![Smile :)](./images/smilies/icon_e_smile.gif)
What I did with Bloody Gulch was remove all statics and GPOs. Then in the editor, still using the old ground colors and lightmaps (so I could see what types of fields there were, where roads were, trees, etc.), I added overgrowth where the FH2 variant had overgrowth, same with undergrowth and roads. When all that was in place, I did a quick repaint with bf2_tpaint. And that's where I am right now.
Same with La Varde, though I filtered all French Hope statics, so only those are on the map. Also removed retextured versions of Tobruk bunkers and what not. I'm using an older version of La Varde, where no FH2 textures were used (I believe in later versions they used way more from FH2). And that's where I am with the map right now. It'll also be repainted and what not.