in the game.
US kits: more ammo. Please give the US guys as much ammo as possible. By the time the US troops either one of the beaches most kits will have 1 or 2 clips if any avail.


More ammo is coming for next release
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
BloodyDeed
Retired PR Developer
Posts: 4452
Joined: 2008-05-07 17:43

Post by BloodyDeed »

drs79 wrote: Regarding which servers host this map now and in the future, I strongly recommend auto-balanced be enabled bc at certain points last nite the Gerry's had 35 to the Allies 26.
Not sure if you talk about the NEW server but might fit anyway.

We are really surprised by the popularity of our normandy server, please excuse the non admin times.
We are eropean based so keeping a full day coverage is really hard.

If you encounter any retards you're always free to report them on oir forums so we can deal with them.

As for autobalance Im going to check that, wasnt intentional to keep it deactivated.

Thank you.
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AfterDune
Retired PR Developer
Posts: 17093
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Re: Project Normandy 64p Event

Post by AfterDune »

Pvt.LHeureux wrote:So I guess you guys tried to put the 231 in? Or you didn't have the last files?
Where does this come from? Tell me you didn't try this :o .
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