The Logistics Squad - BLUFOR

Salvo
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Re: The Logistics Squad - BLUFOR

Post by Salvo »

This idea does work on a 64 slot map very easily. Because not only does the logistics squad deliver logistics to
Build FOB's with, it can, in a game environment, also be very crucial to supplying areas not accessible by air. It also stops one of your infantry guys taking a logi truck, just to take it there and possibly leave it there. This is also where the logistics squad comes in, and having the front an rear force protection will help when accessing forward operating bases on a map not accessible by air.

It also refuels mortars as well, possibly as a seperate squad, to keep the mortars active and leave the helos to more important tasks i.e. Casevac, medivac, troop transport etc.

Logistics squad also backs up as a rather nice ground troop transport for terrain not suitable for helo drops. Just swap out the logi for a trans truck. This idea is very much possible and incredibly helpful to a well structured and organised team.
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Tim270
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Re: The Logistics Squad - BLUFOR

Post by Tim270 »

I am the same as Web, If I load into a server and see no fobs I will just grab a logi and built as many as a I can myself. Almost as much fun as fighting :p
nicoX
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Re: The Logistics Squad - BLUFOR

Post by nicoX »

Royal Logistic Corps

Image


the manpower could be put into a fighting squad...

Taking 4 potential infantrymen off the field is completely illogical when 2 people could fulfil the exact same task, but I could be totally wrong.
A logi squad is still infantry. Just because a squad is taking flags directly doesn't mean it should be a number one priority in PR to be called infantry.
You can engage an enemy squad in the middle of the map and do effort and still be infantry.
And taking Royal Logistic Corps for an example they are an infantry squad.

The image says it all and the video shows what logi squads actually do on the battlefield besides keeping the rest of the army supplied.

  • Directly engaging enemies
  • Clearing mines
  • Handling mortars
And for the IRL realistic things about PR. It's what you make it. Playing as in real life this game will give you huge opportunities of delivering results.
Playing it like an arcade game, will only destroy the gameplay and for them that seek to get something out of it.


Just like in RL when you have units ("insurgents") that don't have any idea or tactic other than fire their AK-47 and RPG's from uneducated and untrained people, they will be no match for an Army with soldiers that are trained, under command and tactics.
Danger_6
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Re: The Logistics Squad - BLUFOR

Post by Danger_6 »

At the beginning of the round I always build several fobs AWAY from the flags before I start fighting :)
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Tim270
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Re: The Logistics Squad - BLUFOR

Post by Tim270 »

Danger is on the money for good fob placement. Muttrah is the prime example of why you should not put fobs right in the middle of flags, put them off the sides so the inf can feed in the enemy gets pulled off cap if he wants to go after them.
Salvo
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Re: The Logistics Squad - BLUFOR

Post by Salvo »

As nicoliani has said, the logistics are a forward fighting force. When delivering supplies to places like FOB Edinburgh and the like, you came under more contact from ambushes and suicide cars than an infantry patrol did doing a foot patrol...

They often engage the Taliban and neutralise them as a 'mechanised infantry' of sorts. This is why force protection is there. For that very reason.

Now I'm not going to lie and say I don't run around placing FOB's at te beginning of the match, because I do. It's fun, yeah. But as soon as the match goes on, and all those lovely FOB's you built get either destroyed or overrun, how do you build FOB's in an enemy controlled environment? Simple.

1. Send infantry to clear an area big enough for a FOB. .50 cals are always helpful about now.
2. Secure a perimeter for the FOB location.
3. Send in the logistics for crates, with force protection in the form as Land Rovers/Humvees/G-Wagons etc.. They also help the infantry in securing a perimeter.
4. Logistics drop the crates, an bug out with force protection in formation.

It's been proven in both Iraq and Afghanistan that it works. What I said above is watered down for PR from my experience.
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Raic
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Re: The Logistics Squad - BLUFOR

Post by Raic »

I agree with L4gi that you are taking too much fighting force with you for simple logistics. A good ambush team won't fight a losing battle anyway, so with big logi squad you have potential to lose more tickets with no gain. You don't hunt unknown enemy, big rule. You look for enemies when you know they are there, if this means you lose a truck, you lose a truck.
If I have more men on objective than the enemy, why would I even the battle before I know where those missing men are?

Logistics are not a fighting force in PR, they are to bring supplies and build. If they meet resistance they nope out of the area. As L4gi said, you don't build or place trust on fobs that the enemy knows where they are. Known fobs are a hindrance, they might go down anytime so you cannot place any trust into them, and they are a death trap with Mortals and ninja squads.

With all supportive jobs you go with minimal numbers, as each rifle not roaming, attacking, defending and doing the actual fighting is a significant handicap.

This comes from experiences with PR and tournaments, not much caring how you want to play it on pubs, but if you play as a whole team against another team and both teams only want to win no matter the how, you cut support, its not as important as kicking ***.

In PR there are no insurgents or untrained soldiers, only one team with little worse equipment than the other so pulling out ideas based on experiences/stories on Afghanistan are worthless. While I learned a lot in the military, its different thing than games.
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Post by nicoX »

Raic wrote:In PR there are no insurgents or untrained soldiers, only one team with little worse equipment than the other so pulling out ideas based on experiences/stories on Afghanistan are worthless. While I learned a lot in the military, its different thing than games.
In PR there are tons of players playing untactically. To the extent of ruing it for the team.
I've been around many rounds where one team have completely lost to do anything worth other than being ripped apart, and that from a highly organized opposition, that use tactics and communication. And this is players often in a clan.
So you have this one team that lacks a plan. So what if they have a two manned logi squad, when they don't know how to forward it. Why take two men and lock the squad to supply your other squads when the other don't gain from it.
In this case a 6 manned logi squad that is controlled by a dedicated officer would do much more providing logi and be able to withstand attacks.
Even so for the opposite team, even if they are better.

Nothing says known fobs are a bigger hindrance. Building new fobs takes time, takes men and takes energy to adapt to a new unknown area. And the risks are big to be heard, noticed and lose your truck, whenever you move out to set up a fob.
Salvo has some real life experience of how to move out with a logi squad, and that adaption is crystal clear to work in PR, even for a 32 player setup.

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Last edited by nicoX on 2012-05-25 10:49, edited 1 time in total.
nicoX
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Post by nicoX »

I have run six men logi squads and can say it works flawlessly.
While we have been setting up fobs, we have been defending them, in critical situations calling in CAS to tackle armor. Manning mortars to provide support to our infantry on the front line. Moving out with supplies and medical help to them when asked with protection on our way to them.

Can you do all this things with men then all the best.

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Web_cole
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Re: The Logistics Squad - BLUFOR

Post by Web_cole »

nicoliani wrote:In this case a 6 manned logi squad that is controlled by a dedicated officer would do much more providing logi and be able to withstand attacks.
Ok, lets run some numbers.

Black Gold Alt

Assets for CHINA + RUS:

3 Trans Choppers
1 Trans truck
3 APCs WZ-551or BTR80a
3 light APCs VN-3 or BRDM
4 Logis
1 AAV
2 Attack Helo

Squad Layout:

CAS Squad:

4

APC Squad:

6

Trans:

1

Spec Ops/Spotter:

1

Mortars:

3

CO:

1

Infantry:

16

=32

Where are you going to get your 4/5/6 guys from? The Infantry? Well you just weakened your most important force by at least 25%. The CAS or the APC squads? Maybe you can leave most of your assets home on a 2km map, but I don't think you want to do that on a 4km. The mortars? Perhaps. How useful are mortars on a 4km map with flags like Black Gold has? The answer is more useful than a 4 man Logistics squad.
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nicoX
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Post by nicoX »

I would take the mortar squad out and use the logi squad for that task.
This way you always save one extra officer. And you as logi officer can handle this extra task easily.
When you don't need mortar support those guys can assist on other tasks.
You just have to think that the mortar squad is a part of the logistic.

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Raic
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Re: The Logistics Squad - BLUFOR

Post by Raic »

nicoliani wrote: In this case a 6 manned logi squad that is controlled by a dedicated officer would do much more providing logi and be able to withstand attacks.
Even so for the opposite team, even if they are better.

Nothing says known fobs are a bigger hindrance. Building new fobs takes time, takes men and takes energy to adapt to a new unknown area. And the risks are big to be heard, noticed and lose your truck, whenever you move out to set up a fob.
Salvo has some real life experience of how to move out with a logi squad, and that adaption is crystal clear to work in PR, even for a 32 player setup.

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Like I said, I look at these from perspective of competitive play, not public where teams are what they are, but two highly organized and skilled teams. Large logistic squad may have power to withstand attacks, it simply never going to be attacked like that. Its waste of resources from the opposing team to do so. Logistic is also not meant to clear sectors, it goes to area cleared by other forces, any other way is dangerous and only done if Commander sees necessary.

It gets ambushed by small tactical force, even by single man, which will simply destroy the truck and then leaves. You may ask any old NATO champ how annoying it is when there is a single unseen man blowing your trucks, but never showing himself.
nicoliani wrote:I have run six men logi squads and can say it works flawlessly.
While we have been setting up fobs, we have been defending them, in critical situations calling in CAS to tackle armor. Manning mortars to provide support to our infantry on the front line. Moving out with supplies and medical help to them when asked with protection on our way to them.

Can you do all this things with men then all the best.

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Never said it doesn't work, placing 20 guys to logistic works as well as 6 men, it simply strains the front and takes men off from more important jobs. Not talking about mortars here either, they are their own thing and not part of logistics. If logistics are in position/have time to call in CAS, something has gone very wrong for one of the teams.

You are talking about some sort of squad which does everything from logistics to fast reaction and that sort of thing is horrible to have.

Its great for public play where you cannot trust your team to report, clear or guard their area or rear, simply has no place in proper matches, imo.
And like any proper squad, they each have an dedicated Officer, ofc.
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Re: The Logistics Squad - BLUFOR

Post by Salvo »

1. Don't need spotter/sniper. Use a squad marskman.
2. Logistics can do mortars also. Don't need a specific mortar squad if you don't have a specific logi squad.
4. Don't need 2 birds in the air for CAS. Have one and one in reserve, if both go down by a well placed AA shot. Your fucked for 20 mins without CAS.
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nicoX
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Post by nicoX »

In NATO and most other western countries, motorised infantry is infantry which is transported by trucks or other motor vehicles. It is distinguished from mechanized infantry, which is carried in armoured personnel carriers, infantry combat vehicles, or infantry fighting vehicles.

Motorising infantry is the first stage towards the mechanisation of an army. Civilian trucks are readily adaptable to military uses of transporting soldiers, towing guns, and carrying equipment and supplies. This greatly increases the strategic mobility of infantry units, which would otherwise rely on marches or railroads. In practice, armies have found it advantageous to develop trucks to military specifications, such as all-wheel drive, in order to have vehicles that function reliably in extremes of weather and terrain.

Motorisation provides no direct tactical advantage in small unit combat, because trucks and jeeps are vulnerable to artillery and small arms fire. However in larger battles motorized infantry have a crucial edge in mobility, allowing them to move to critical sectors of the battlefield faster, allowing better response to enemy movements, as well as the ability to outmaneuver the enemy.

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ryan d ale
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Re: The Logistics Squad - BLUFOR

Post by ryan d ale »

I often lead logistics squad.

3 man compromise layout:

1x logi truck
1x officer
1x rifleman
1x combat engi (spawns on fob)

1x spare infantry for another squad to use :)

Medic kit can be taken from crate if needed, combat engi lays some mines and rifleman covers whilst officer goes back to base to re-arm for next mission.
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Raic
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Re: The Logistics Squad - BLUFOR

Post by Raic »

nicoliani wrote:In NATO and most other western countries, motorised infantry is infantry which is transported by trucks or other motor vehicles. It is distinguished from mechanized infantry, which is carried in armoured personnel carriers, infantry combat vehicles, or infantry fighting vehicles.

Motorising infantry is the first stage towards the mechanisation of an army. Civilian trucks are readily adaptable to military uses of transporting soldiers, towing guns, and carrying equipment and supplies. This greatly increases the strategic mobility of infantry units, which would otherwise rely on marches or railroads. In practice, armies have found it advantageous to develop trucks to military specifications, such as all-wheel drive, in order to have vehicles that function reliably in extremes of weather and terrain.

Motorisation provides no direct tactical advantage in small unit combat, because trucks and jeeps are vulnerable to artillery and small arms fire. However in larger battles motorized infantry have a crucial edge in mobility, allowing them to move to critical sectors of the battlefield faster, allowing better response to enemy movements, as well as the ability to outmaneuver the enemy.

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Armies in real live do not place men into trucks or armored carriers if they know there is a contact mile away as people die in them. Again, real-life has nothing to do with PR as any fool who would sit inside an vehicle at the distances PR has would be dead man.

And what you talk about would not be a logistic squad anymore and serves completely different position.

It is a good idea to place a truck into inf or mot-inf squad, but you should not remove rest of the squad from the battle if truck moves to ream or supply.
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Re: The Logistics Squad - BLUFOR

Post by Salvo »

Raic wrote:Armies in real live do not place men into trucks or armored carriers if they know there is a contact mile away as people die in them. Again, real-life has nothing to do with PR as any fool who would sit inside an vehicle at the distances PR has would be dead man.

And what you talk about would not be a logistic squad anymore and serves completely different position.

It is a good idea to place a truck into inf or mot-inf squad, but you should not remove rest of the squad from the battle if truck moves to ream or supply.
Actually... Yes they do. Because the APC's and IFV's are more than capable of taking that type of fire.
Logistics trucks will often go through a choke point because they have no other alternative. And they do come under contact, often.

I remember well when we where on a Combat Logistical Patrol at night travelling from Camp Bastion to Sangin. We where tasked with dropping off supplies o a newly formed Patrol Base as it was too dangerous for a helicopter landing. During the patrol, we actually had to cross a bridge that was just wide enough, with just a 1/2 inch clearance either side.

One of the trucks took an RPG to the front of the truck at the engine compartment. Completely tore the front end out, and removed both wheels.
Because of the design of the truck, and the explosive defences at the windscreen, both the driver and gunner weren't hurt. However, because we had top cover from the GPMG's mounted on the trucks (I know it's not available in PR) and then Land Rovers, we were able to recover the truck and tow it the rest of the way.
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Re: The Logistics Squad - BLUFOR

Post by Raic »

Salvo wrote:Actually... Yes they do. Because the APC's and IFV's are more than capable of taking that type of fire.
Logistics trucks will often go through a choke point because they have no other alternative. And they do come under contact, often.

I remember well when we where on a Combat Logistical Patrol at night travelling from Camp Bastion to Sangin. We where tasked with dropping off supplies o a newly formed Patrol Base as it was too dangerous for a helicopter landing. During the patrol, we actually had to cross a bridge that was just wide enough, with just a 1/2 inch clearance either side.

One of the trucks took an RPG to the front of the truck at the engine compartment. Completely tore the front end out, and removed both wheels.
Because of the design of the truck, and the explosive defences at the windscreen, both the driver and gunner weren't hurt. However, because we had top cover from the GPMG's mounted on the trucks (I know it's not available in PR) and then Land Rovers, we were able to recover the truck and tow it the rest of the way.
What type of fire? Grenades and small arms, yes. PR has two actual armies, not group of minutemen with rifles, fighting each other with a little different equipment.
Also you seem to talk of logistics, I am talking about fighting a war against an enemy with same amount of iron behind his ***.

Unless you have good support from air or other indirect elements, I doubt you want to make anysort of attacks against enemy with proper AT weaponry while inside vehicles.

Vehicles offer speed, but they also reduce you to one big target and you are very dead, if someone sets his eyes on you on modern battlefield.
Salvo
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Re: The Logistics Squad - BLUFOR

Post by Salvo »

Raic wrote:What type of fire? Grenades and small arms, yes.
No. RPG's. Please, re-read the text next time. I was also referring towards the insurgents and Taliban. Not some god forsaken country with the same firepower. Against them, yes. Pretty useless.

Also, have you ever served your country? At all? Just out of curiosity?
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Raic
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Re: The Logistics Squad - BLUFOR

Post by Raic »

Salvo wrote:No. RPG's. Please, re-read the text next time. I was also referring towards the insurgents and Taliban. Not some god forsaken country with the same firepower. Against them, yes. Pretty useless.

Also, have you ever served your country? At all? Just out of curiosity?
It may be little crude to call RPG a grenade, but it gets it name from there.
I have served my time in the Finnish army.
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