Project Normandy: Alpha Test (Test Sunday too!)

General discussion of the Project Reality WWII modification.
PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

re: Project Normandy: Alpha Test (Test Sunday too!)

Post by PatrickLA_CA »

Yup, can't download aswell.
In-game: Cobra-PR
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

re: Project Normandy: Alpha Test (Test Sunday too!)

Post by AfterDune »

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PatrickLA_CA
Posts: 2243
Joined: 2009-07-14 09:31

re: Project Normandy: Alpha Test (Test Sunday too!)

Post by PatrickLA_CA »

Thanks, it works :) Gonna join you soon.
Last edited by PatrickLA_CA on 2012-06-09 17:54, edited 1 time in total.
In-game: Cobra-PR
=Romagnolo=
Posts: 4765
Joined: 2006-12-29 14:52

re: Project Normandy: Alpha Test (Test Sunday too!)

Post by =Romagnolo= »

bah, I can't stay connect more than 4 minutes, then "connection problem..."
[R-DEV]OkitaMakoto:"Cheers, you're the man, Okita"
[R-DEV]Rhino:"I in fact got kicked from a server for tking."
Hitperson:"well done, treasure it forever."
[R-DEV]Adriaan:"Damned classy Roma, if I may say so."
[R-DEV]Chuc:"Pro man, pro."
(yes, it was about me)
[R-MOD]BloodBane611:"Romagnolo, you definitely deserve a LOL award for that."
Ratface
Retired PR Developer
Posts: 962
Joined: 2011-04-21 18:57

re: Project Normandy: Alpha Test (Test Sunday too!)

Post by Ratface »

BRING ME DAT BATTLESHIP!!
FrostZeroOne
Posts: 132
Joined: 2012-04-05 18:32

re: Project Normandy: Alpha Test (Test Sunday too!)

Post by FrostZeroOne »

Waaaaaay too much recoil on the m1 carbine...
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AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

re: Project Normandy: Alpha Test (Test Sunday too!)

Post by AfterDune »

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SShadowFox
Posts: 1118
Joined: 2012-01-25 21:35

re: Project Normandy: Alpha Test (Test Sunday too!)

Post by SShadowFox »

Oh, i'm sad, I don't have a good internet connection to download/play.

Maybe one day...

=(
AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

re: Project Normandy: Alpha Test (Test Sunday too!)

Post by AfterDune »

Just played the paratrooper layer with about 16 players. Was awesome fun! Because this layer isn't entirely finished yet, we let the Germans place some flak cannons around the city. When they were ready, the US used planes to fly over the map and jump out with parachutes. So epic to see all the tracers! :D

Soundmod is enabled on the server, makes it really awesome :) .



Feel free to post pictures or videos, guys!
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AfterDune
Retired PR Developer
Posts: 17093
Joined: 2007-02-08 07:19

re: Project Normandy: Alpha Test (Test Sunday too!)

Post by AfterDune »

More testing today, guys! Hop online when you can! :)
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Arc_Shielder
Retired PR Developer
Posts: 1621
Joined: 2010-09-15 06:39

Re: Project Normandy: Alpha Test (Test Sunday too!)

Post by Arc_Shielder »

Any chance we can do another sometime soon?

The server will fill quicker with no events scheduled for that day.
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Pvt.LHeureux
Posts: 4796
Joined: 2009-04-03 15:45

Re: Project Normandy: Alpha Test (Test Sunday too!)

Post by Pvt.LHeureux »

Go enough feedback for now, and bugs. Going to fix these first.
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Chuva_RD : You want to remove bugged thing but dont tell how to fill formed void.
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