[Map] Wrocław Milenijny (2km) [WIP]

Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: [Map] Wrocław Milenijny (2km) [WIP]

Post by Pvt.LHeureux »

Who made the bridge? :)
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
Doc.Pock
Posts: 2899
Joined: 2010-08-23 14:53

Re: [Map] Wrocław Milenijny (2km) [WIP]

Post by Doc.Pock »

yeah? you shouldve asked me. i love big stuff not some graves. also show me where the cemetary is. :D
Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: [Map] Wrocław Milenijny (2km) [WIP]

Post by Pvt.LHeureux »

Yeah the bridge is nice, could use some better textutes though :)
Image

Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
BroCop
Posts: 4155
Joined: 2008-03-08 12:28

Re: [Map] Wrocław Milenijny (2km) [WIP]

Post by BroCop »

Ummm I dont know if you noticed, but that bridge is still being modeled...
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sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

Re: [Map] Wrocław Milenijny (2km) [WIP]

Post by sylent/shooter »

Looking better Grober, although make sure you get a dev to take a look at the model. Just to be on the safe side with PR requirements :)

Killing the enemy sylently
Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: [Map] Wrocław Milenijny (2km) [WIP]

Post by Redamare »

oh my O_O that is ... really well done ....its nice to see some new super structure construction in project reality
sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

Re: [Map] Wrocław Milenijny (2km) [WIP]

Post by sylent/shooter »

I'm sure some of the modelling developers could give you a better idea of what you need to do. See what Rhino or Tim270 thinks about the model so far and I would suggest posting it in the modelling sections of the forum to see if you can get any advice.

I'm not a modeller though so I cannot give you any feedback myself.

Killing the enemy sylently
Amok@ndy
Retired PR Developer
Posts: 5144
Joined: 2008-11-27 22:13

Re: [Map] Wrocław Milenijny (2km) [WIP]

Post by Amok@ndy »

[R-CON]sylent/shooter wrote:I'm sure some of the modelling developers could give you a better idea of what you need to do. See what Rhino or Tim270 thinks about the model so far and I would suggest posting it in the modelling sections of the forum to see if you can get any advice.

I'm not a modeller though so I cannot give you any feedback myself.
before aksing someone for help it would be better if you had the model a lil bit further and not just like 50 Polys
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