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Re: Project Normandy 64p Event

Posted: 2011-12-01 15:40
by Wicca
its allright.

Re: Project Normandy 64p Event

Posted: 2011-12-01 16:59
by A.Finest
mikeyboyz wrote:Will mumble be available?!
Yes it will. We will be using the new mumble ;)

Re: Project Normandy 64p Event

Posted: 2011-12-01 21:45
by ShavedAlpaca
guess im taking monday off since theres two events i NEED to join :D

Re: Project Normandy 64p Event

Posted: 2011-12-02 01:11
by Spush
I have to say Mumble is a must in my opinion.

Re: Project Normandy 64p Event

Posted: 2011-12-02 01:28
by AfterDune
We're gonna use the PRTA server (thank you!) which has a channel on the new Mumble ;) .

Posted: 2011-12-02 07:43
by Steeps
So is that equivalent to 1300 or 1400 EST?

Re: Project Normandy 64p Event

Posted: 2011-12-02 11:44
by K4on
cool, project normandy! AND BETTER: AND SERVER WITH MUMBLECHANNEL!!

Re: Project Normandy 64p Event

Posted: 2011-12-04 01:06
by Arc_Shielder
Thanks PRTA!

This will make the medic job a lot easier on the beach.

Re: Project Normandy 64p Event

Posted: 2011-12-04 12:25
by Wicca
meeeeediiiiic.. I wish AD added that sound to the medic thingy.

Re: Project Normandy 64p Event

Posted: 2011-12-04 12:34
by AfterDune
To get in the mood:

Re: Project Normandy 64p Event

Posted: 2011-12-04 12:54
by Curry
K4on wrote:cool, project normandy! AND BETTER: AND SERVER WITH MUMBLECHANNEL!!
much cooler yes :D

Curry.

Re: Project Normandy 64p Event

Posted: 2011-12-04 20:10
by Pvt.LHeureux
Event stopped? Or server crashed?

Re: Project Normandy 64p Event

Posted: 2011-12-04 20:33
by ShavedAlpaca
server crashed 3 times, was down for quite a while, now is back up but empty, no new players joining.
might want to try this event again with a more stable version.

Re: Project Normandy 64p Event

Posted: 2011-12-04 20:38
by Pvt.LHeureux
So I guess you guys tried to put the 231 in? Or you didn't have the last files?

Re: Project Normandy 64p Event

Posted: 2011-12-04 20:39
by AfterDune
[NEW] has been stable for quite a while, perhaps one crash in the past 24 hours. Help us find the cause pls...

Re: Project Normandy 64p Event

Posted: 2011-12-04 21:17
by drs79
Everyone rise off your chairs or kitchen stools and give AfterDune a round of applause!!!!

Well, Well, Done!!!!!

Yes there are some bugs, not many though and the maps itself is so realistic along with the loud sounds of the waves crashing, those 88's hitting the water and the beach, it is beautiful and puts you right then and their on that dreadful day on June 6.

Regarding which servers host this map now and in the future, I strongly recommend auto-balanced be enabled bc at certain points last nite the Gerry's had 35 to the Allies 26.

FOB Suggestion for Germany - Only FOB's with the following deployables: Foxholes, and razorwire. HMG's are overkill, same w mortars due to the amount of fixed cannons already in place.

I do suggest placing fixed MG's in every bunker.


US/Allies side:I get that 2 x .30 cal are unable to be added but how about the one that is currently implemented be equipped with a much larger box of ammo and not overheating so quickly.

Or

Take the deployable HMG .50 cal and put it on the Higgins boat between those two slabs of armor.

US kits: more ammo. Please give the US guys as much ammo as possible. By the time the US troops breach either one of the beaches most kits will have 1 or 2 clips if any avail.

Possible Suggestion:
Destroyable Pillboxes/Bunkers.
Large Ship type cannon at US main with limited ammo to help the troops.


Overall awesome job.

Re: Project Normandy 64p Event

Posted: 2011-12-04 21:21
by sEi
Was nice. But short... :)

Server crashed shortly after this clip was recorded



/sEi (SenSei)

Re: Project Normandy 64p Event

Posted: 2011-12-04 21:42
by Pvt.LHeureux
drs79 wrote: Regarding which servers host this map now and in the future, I strongly recommend auto-balanced be enabled bc at certain points last nite the Gerry's had 35 to the Allies 26.


The problem was that there was no admin this night to put auto-balance on
FOB Suggestion for Germany - Only FOB's with the following deployables: Foxholes, and razorwire. HMG's are overkill, same w mortars due to the amount of fixed cannons already in place.


Yeah, german HMGs will be changed for sure, because it's a modern weapon used there, and for removal, I don't know yet, for the mortars too. Because it's usefull to have mortars for germans later in the game.
US kits: more ammo. Please give the US guys as much ammo as possible. By the time the US troops either one of the beaches most kits will have 1 or 2 clips if any avail.


More ammo is coming for next release

Posted: 2011-12-05 06:57
by BloodyDeed
drs79 wrote: Regarding which servers host this map now and in the future, I strongly recommend auto-balanced be enabled bc at certain points last nite the Gerry's had 35 to the Allies 26.
Not sure if you talk about the NEW server but might fit anyway.

We are really surprised by the popularity of our normandy server, please excuse the non admin times.
We are eropean based so keeping a full day coverage is really hard.

If you encounter any retards you're always free to report them on oir forums so we can deal with them.

As for autobalance Im going to check that, wasnt intentional to keep it deactivated.

Thank you.

Re: Project Normandy 64p Event

Posted: 2011-12-05 07:36
by AfterDune
Pvt.LHeureux wrote:So I guess you guys tried to put the 231 in? Or you didn't have the last files?
Where does this come from? Tell me you didn't try this :o .